优化UI生成工作流

This commit is contained in:
陈思海 2026-03-16 18:33:06 +08:00
parent 0197adc5c6
commit 2bf7d146bf
10 changed files with 1324 additions and 681 deletions

File diff suppressed because it is too large Load Diff

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@ -1,15 +1,26 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Text;
using AlicizaX.UI.Runtime; using AlicizaX.UI.Runtime;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine; using UnityEngine;
namespace AlicizaX.UI.Editor namespace AlicizaX.UI.Editor
{ {
internal interface IContextualUIGeneratorRuleHelper
{
string GetClassGenerateName(UIGenerationContext context);
string GetUIResourceSavePath(UIGenerationContext context);
bool CheckCanGenerate(UIGenerationContext context);
string GetReferenceNamespace(UIGenerationContext context);
string GetVariableContent(UIGenerationContext context);
void WriteUIScriptContent(UIGenerationContext context, string scriptContent);
}
public interface IUIGeneratorRuleHelper public interface IUIGeneratorRuleHelper
{ {
string GetPrivateComponentByNameRule(string regexName, string componetName, EBindType bindType); string GetPrivateComponentByNameRule(string regexName, string componetName, EBindType bindType);
@ -30,207 +41,74 @@ namespace AlicizaX.UI.Editor
} }
public class DefaultUIGeneratorRuleHelper : IUIGeneratorRuleHelper public class DefaultUIGeneratorRuleHelper : IUIGeneratorRuleHelper, IContextualUIGeneratorRuleHelper
{ {
public string GetPrivateComponentByNameRule(string regexName, string componentName, EBindType bindType) private readonly IUIIdentifierFormatter _identifierFormatter;
{ private readonly IUIResourcePathResolver _resourcePathResolver;
var endPrefix = bindType == EBindType.ListCom ? "List" : string.Empty; private readonly IUIScriptCodeEmitter _scriptCodeEmitter;
var common = UIGenerateConfiguration.Instance.UIGenerateCommonData; private readonly IUIScriptFileWriter _scriptFileWriter;
var endNameIndex = componentName.IndexOf(common.ComCheckEndName, StringComparison.Ordinal);
var componentSuffix = endNameIndex >= 0 ? componentName.Substring(endNameIndex + 1) : componentName; public DefaultUIGeneratorRuleHelper()
return $"m{regexName}{componentSuffix}{endPrefix}"; : this(
new DefaultUIIdentifierFormatter(),
new DefaultUIResourcePathResolver(),
new DefaultUIScriptCodeEmitter(),
new DefaultUIScriptFileWriter())
{
} }
internal DefaultUIGeneratorRuleHelper(
IUIIdentifierFormatter identifierFormatter,
IUIResourcePathResolver resourcePathResolver,
IUIScriptCodeEmitter scriptCodeEmitter,
IUIScriptFileWriter scriptFileWriter)
{
_identifierFormatter = identifierFormatter ?? throw new ArgumentNullException(nameof(identifierFormatter));
_resourcePathResolver = resourcePathResolver ?? throw new ArgumentNullException(nameof(resourcePathResolver));
_scriptCodeEmitter = scriptCodeEmitter ?? throw new ArgumentNullException(nameof(scriptCodeEmitter));
_scriptFileWriter = scriptFileWriter ?? throw new ArgumentNullException(nameof(scriptFileWriter));
}
public string GetPrivateComponentByNameRule(string regexName, string componentName, EBindType bindType)
=> _identifierFormatter.GetPrivateComponentName(regexName, componentName, bindType);
public string GetPublicComponentByNameRule(string variableName) public string GetPublicComponentByNameRule(string variableName)
{ => _identifierFormatter.GetPublicComponentName(variableName);
if (string.IsNullOrEmpty(variableName)) return variableName;
return variableName.Length > 1 ? variableName.Substring(1) : variableName;
}
public string GetClassGenerateName(GameObject targetObject, UIScriptGenerateData scriptGenerateData) public string GetClassGenerateName(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{ => _identifierFormatter.GetClassName(targetObject);
var config = UIGenerateConfiguration.Instance.UIGenerateCommonData;
var prefix = config.GeneratePrefix ?? "ui"; string IContextualUIGeneratorRuleHelper.GetClassGenerateName(UIGenerationContext context)
return $"{prefix}_{targetObject.name}"; => _identifierFormatter.GetClassName(context.TargetObject);
}
public string GetUIResourceSavePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData) public string GetUIResourceSavePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{ => _resourcePathResolver.GetResourcePath(targetObject, scriptGenerateData);
if (targetObject == null) return $"\"{nameof(targetObject)}\"";
var defaultPath = targetObject.name; string IContextualUIGeneratorRuleHelper.GetUIResourceSavePath(UIGenerationContext context)
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject); => _resourcePathResolver.GetResourcePath(context.TargetObject, context.ScriptGenerateData);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
return defaultPath;
assetPath = assetPath.Replace('\\', '/');
return scriptGenerateData.LoadType switch
{
EUIResLoadType.Resources => GetResourcesPath(assetPath, scriptGenerateData, defaultPath),
EUIResLoadType.AssetBundle => GetAssetBundlePath(assetPath, scriptGenerateData, defaultPath),
_ => defaultPath
};
}
private static string GetResourcesPath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
{
var resourcesRoot = scriptGenerateData.UIPrefabRootPath;
var relPath = GetResourcesRelativePath(assetPath, resourcesRoot);
if (relPath == null)
{
Debug.LogWarning($"[UI生成] 资源 {assetPath} 不在配置的 Resources 根目录下: {resourcesRoot}");
return defaultPath;
}
return relPath;
}
private static string GetAssetBundlePath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
{
try
{
var defaultPackage = YooAsset.Editor.AssetBundleCollectorSettingData.Setting.GetPackage("DefaultPackage");
if (defaultPackage?.EnableAddressable == true)
return defaultPath;
}
catch
{
// 忽略异常,继续处理
}
var bundleRoot = scriptGenerateData.UIPrefabRootPath;
if (!assetPath.StartsWith(bundleRoot, StringComparison.OrdinalIgnoreCase))
{
Debug.LogWarning($"[UI生成] 资源 {assetPath} 不在配置的 AssetBundle 根目录下: {bundleRoot}");
return defaultPath;
}
return Path.ChangeExtension(assetPath, null);
}
private static string GetResourcesRelativePath(string assetPath, string resourcesRoot)
{
if (string.IsNullOrEmpty(assetPath) || string.IsNullOrEmpty(resourcesRoot)) return null;
assetPath = assetPath.Replace('\\', '/');
resourcesRoot = resourcesRoot.Replace('\\', '/');
if (!assetPath.StartsWith(resourcesRoot, StringComparison.OrdinalIgnoreCase))
return null;
var relPath = assetPath.Substring(resourcesRoot.Length).TrimStart('/');
return Path.ChangeExtension(relPath, null);
}
public void WriteUIScriptContent(GameObject targetObject, string className, string scriptContent, UIScriptGenerateData scriptGenerateData) public void WriteUIScriptContent(GameObject targetObject, string className, string scriptContent, UIScriptGenerateData scriptGenerateData)
{ => _scriptFileWriter.Write(targetObject, className, scriptContent, scriptGenerateData);
if (string.IsNullOrEmpty(className)) throw new ArgumentNullException(nameof(className));
if (scriptContent == null) throw new ArgumentNullException(nameof(scriptContent));
if (scriptGenerateData == null) throw new ArgumentNullException(nameof(scriptGenerateData));
var scriptFolderPath = scriptGenerateData.GenerateHolderCodePath; void IContextualUIGeneratorRuleHelper.WriteUIScriptContent(UIGenerationContext context, string scriptContent)
var scriptFilePath = Path.Combine(scriptFolderPath, $"{className}.cs"); => _scriptFileWriter.Write(context.TargetObject, context.ClassName, scriptContent, context.ScriptGenerateData);
Directory.CreateDirectory(scriptFolderPath);
scriptContent = scriptContent.Replace("#Controller#", string.Empty);
if (File.Exists(scriptFilePath) && IsContentUnchanged(scriptFilePath, scriptContent))
{
UIScriptGeneratorHelper.BindUIScript();
return;
}
File.WriteAllText(scriptFilePath, scriptContent, Encoding.UTF8);
AssetDatabase.Refresh();
}
private static bool IsContentUnchanged(string filePath, string newContent)
{
var oldText = File.ReadAllText(filePath, Encoding.UTF8);
return oldText.Equals(newContent, StringComparison.Ordinal);
}
public bool CheckCanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData) public bool CheckCanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{ => _resourcePathResolver.CanGenerate(targetObject, scriptGenerateData);
if (targetObject == null || scriptGenerateData == null) return false;
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject); bool IContextualUIGeneratorRuleHelper.CheckCanGenerate(UIGenerationContext context)
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal)) => _resourcePathResolver.CanGenerate(context.TargetObject, context.ScriptGenerateData);
return false;
assetPath = assetPath.Replace('\\', '/');
var isValidPath = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, StringComparison.OrdinalIgnoreCase);
if (!isValidPath)
{
Debug.LogWarning($"UI存储位置与配置生成规则不符合 请检查对应配置的UIPrefabRootPath\n[AssetPath]{assetPath}\n[ConfigPath]{scriptGenerateData.UIPrefabRootPath}");
}
return isValidPath;
}
public string GetReferenceNamespace(List<UIBindData> uiBindDatas) public string GetReferenceNamespace(List<UIBindData> uiBindDatas)
{ => _scriptCodeEmitter.GetReferenceNamespaces(uiBindDatas);
var namespaceSet = new HashSet<string>(StringComparer.Ordinal) { "UnityEngine" };
if (uiBindDatas?.Any(d => d.BindType == EBindType.ListCom) == true) string IContextualUIGeneratorRuleHelper.GetReferenceNamespace(UIGenerationContext context)
{ => _scriptCodeEmitter.GetReferenceNamespaces(context.BindDatas?.ToList());
namespaceSet.Add("System.Collections.Generic");
}
uiBindDatas?
.Where(bindData => bindData?.Objs?.FirstOrDefault() != null)
.Select(bindData => bindData.GetFirstOrDefaultType().Namespace)
.Where(ns => !string.IsNullOrEmpty(ns))
.ToList()
.ForEach(ns => namespaceSet.Add(ns));
return string.Join(Environment.NewLine, namespaceSet.Select(ns => $"using {ns};"));
}
public string GetVariableContent(List<UIBindData> uiBindDatas) public string GetVariableContent(List<UIBindData> uiBindDatas)
{ => _scriptCodeEmitter.GetVariableContent(uiBindDatas, GetPublicComponentByNameRule);
if (uiBindDatas == null || uiBindDatas.Count == 0) return string.Empty;
var variableBuilder = new StringBuilder(); string IContextualUIGeneratorRuleHelper.GetVariableContent(UIGenerationContext context)
var variables = uiBindDatas => _scriptCodeEmitter.GetVariableContent(context.BindDatas?.ToList(), GetPublicComponentByNameRule);
.Where(b => b != null && !string.IsNullOrEmpty(b.Name))
.Select(b => GenerateVariableDeclaration(b))
.Where(declaration => !string.IsNullOrEmpty(declaration));
return string.Join("\n\n", variables);
}
private string GenerateVariableDeclaration(UIBindData bindData)
{
var variableName = bindData.Name;
var publicName = GetPublicComponentByNameRule(variableName);
var firstType = bindData.GetFirstOrDefaultType();
var typeName = firstType?.Name ?? "Component";
var declaration = new StringBuilder();
declaration.AppendLine("\t\t[SerializeField]");
switch (bindData.BindType)
{
case EBindType.None:
case EBindType.Widget:
declaration.AppendLine($"\t\tprivate {typeName} {variableName};");
declaration.Append($"\t\tpublic {typeName} {publicName} => {variableName};");
break;
case EBindType.ListCom:
var count = Math.Max(0, bindData.Objs?.Count ?? 0);
declaration.AppendLine($"\t\tprivate {typeName}[] {variableName} = new {typeName}[{count}];");
declaration.Append($"\t\tpublic {typeName}[] {publicName} => {variableName};");
break;
}
return declaration.ToString();
}
} }
} }

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@ -0,0 +1,45 @@
using System.Collections.Generic;
using UnityEngine;
namespace AlicizaX.UI.Editor
{
internal sealed class UIGenerationContext
{
public UIGenerationContext(GameObject targetObject, UIScriptGenerateData scriptGenerateData, IReadOnlyList<UIBindData> bindDatas)
{
TargetObject = targetObject;
ScriptGenerateData = scriptGenerateData;
BindDatas = bindDatas;
}
public GameObject TargetObject { get; }
public UIScriptGenerateData ScriptGenerateData { get; }
public IReadOnlyList<UIBindData> BindDatas { get; }
public string AssetPath { get; set; }
public string ClassName { get; set; }
public string FullTypeName =>
string.IsNullOrWhiteSpace(ScriptGenerateData?.NameSpace) ? ClassName : $"{ScriptGenerateData.NameSpace}.{ClassName}";
}
internal readonly struct UIGenerationValidationResult
{
private UIGenerationValidationResult(bool isValid, string message)
{
IsValid = isValid;
Message = message;
}
public bool IsValid { get; }
public string Message { get; }
public static UIGenerationValidationResult Success() => new(true, string.Empty);
public static UIGenerationValidationResult Fail(string message) => new(false, message);
}
}

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fileFormatVersion: 2
guid: f8b0f70017de25a4b950d96af16e81ca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,338 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using AlicizaX.UI.Runtime;
using UnityEditor;
using UnityEngine;
namespace AlicizaX.UI.Editor
{
internal interface IUIIdentifierFormatter
{
string GetPrivateComponentName(string regexName, string componentName, EBindType bindType);
string GetPublicComponentName(string variableName);
string GetClassName(GameObject targetObject);
}
internal interface IUIResourcePathResolver
{
string GetResourcePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData);
bool CanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData);
}
internal interface IUIScriptCodeEmitter
{
string GetReferenceNamespaces(List<UIBindData> uiBindDatas);
string GetVariableContent(List<UIBindData> uiBindDatas, Func<string, string> publicNameFactory);
}
internal interface IUIScriptFileWriter
{
void Write(GameObject targetObject, string className, string scriptContent, UIScriptGenerateData scriptGenerateData);
}
internal sealed class DefaultUIIdentifierFormatter : IUIIdentifierFormatter
{
private static readonly HashSet<string> CSharpKeywords = new HashSet<string>(StringComparer.Ordinal)
{
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked",
"class", "const", "continue", "decimal", "default", "delegate", "do", "double", "else",
"enum", "event", "explicit", "extern", "false", "finally", "fixed", "float", "for",
"foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params",
"private", "protected", "public", "readonly", "ref", "return", "sbyte", "sealed", "short",
"sizeof", "stackalloc", "static", "string", "struct", "switch", "this", "throw", "true",
"try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual",
"void", "volatile", "while"
};
public string GetPrivateComponentName(string regexName, string componentName, EBindType bindType)
{
var endPrefix = bindType == EBindType.ListCom ? "List" : string.Empty;
var common = UIGenerateConfiguration.Instance.UIGenerateCommonData;
var endNameIndex = componentName.IndexOf(common.ComCheckEndName, StringComparison.Ordinal);
var componentSuffix = endNameIndex >= 0 ? componentName.Substring(endNameIndex + 1) : componentName;
var fieldName = $"m{NormalizeIdentifier(regexName)}{NormalizeIdentifier(componentSuffix)}{endPrefix}";
return MakeSafeIdentifier(string.IsNullOrWhiteSpace(fieldName) ? "mComponent" : fieldName);
}
public string GetPublicComponentName(string variableName)
{
if (string.IsNullOrEmpty(variableName))
{
return variableName;
}
var publicName = variableName.StartsWith("m", StringComparison.Ordinal) && variableName.Length > 1
? variableName.Substring(1)
: variableName;
publicName = NormalizeIdentifier(publicName);
return MakeSafeIdentifier(string.IsNullOrEmpty(publicName) ? "Component" : publicName);
}
public string GetClassName(GameObject targetObject)
{
var config = UIGenerateConfiguration.Instance.UIGenerateCommonData;
var prefix = NormalizeIdentifier(config.GeneratePrefix ?? "ui");
var objectName = NormalizeIdentifier(targetObject.name);
var className = $"{prefix}_{objectName}".Trim('_');
return MakeSafeIdentifier(string.IsNullOrEmpty(className) ? "ui_View" : className);
}
private static string NormalizeIdentifier(string value)
{
if (string.IsNullOrWhiteSpace(value))
{
return string.Empty;
}
var parts = Regex.Split(value, "[^A-Za-z0-9_]+")
.Where(part => !string.IsNullOrWhiteSpace(part))
.ToArray();
if (parts.Length == 0)
{
return string.Empty;
}
var builder = new StringBuilder();
foreach (var part in parts)
{
builder.Append(part[0]);
if (part.Length > 1)
{
builder.Append(part.Substring(1));
}
}
return builder.ToString();
}
private static string MakeSafeIdentifier(string identifier)
{
if (string.IsNullOrWhiteSpace(identifier))
{
return "_";
}
var safeIdentifier = identifier;
if (char.IsDigit(safeIdentifier[0]))
{
safeIdentifier = "_" + safeIdentifier;
}
if (CSharpKeywords.Contains(safeIdentifier))
{
safeIdentifier += "_";
}
return safeIdentifier;
}
}
internal sealed class DefaultUIResourcePathResolver : IUIResourcePathResolver
{
public string GetResourcePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
if (targetObject == null)
{
return $"\"{nameof(targetObject)}\"";
}
var defaultPath = targetObject.name;
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
{
return defaultPath;
}
assetPath = assetPath.Replace('\\', '/');
return scriptGenerateData.LoadType switch
{
EUIResLoadType.Resources => GetResourcesPath(assetPath, scriptGenerateData, defaultPath),
EUIResLoadType.AssetBundle => GetAssetBundlePath(assetPath, scriptGenerateData, defaultPath),
_ => defaultPath
};
}
public bool CanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
if (targetObject == null || scriptGenerateData == null)
{
return false;
}
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
{
return false;
}
assetPath = assetPath.Replace('\\', '/');
var isValidPath = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, StringComparison.OrdinalIgnoreCase);
if (!isValidPath)
{
Debug.LogWarning(
$"UI asset path does not match UIGenerateConfiguration.UIPrefabRootPath.\n[AssetPath]{assetPath}\n[ConfigPath]{scriptGenerateData.UIPrefabRootPath}");
}
return isValidPath;
}
private static string GetResourcesPath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
{
var resourcesRoot = scriptGenerateData.UIPrefabRootPath;
var relPath = GetResourcesRelativePath(assetPath, resourcesRoot);
if (relPath == null)
{
Debug.LogWarning($"[UI Generate] Resource {assetPath} is not under configured Resources root: {resourcesRoot}");
return defaultPath;
}
return relPath;
}
private static string GetAssetBundlePath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
{
try
{
var defaultPackage = YooAsset.Editor.AssetBundleCollectorSettingData.Setting.GetPackage("DefaultPackage");
if (defaultPackage?.EnableAddressable == true)
{
return defaultPath;
}
}
catch
{
}
var bundleRoot = scriptGenerateData.UIPrefabRootPath;
if (!assetPath.StartsWith(bundleRoot, StringComparison.OrdinalIgnoreCase))
{
Debug.LogWarning($"[UI Generate] Resource {assetPath} is not under configured AssetBundle root: {bundleRoot}");
return defaultPath;
}
return Path.ChangeExtension(assetPath, null);
}
private static string GetResourcesRelativePath(string assetPath, string resourcesRoot)
{
if (string.IsNullOrEmpty(assetPath) || string.IsNullOrEmpty(resourcesRoot))
{
return null;
}
assetPath = assetPath.Replace('\\', '/');
resourcesRoot = resourcesRoot.Replace('\\', '/');
if (!assetPath.StartsWith(resourcesRoot, StringComparison.OrdinalIgnoreCase))
{
return null;
}
var relPath = assetPath.Substring(resourcesRoot.Length).TrimStart('/');
return Path.ChangeExtension(relPath, null);
}
}
internal sealed class DefaultUIScriptCodeEmitter : IUIScriptCodeEmitter
{
public string GetReferenceNamespaces(List<UIBindData> uiBindDatas)
{
var namespaceSet = new HashSet<string>(StringComparer.Ordinal) { "UnityEngine" };
uiBindDatas?
.Where(bindData => bindData?.GetFirstOrDefaultType() != null)
.Select(bindData => bindData.GetFirstOrDefaultType()?.Namespace)
.Where(ns => !string.IsNullOrEmpty(ns))
.ToList()
.ForEach(ns => namespaceSet.Add(ns));
return string.Join(Environment.NewLine, namespaceSet.OrderBy(ns => ns, StringComparer.Ordinal).Select(ns => $"using {ns};"));
}
public string GetVariableContent(List<UIBindData> uiBindDatas, Func<string, string> publicNameFactory)
{
if (uiBindDatas == null || uiBindDatas.Count == 0)
{
return string.Empty;
}
var declarations = uiBindDatas
.Where(bindData => bindData != null && !string.IsNullOrEmpty(bindData.Name))
.OrderBy(bindData => bindData.Name, StringComparer.Ordinal)
.Select(bindData => GenerateVariableDeclaration(bindData, publicNameFactory))
.Where(content => !string.IsNullOrEmpty(content));
return string.Join(Environment.NewLine + Environment.NewLine, declarations);
}
private static string GenerateVariableDeclaration(UIBindData bindData, Func<string, string> publicNameFactory)
{
var variableName = bindData.Name;
var publicName = publicNameFactory(variableName);
var firstType = bindData.GetFirstOrDefaultType();
var typeName = firstType?.Name ?? "Component";
var declaration = new StringBuilder();
declaration.AppendLine("\t\t[SerializeField]");
switch (bindData.BindType)
{
case EBindType.None:
case EBindType.Widget:
declaration.AppendLine($"\t\tprivate {typeName} {variableName};");
declaration.Append($"\t\tpublic {typeName} {publicName} => {variableName};");
break;
case EBindType.ListCom:
var count = Math.Max(0, bindData.Objs?.Count ?? 0);
declaration.AppendLine($"\t\tprivate {typeName}[] {variableName} = new {typeName}[{count}];");
declaration.Append($"\t\tpublic {typeName}[] {publicName} => {variableName};");
break;
}
return declaration.ToString();
}
}
internal sealed class DefaultUIScriptFileWriter : IUIScriptFileWriter
{
public void Write(GameObject targetObject, string className, string scriptContent, UIScriptGenerateData scriptGenerateData)
{
if (string.IsNullOrEmpty(className)) throw new ArgumentNullException(nameof(className));
if (scriptContent == null) throw new ArgumentNullException(nameof(scriptContent));
if (scriptGenerateData == null) throw new ArgumentNullException(nameof(scriptGenerateData));
var scriptFolderPath = scriptGenerateData.GenerateHolderCodePath;
var scriptFilePath = Path.Combine(scriptFolderPath, $"{className}.cs");
Directory.CreateDirectory(scriptFolderPath);
scriptContent = scriptContent.Replace("#Controller#", string.Empty);
if (File.Exists(scriptFilePath) && IsContentUnchanged(scriptFilePath, scriptContent))
{
UIScriptGeneratorHelper.BindUIScript();
return;
}
File.WriteAllText(scriptFilePath, scriptContent, Encoding.UTF8);
AssetDatabase.Refresh();
}
private static bool IsContentUnchanged(string filePath, string newContent)
{
var oldText = File.ReadAllText(filePath, Encoding.UTF8);
return oldText.Equals(newContent, StringComparison.Ordinal);
}
}
}

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fileFormatVersion: 2
guid: c37ea53228fd9854a9e7a04e26b4b873
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -21,59 +21,59 @@ namespace AlicizaX.UI.Editor
[Serializable] [Serializable]
public class UIBindData public class UIBindData
{ {
public string Name { get; } public UIBindData(string name, List<GameObject> objs, Type componentType = null, EBindType bindType = EBindType.None)
public List<GameObject> Objs { get; set; }
public EBindType BindType { get; }
public bool IsGameObject => nameof(GameObject).Equals(TypeName);
public string TypeName = string.Empty;
public Type GetFirstOrDefaultType()
{
if (IsGameObject)
{
return typeof(GameObject);
}
try
{
return Objs.FirstOrDefault()?.GetComponent(TypeName).GetType();
}
catch (Exception e)
{
Debug.Log(e);
}
return null;
}
public UIBindData(string name, List<GameObject> objs, string typeName = "", EBindType bindType = EBindType.None)
{ {
Name = name; Name = name;
Objs = objs ?? new List<GameObject>(); Objs = objs ?? new List<GameObject>();
BindType = bindType; BindType = bindType;
TypeName = typeName; ComponentType = componentType;
} }
public UIBindData(string name, GameObject obj, string typeName = "", EBindType bindType = EBindType.None) public UIBindData(string name, GameObject obj, Type componentType = null, EBindType bindType = EBindType.None)
: this(name, new List<GameObject> { obj }, typeName, bindType) : this(name, new List<GameObject> { obj }, componentType, bindType)
{ {
} }
public string Name { get; }
public List<GameObject> Objs { get; set; }
public EBindType BindType { get; }
public Type ComponentType { get; private set; }
public bool IsGameObject => ComponentType == typeof(GameObject);
public string TypeName => ComponentType?.FullName ?? string.Empty;
public Type GetFirstOrDefaultType() => ComponentType;
public void SetComponentType(Type componentType)
{
ComponentType = componentType;
}
} }
public static class UIScriptGeneratorHelper public static class UIScriptGeneratorHelper
{ {
private const string GenerateTypeNameKey = "AlicizaX.UI.Generate.TypeName";
private const string GenerateInstanceIdKey = "AlicizaX.UI.Generate.InstanceId";
private const string GenerateAssetPathKey = "AlicizaX.UI.Generate.AssetPath";
private static UIGenerateConfiguration _uiGenerateConfiguration; private static UIGenerateConfiguration _uiGenerateConfiguration;
private static IUIGeneratorRuleHelper _uiGeneratorRuleHelper; private static IUIGeneratorRuleHelper _uiGeneratorRuleHelper;
private static readonly List<UIBindData> _uiBindDatas = new List<UIBindData>(); private static readonly List<UIBindData> _uiBindDatas = new List<UIBindData>();
private static readonly HashSet<string> _arrayComponents = new HashSet<string>(StringComparer.Ordinal); private static readonly HashSet<string> _arrayComponents = new HashSet<string>(StringComparer.Ordinal);
private static readonly Dictionary<string, Type> _componentTypeCache = new Dictionary<string, Type>(StringComparer.Ordinal);
private static IUIGeneratorRuleHelper UIGeneratorRuleHelper private static IUIGeneratorRuleHelper UIGeneratorRuleHelper
{ {
get get
{ {
if (_uiGeneratorRuleHelper == null || (_uiGeneratorRuleHelper != null && _uiGeneratorRuleHelper.GetType().FullName != UIConfiguration.UIScriptGeneratorRuleHelper)) var configuredHelperTypeName = string.IsNullOrWhiteSpace(UIConfiguration.UIScriptGeneratorRuleHelper)
? typeof(DefaultUIGeneratorRuleHelper).FullName
: UIConfiguration.UIScriptGeneratorRuleHelper;
if (_uiGeneratorRuleHelper == null || _uiGeneratorRuleHelper.GetType().FullName != configuredHelperTypeName)
{ {
InitializeRuleHelper(); InitializeRuleHelper();
} }
@ -82,6 +82,9 @@ namespace AlicizaX.UI.Editor
} }
} }
private static IContextualUIGeneratorRuleHelper ContextualUIGeneratorRuleHelper =>
UIGeneratorRuleHelper as IContextualUIGeneratorRuleHelper;
private static UIGenerateConfiguration UIConfiguration => private static UIGenerateConfiguration UIConfiguration =>
_uiGenerateConfiguration ??= UIGenerateConfiguration.Instance; _uiGenerateConfiguration ??= UIGenerateConfiguration.Instance;
@ -90,8 +93,7 @@ namespace AlicizaX.UI.Editor
var ruleHelperTypeName = UIConfiguration.UIScriptGeneratorRuleHelper; var ruleHelperTypeName = UIConfiguration.UIScriptGeneratorRuleHelper;
if (string.IsNullOrWhiteSpace(ruleHelperTypeName)) if (string.IsNullOrWhiteSpace(ruleHelperTypeName))
{ {
Debug.LogError("UIScriptGeneratorHelper: UIScriptGeneratorRuleHelper not configured."); ruleHelperTypeName = typeof(DefaultUIGeneratorRuleHelper).FullName;
return null;
} }
var ruleHelperType = AlicizaX.Utility.Assembly.GetType(ruleHelperTypeName); var ruleHelperType = AlicizaX.Utility.Assembly.GetType(ruleHelperTypeName);
@ -110,14 +112,40 @@ namespace AlicizaX.UI.Editor
return _uiGeneratorRuleHelper; return _uiGeneratorRuleHelper;
} }
private static string GetUIElementComponentType(string uiName) private static Type ResolveUIElementComponentType(string uiName)
{ {
if (string.IsNullOrEmpty(uiName)) return string.Empty; if (string.IsNullOrEmpty(uiName))
{
return null;
}
return UIConfiguration.UIElementRegexConfigs if (_componentTypeCache.TryGetValue(uiName, out var componentType))
{
return componentType;
}
var componentTypeName = UIConfiguration.UIElementRegexConfigs
?.Where(pair => !string.IsNullOrEmpty(pair?.uiElementRegex)) ?.Where(pair => !string.IsNullOrEmpty(pair?.uiElementRegex))
.FirstOrDefault(pair => uiName.StartsWith(pair.uiElementRegex, StringComparison.Ordinal)) .FirstOrDefault(pair => uiName.StartsWith(pair.uiElementRegex, StringComparison.Ordinal))
?.componentType ?? string.Empty; ?.componentType;
if (string.IsNullOrWhiteSpace(componentTypeName))
{
return null;
}
componentType = componentTypeName == nameof(GameObject)
? typeof(GameObject)
: AlicizaX.Utility.Assembly.GetType(componentTypeName);
if (componentType == null)
{
Debug.LogError($"UIScriptGeneratorHelper: Could not resolve component type '{componentTypeName}' for '{uiName}'.");
return null;
}
_componentTypeCache[uiName] = componentType;
return componentType;
} }
private static string[] SplitComponentName(string name) private static string[] SplitComponentName(string name)
@ -181,21 +209,22 @@ namespace AlicizaX.UI.Editor
private static void ProcessArrayComponent(Transform child, Transform root) private static void ProcessArrayComponent(Transform child, Transform root)
{ {
var splitCode = UIConfiguration.UIGenerateCommonData.ArrayComSplitName; var splitCode = UIConfiguration.UIGenerateCommonData.ArrayComSplitName;
var firstIndex = child.name.IndexOf(splitCode, StringComparison.Ordinal); if (!TryGetArrayComponentGroupName(child.name, splitCode, out var groupName))
var lastIndex = child.name.LastIndexOf(splitCode, StringComparison.Ordinal); {
return;
}
if (firstIndex < 0 || lastIndex <= firstIndex) return; var groupKey = $"{root.GetInstanceID()}::{groupName}";
if (!_arrayComponents.Add(groupKey))
var text = child.name.Substring(firstIndex + splitCode.Length, lastIndex - (firstIndex + splitCode.Length)); {
if (string.IsNullOrEmpty(text) || _arrayComponents.Contains(text)) return; return;
}
_arrayComponents.Add(text);
var arrayComponents = root.Cast<Transform>() var arrayComponents = root.Cast<Transform>()
.Where(sibling => sibling.name.Contains(text, StringComparison.Ordinal)) .Where(sibling => IsArrayGroupMember(sibling.name, splitCode, groupName))
.ToList(); .ToList();
CollectArrayComponent(arrayComponents, text); CollectArrayComponent(arrayComponents, groupName);
} }
private static void CollectComponent(Transform node) private static void CollectComponent(Transform node)
@ -207,19 +236,16 @@ namespace AlicizaX.UI.Editor
foreach (var com in componentArray.Where(com => !string.IsNullOrEmpty(com))) foreach (var com in componentArray.Where(com => !string.IsNullOrEmpty(com)))
{ {
var typeName = GetUIElementComponentType(com); var componentType = ResolveUIElementComponentType(com);
if (string.IsNullOrEmpty(typeName)) continue; if (componentType == null)
bool isGameObject = typeName.Equals(nameof(GameObject));
if (!isGameObject)
{ {
var component = node.GetComponent(typeName); continue;
if (component == null) }
{
Debug.LogError($"{node.name} does not have component of type {typeName}"); if (componentType != typeof(GameObject) && node.GetComponent(componentType) == null)
continue; {
} Debug.LogError($"{node.name} does not have component of type {componentType.FullName}");
continue;
} }
var keyName = UIGeneratorRuleHelper.GetPrivateComponentByNameRule(com, node.name, EBindType.None); var keyName = UIGeneratorRuleHelper.GetPrivateComponentByNameRule(com, node.name, EBindType.None);
@ -229,7 +255,7 @@ namespace AlicizaX.UI.Editor
continue; continue;
} }
_uiBindDatas.Add(new UIBindData(keyName, node.gameObject, typeName)); _uiBindDatas.Add(new UIBindData(keyName, node.gameObject, componentType));
} }
} }
@ -259,7 +285,7 @@ namespace AlicizaX.UI.Editor
return; return;
} }
_uiBindDatas.Add(new UIBindData(keyName, component.gameObject, component.GetType().FullName, EBindType.Widget)); _uiBindDatas.Add(new UIBindData(keyName, component.gameObject, component.GetType(), EBindType.Widget));
} }
private static void CollectArrayComponent(List<Transform> arrayNode, string nodeName) private static void CollectArrayComponent(List<Transform> arrayNode, string nodeName)
@ -292,10 +318,10 @@ namespace AlicizaX.UI.Editor
private static List<UIBindData> CreateTempBindDatas(string[] componentArray, string nodeName) private static List<UIBindData> CreateTempBindDatas(string[] componentArray, string nodeName)
{ {
return componentArray.Select((com, index) => return componentArray.Select(com =>
{ {
var keyName = UIGeneratorRuleHelper.GetPrivateComponentByNameRule(com, nodeName, EBindType.ListCom); var keyName = UIGeneratorRuleHelper.GetPrivateComponentByNameRule(com, nodeName, EBindType.ListCom);
return new UIBindData(keyName, new List<GameObject>(), com, EBindType.ListCom); return new UIBindData(keyName, new List<GameObject>(), null, EBindType.ListCom);
}).ToList(); }).ToList();
} }
@ -306,13 +332,13 @@ namespace AlicizaX.UI.Editor
var com = componentArray[index]; var com = componentArray[index];
if (string.IsNullOrEmpty(com)) continue; if (string.IsNullOrEmpty(com)) continue;
var typeName = GetUIElementComponentType(com); var componentType = ResolveUIElementComponentType(com);
if (string.IsNullOrEmpty(typeName)) continue; if (componentType == null) continue;
tempBindDatas[index].TypeName = typeName; tempBindDatas[index].SetComponentType(componentType);
foreach (var node in orderedNodes) foreach (var node in orderedNodes)
{ {
var isGameObject = typeName.Equals(nameof(GameObject)); var isGameObject = componentType == typeof(GameObject);
var component = isGameObject ? null : node.GetComponent(typeName); var component = isGameObject ? null : node.GetComponent(componentType);
if (component != null || isGameObject) if (component != null || isGameObject)
{ {
@ -320,12 +346,38 @@ namespace AlicizaX.UI.Editor
} }
else else
{ {
Debug.LogError($"{node.name} does not have component of type {typeName}"); Debug.LogError($"{node.name} does not have component of type {componentType.FullName}");
} }
} }
} }
} }
private static bool TryGetArrayComponentGroupName(string nodeName, string splitCode, out string groupName)
{
groupName = null;
if (string.IsNullOrEmpty(nodeName) || string.IsNullOrEmpty(splitCode))
{
return false;
}
var firstIndex = nodeName.IndexOf(splitCode, StringComparison.Ordinal);
var lastIndex = nodeName.LastIndexOf(splitCode, StringComparison.Ordinal);
if (firstIndex < 0 || lastIndex <= firstIndex)
{
return false;
}
groupName = nodeName.Substring(firstIndex + splitCode.Length, lastIndex - (firstIndex + splitCode.Length));
return !string.IsNullOrEmpty(groupName);
}
private static bool IsArrayGroupMember(string nodeName, string splitCode, string groupName)
{
return TryGetArrayComponentGroupName(nodeName, splitCode, out var candidateGroupName) &&
candidateGroupName.Equals(groupName, StringComparison.Ordinal) &&
ExtractArrayIndex(nodeName, splitCode).HasValue;
}
private static int? ExtractArrayIndex(string nodeName, string splitCode) private static int? ExtractArrayIndex(string nodeName, string splitCode)
{ {
if (string.IsNullOrEmpty(nodeName) || string.IsNullOrEmpty(splitCode)) return null; if (string.IsNullOrEmpty(nodeName) || string.IsNullOrEmpty(splitCode)) return null;
@ -344,203 +396,322 @@ namespace AlicizaX.UI.Editor
if (!PrefabChecker.IsPrefabAsset(targetObject)) if (!PrefabChecker.IsPrefabAsset(targetObject))
{ {
Debug.LogWarning("请将UI界面保存为对应的目录Prefab 在进行代码生成"); Debug.LogWarning("Please save the UI as a prefab asset before generating bindings.");
return; return;
} }
var ruleHelper = UIGeneratorRuleHelper; var ruleHelper = UIGeneratorRuleHelper;
if (ruleHelper == null || !ruleHelper.CheckCanGenerate(targetObject, scriptGenerateData)) if (ruleHelper == null)
{ {
return; return;
} }
InitializeGenerationContext(targetObject); InitializeGenerationContext(targetObject);
CollectBindData(targetObject.transform);
var className = ruleHelper.GetClassGenerateName(targetObject, scriptGenerateData); var generationContext = new UIGenerationContext(targetObject, scriptGenerateData, _uiBindDatas)
if (string.IsNullOrEmpty(className))
{ {
Debug.LogError("Generated className is empty."); AssetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject),
ClassName = GetClassGenerateName(ruleHelper, targetObject, scriptGenerateData)
};
if (!CheckCanGenerate(ruleHelper, generationContext))
{
CleanupContext();
return; return;
} }
CollectBindData(targetObject.transform); var validationResult = ValidateGeneration(generationContext);
GenerateScript(targetObject, className, scriptGenerateData, ruleHelper); if (!validationResult.IsValid)
{
Debug.LogError(validationResult.Message);
CleanupContext();
return;
}
GenerateScript(generationContext, ruleHelper);
} }
private static void InitializeGenerationContext(GameObject targetObject) private static void InitializeGenerationContext(GameObject targetObject)
{ {
EditorPrefs.SetInt("InstanceId", targetObject.GetInstanceID()); EditorPrefs.SetInt(GenerateInstanceIdKey, targetObject.GetInstanceID());
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
if (!string.IsNullOrEmpty(assetPath))
{
EditorPrefs.SetString(GenerateAssetPathKey, assetPath);
}
_uiBindDatas.Clear(); _uiBindDatas.Clear();
_arrayComponents.Clear(); _arrayComponents.Clear();
} }
private static void GenerateScript(GameObject targetObject, string className, UIScriptGenerateData scriptGenerateData, IUIGeneratorRuleHelper ruleHelper) private static UIGenerationValidationResult ValidateGeneration(UIGenerationContext context)
{ {
var templateText = File.ReadAllText(UIGlobalPath.TemplatePath); if (context.TargetObject == null)
var processedText = ProcessTemplateText(targetObject, templateText, className, scriptGenerateData, ruleHelper); {
EditorPrefs.SetString("Generate", className); return UIGenerationValidationResult.Fail("UI generation target is null.");
ruleHelper.WriteUIScriptContent(targetObject, className, processedText, scriptGenerateData); }
if (context.ScriptGenerateData == null)
{
return UIGenerationValidationResult.Fail("UI generation config is null.");
}
if (string.IsNullOrWhiteSpace(context.ClassName))
{
return UIGenerationValidationResult.Fail("Generated class name is empty.");
}
if (!File.Exists(UIGlobalPath.TemplatePath))
{
return UIGenerationValidationResult.Fail($"UI template file not found: {UIGlobalPath.TemplatePath}");
}
return UIGenerationValidationResult.Success();
} }
private static string ProcessTemplateText(GameObject targetObject, string templateText, string className, UIScriptGenerateData scriptGenerateData, IUIGeneratorRuleHelper ruleHelper) private static void GenerateScript(UIGenerationContext context, IUIGeneratorRuleHelper ruleHelper)
{ {
var templateText = File.ReadAllText(UIGlobalPath.TemplatePath);
var processedText = ProcessTemplateText(context, templateText, ruleHelper);
EditorPrefs.SetString(GenerateTypeNameKey, context.FullTypeName);
if (ContextualUIGeneratorRuleHelper != null)
{
ContextualUIGeneratorRuleHelper.WriteUIScriptContent(context, processedText);
return;
}
ruleHelper.WriteUIScriptContent(context.TargetObject, context.ClassName, processedText, context.ScriptGenerateData);
}
private static string ProcessTemplateText(UIGenerationContext context, string templateText, IUIGeneratorRuleHelper ruleHelper)
{
var contextualRuleHelper = ContextualUIGeneratorRuleHelper;
return templateText return templateText
.Replace("#ReferenceNameSpace#", ruleHelper.GetReferenceNamespace(_uiBindDatas)) .Replace("#ReferenceNameSpace#", contextualRuleHelper != null ? contextualRuleHelper.GetReferenceNamespace(context) : ruleHelper.GetReferenceNamespace(_uiBindDatas))
.Replace("#ClassNameSpace#", scriptGenerateData.NameSpace) .Replace("#ClassNameSpace#", context.ScriptGenerateData.NameSpace)
.Replace("#ClassName#", className) .Replace("#ClassName#", context.ClassName)
.Replace("#TagName#", ruleHelper.GetUIResourceSavePath(targetObject, scriptGenerateData)) .Replace("#TagName#", contextualRuleHelper != null ? contextualRuleHelper.GetUIResourceSavePath(context) : ruleHelper.GetUIResourceSavePath(context.TargetObject, context.ScriptGenerateData))
.Replace("#LoadType#", scriptGenerateData.LoadType.ToString()) .Replace("#LoadType#", context.ScriptGenerateData.LoadType.ToString())
.Replace("#Variable#", ruleHelper.GetVariableContent(_uiBindDatas)); .Replace("#Variable#", contextualRuleHelper != null ? contextualRuleHelper.GetVariableContent(context) : ruleHelper.GetVariableContent(_uiBindDatas));
}
private static string GetClassGenerateName(IUIGeneratorRuleHelper ruleHelper, GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
if (ContextualUIGeneratorRuleHelper != null)
{
return ContextualUIGeneratorRuleHelper.GetClassGenerateName(new UIGenerationContext(targetObject, scriptGenerateData, _uiBindDatas));
}
return ruleHelper.GetClassGenerateName(targetObject, scriptGenerateData);
}
private static bool CheckCanGenerate(IUIGeneratorRuleHelper ruleHelper, UIGenerationContext context)
{
if (ContextualUIGeneratorRuleHelper != null)
{
return ContextualUIGeneratorRuleHelper.CheckCanGenerate(context);
}
return ruleHelper.CheckCanGenerate(context.TargetObject, context.ScriptGenerateData);
} }
[DidReloadScripts] [DidReloadScripts]
public static void BindUIScript() public static void BindUIScript()
{ {
if (!EditorPrefs.HasKey("Generate")) return; if (!EditorPrefs.HasKey(GenerateTypeNameKey)) return;
var className = EditorPrefs.GetString("Generate"); var scriptTypeName = EditorPrefs.GetString(GenerateTypeNameKey);
var instanceId = EditorPrefs.GetInt("InstanceId", -1); var targetObject = ResolveGenerationTarget();
var targetObject = EditorUtility.InstanceIDToObject(instanceId) as GameObject;
if (targetObject == null) if (targetObject == null)
{ {
Debug.LogWarning("UI script generation attachment object missing!"); Debug.LogWarning("UI script generation attachment object missing.");
CleanupContext();
return; return;
} }
_uiBindDatas.Clear(); _uiBindDatas.Clear();
_arrayComponents.Clear(); _arrayComponents.Clear();
var bindSucceeded = false;
CollectBindData(targetObject.transform); CollectBindData(targetObject.transform);
try try
{ {
BindScriptPropertyField(targetObject, className); bindSucceeded = BindScriptPropertyField(targetObject, scriptTypeName);
} }
catch (Exception e) catch (Exception exception)
{ {
Debug.LogException(exception);
} }
finally finally
{ {
CleanupContext(); CleanupContext();
} }
if (!bindSucceeded)
{
return;
}
EditorUtility.SetDirty(targetObject); EditorUtility.SetDirty(targetObject);
Debug.Log($"Generate {className} Successfully attached to game object"); Debug.Log($"Generate {scriptTypeName} successfully attached to game object.");
}
private static GameObject ResolveGenerationTarget()
{
var instanceId = EditorPrefs.GetInt(GenerateInstanceIdKey, -1);
var instanceTarget = EditorUtility.InstanceIDToObject(instanceId) as GameObject;
if (instanceTarget != null)
{
return instanceTarget;
}
var assetPath = EditorPrefs.GetString(GenerateAssetPathKey, string.Empty);
return string.IsNullOrEmpty(assetPath) ? null : AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
} }
private static void CleanupContext() private static void CleanupContext()
{ {
EditorPrefs.DeleteKey("Generate"); EditorPrefs.DeleteKey(GenerateTypeNameKey);
EditorPrefs.DeleteKey(GenerateInstanceIdKey);
EditorPrefs.DeleteKey(GenerateAssetPathKey);
_uiBindDatas.Clear(); _uiBindDatas.Clear();
_arrayComponents.Clear(); _arrayComponents.Clear();
} }
private static void BindScriptPropertyField(GameObject targetObject, string scriptClassName) private static bool BindScriptPropertyField(GameObject targetObject, string scriptTypeName)
{ {
if (targetObject == null) throw new ArgumentNullException(nameof(targetObject)); if (targetObject == null) throw new ArgumentNullException(nameof(targetObject));
if (string.IsNullOrEmpty(scriptClassName)) throw new ArgumentNullException(nameof(scriptClassName)); if (string.IsNullOrEmpty(scriptTypeName)) throw new ArgumentNullException(nameof(scriptTypeName));
var scriptType = FindScriptType(scriptClassName); var scriptType = FindScriptType(scriptTypeName);
if (scriptType == null) if (scriptType == null)
{ {
Debug.LogError($"Could not find the class: {scriptClassName}"); Debug.LogError($"Could not find the class: {scriptTypeName}");
return; return false;
} }
var targetHolder = targetObject.GetOrAddComponent(scriptType); var targetHolder = targetObject.GetOrAddComponent(scriptType);
BindFieldsToComponents(targetHolder, scriptType); return BindFieldsToComponents(targetHolder, scriptType);
} }
private static Type FindScriptType(string scriptClassName) private static Type FindScriptType(string scriptTypeName)
{ {
var resolvedType = AlicizaX.Utility.Assembly.GetType(scriptTypeName);
if (resolvedType != null)
{
return resolvedType;
}
return AppDomain.CurrentDomain.GetAssemblies() return AppDomain.CurrentDomain.GetAssemblies()
.Where(asm => !asm.GetName().Name.EndsWith(".Editor") && .Where(assembly => !assembly.GetName().Name.EndsWith(".Editor", StringComparison.Ordinal) &&
!asm.GetName().Name.Equals("UnityEditor")) !assembly.GetName().Name.Equals("UnityEditor", StringComparison.Ordinal))
.SelectMany(asm => asm.GetTypes()) .SelectMany(assembly => assembly.GetTypes())
.FirstOrDefault(type => type.IsClass && !type.IsAbstract && .FirstOrDefault(type => type.IsClass && !type.IsAbstract &&
type.Name.Equals(scriptClassName, StringComparison.Ordinal)); type.FullName.Equals(scriptTypeName, StringComparison.Ordinal));
} }
private static void BindFieldsToComponents(Component targetHolder, Type scriptType) private static bool BindFieldsToComponents(Component targetHolder, Type scriptType)
{ {
FieldInfo[] allNonPublicInstanceFields = scriptType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance); var fields = scriptType.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(field =>
var fields = allNonPublicInstanceFields.Where(field =>
field.GetCustomAttributes(typeof(SerializeField), false).Length > 0 field.GetCustomAttributes(typeof(SerializeField), false).Length > 0
); );
var isSuccessful = true;
foreach (var field in fields.Where(field => !string.IsNullOrEmpty(field.Name))) foreach (var field in fields.Where(field => !string.IsNullOrEmpty(field.Name)))
{ {
var bindData = _uiBindDatas.Find(data => data.Name == field.Name); var bindData = _uiBindDatas.Find(data => data.Name == field.Name);
var components = bindData.Objs; if (bindData == null)
if (components == null)
{ {
Debug.LogError($"Field {field.Name} did not find matching component binding"); Debug.LogError($"Field {field.Name} did not find matching component binding.");
isSuccessful = false;
continue; continue;
} }
SetFieldValue(field, components, bindData.TypeName, targetHolder); if (!SetFieldValue(field, bindData, targetHolder))
{
isSuccessful = false;
}
} }
return isSuccessful;
} }
private static void SetFieldValue(FieldInfo field, IReadOnlyList<GameObject> components, string typeName, Component targetComponent) private static bool SetFieldValue(FieldInfo field, UIBindData bindData, Component targetComponent)
{ {
if (field.FieldType.IsArray) if (field.FieldType.IsArray)
{ {
SetArrayFieldValue(field, components, typeName, targetComponent); return SetArrayFieldValue(field, bindData, targetComponent);
}
else
{
SetSingleFieldValue(field, components, typeName, targetComponent);
} }
return SetSingleFieldValue(field, bindData, targetComponent);
} }
private static void SetArrayFieldValue(FieldInfo field, IReadOnlyList<GameObject> components, string typeName, Component targetComponent) private static bool SetArrayFieldValue(FieldInfo field, UIBindData bindData, Component targetComponent)
{ {
var elementType = field.FieldType.GetElementType(); var elementType = field.FieldType.GetElementType();
if (elementType == null) if (elementType == null)
{ {
Debug.LogError($"Field {field.Name} has unknown element type."); Debug.LogError($"Field {field.Name} has unknown element type.");
return; return false;
} }
var components = bindData.Objs;
var array = Array.CreateInstance(elementType, components.Count); var array = Array.CreateInstance(elementType, components.Count);
var isSuccessful = true;
for (var i = 0; i < components.Count; i++) for (var i = 0; i < components.Count; i++)
{ {
if (components[i] == null) continue; if (components[i] == null) continue;
var isGameobject = typeName.Equals(nameof(GameObject)); var componentObject = ResolveBoundObject(components[i], bindData.ComponentType);
object ComponentObject = isGameobject ? components[i] : components[i].GetComponent(typeName);
if (elementType.IsInstanceOfType(ComponentObject)) if (componentObject != null && elementType.IsInstanceOfType(componentObject))
{ {
array.SetValue(ComponentObject, i); array.SetValue(componentObject, i);
} }
else else
{ {
Debug.LogError($"Element {i} type mismatch for field {field.Name}"); Debug.LogError($"Element {i} type mismatch for field {field.Name}");
isSuccessful = false;
} }
} }
field.SetValue(targetComponent, array); field.SetValue(targetComponent, array);
return isSuccessful;
} }
private static void SetSingleFieldValue(FieldInfo field, IReadOnlyList<GameObject> components, string typeName, Component targetComponent) private static bool SetSingleFieldValue(FieldInfo field, UIBindData bindData, Component targetComponent)
{ {
if (components.Count == 0) return; if (bindData.Objs.Count == 0)
var isGameobject = typeName.Equals(nameof(GameObject));
object firstComponent = isGameobject ? components[0] : components[0].GetComponent(typeName);
if (firstComponent == null) return;
if (field.FieldType.IsInstanceOfType(firstComponent))
{ {
field.SetValue(targetComponent, firstComponent); return false;
} }
else
var firstComponent = ResolveBoundObject(bindData.Objs[0], bindData.ComponentType);
if (firstComponent == null)
{
return false;
}
if (!field.FieldType.IsInstanceOfType(firstComponent))
{ {
Debug.LogError($"Field {field.Name} type mismatch"); Debug.LogError($"Field {field.Name} type mismatch");
return false;
} }
field.SetValue(targetComponent, firstComponent);
return true;
}
private static object ResolveBoundObject(GameObject source, Type componentType)
{
if (source == null || componentType == null)
{
return null;
}
return componentType == typeof(GameObject) ? source : source.GetComponent(componentType);
} }
public static class PrefabChecker public static class PrefabChecker

View File

@ -27,7 +27,9 @@ public class UIHolderObjectBaseEditor : Editor
if (prop.isArray) if (prop.isArray)
{ {
string arrayElementTypeName = prop.GetArrayElementAtIndex(0).type; var fieldType = fields[i].FieldType;
var arrayElementType = fieldType.IsArray ? fieldType.GetElementType() : null;
string arrayElementTypeName = arrayElementType?.Name ?? "Element";
ReorderableList reorderableList = new ReorderableList(serializedObject, prop, true, true, true, true); ReorderableList reorderableList = new ReorderableList(serializedObject, prop, true, true, true, true);
reorderableList.drawElementCallback = (rect, index, isActive, isFocused) => DrawElementCallback(rect, index, prop, isActive, isFocused); reorderableList.drawElementCallback = (rect, index, isActive, isFocused) => DrawElementCallback(rect, index, prop, isActive, isFocused);

View File

@ -10,12 +10,7 @@ namespace AlicizaX.UI.Runtime
{ {
public static class UIHolderFactory public static class UIHolderFactory
{ {
private static readonly IResourceModule ResourceModule; private static IResourceModule ResourceModule => ModuleSystem.GetModule<IResourceModule>();
static UIHolderFactory()
{
ResourceModule = ModuleSystem.GetModule<IResourceModule>();
}
public static async UniTask<T> CreateUIHolderAsync<T>(Transform parent) where T : UIHolderObjectBase public static async UniTask<T> CreateUIHolderAsync<T>(Transform parent) where T : UIHolderObjectBase
{ {

View File

@ -153,7 +153,7 @@ namespace AlicizaX.UI.Runtime
private bool Interactable private bool Interactable
{ {
get => _raycaster.enabled && _raycaster != null; get => _raycaster != null && _raycaster.enabled;
set set
{ {