com.alicizax.unity.framework/Editor/Localization/LocalizationConfiguration.cs

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using System;
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using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.Serialization;
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namespace AlicizaX.Localization.Editor
{
[AlicizaX.Editor.Setting.FilePath("ProjectSettings/LocalizationConfiguration.asset")]
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public class LocalizationConfiguration : AlicizaX.Editor.Setting.ScriptableSingleton<LocalizationConfiguration>
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{
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[SerializeField] internal string generateScriptCodeFirstConfig;
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[SerializeField] private List<string> LanguageTypes = new List<string>()
{
/// <summary>
/// 简体中文。
/// </summary>
"ChineseSimplified",
/// <summary>
/// 英语。
/// </summary>
"English",
/// <summary>
/// 日语。
/// </summary>
"Japanese",
/// <summary>
/// 俄语。
/// </summary>
"Russian",
};
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[SerializeField] private string _genLangaugeTypePath = "Assets/LanguageTypes.cs";
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public IReadOnlyList<string> LanguageTypeNames => LanguageTypes;
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public string GenerateScriptCodeFirstConfig => generateScriptCodeFirstConfig;
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}
}