Update DebuggerComponentInspector.cs
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@ -1,5 +1,6 @@
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using AlicizaX.Debugger.Runtime;
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using AlicizaX.Debugger.Runtime;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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namespace AlicizaX.Debugger.Editor
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namespace AlicizaX.Debugger.Editor
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{
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{
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@ -21,7 +22,7 @@ namespace AlicizaX.Debugger.Editor
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{
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{
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serializedObject.Update();
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serializedObject.Update();
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EditorGUILayout.PropertyField(_activeWindowProperty);
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EditorGUILayout.PropertyField(_activeWindowProperty);
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EditorGUILayout.PropertyField(_enableFloatingToggleSnapProperty);
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EditorGUILayout.PropertyField(_enableFloatingToggleSnapProperty,new GUIContent("Enable Snap"));
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EditorGUILayout.Slider(_windowOpacityProperty, 0.2f, 1f);
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EditorGUILayout.Slider(_windowOpacityProperty, 0.2f, 1f);
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serializedObject.ApplyModifiedProperties();
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serializedObject.ApplyModifiedProperties();
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}
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}
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