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Entry.prefab
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Entry.prefab
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7
Entry.prefab.meta
Normal file
7
Entry.prefab.meta
Normal file
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8
Runtime/GameApp.meta
Normal file
8
Runtime/GameApp.meta
Normal file
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23
Runtime/GameApp/GameApp.Audio.cs
Normal file
23
Runtime/GameApp/GameApp.Audio.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
using AlicizaX.Audio.Runtime;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取声音组件。
|
||||||
|
/// </summary>
|
||||||
|
public static IAudioModule Audio
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_audio == null)
|
||||||
|
{
|
||||||
|
_audio = ModuleSystem.GetModule<IAudioModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _audio;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IAudioModule _audio;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Audio.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Audio.cs.meta
Normal file
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|
fileFormatVersion: 2
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guid: 3e9812a7462843d48a0660209e7bf8aa
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23
Runtime/GameApp/GameApp.Localization.cs
Normal file
23
Runtime/GameApp/GameApp.Localization.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX.Localization.Runtime;
|
||||||
|
using AlicizaX;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取本地化组件。
|
||||||
|
/// </summary>
|
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|
public static ILocalizationModule Localization
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
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|
if (_localization == null)
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|
{
|
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|
_localization = ModuleSystem.GetModule<ILocalizationModule>();
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|
}
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|
|
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|
return _localization;
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|
}
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|
}
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|
|
||||||
|
internal static ILocalizationModule _localization;
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||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Localization.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Localization.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8c610d4005146509b2dd9a685bb15af
|
||||||
|
timeCreated: 1737440423
|
||||||
23
Runtime/GameApp/GameApp.ObjectPool.cs
Normal file
23
Runtime/GameApp/GameApp.ObjectPool.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX.ObjectPool;
|
||||||
|
using AlicizaX;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取对象池组件。
|
||||||
|
/// </summary>
|
||||||
|
public static IObjectPoolModule ObjectPool
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_objectPool == null)
|
||||||
|
{
|
||||||
|
_objectPool = ModuleSystem.GetModule<IObjectPoolModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _objectPool;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IObjectPoolModule _objectPool;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.ObjectPool.cs.meta
Normal file
3
Runtime/GameApp/GameApp.ObjectPool.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10a6970b6ffc472d801816ffbdf8f1e1
|
||||||
|
timeCreated: 1737440423
|
||||||
22
Runtime/GameApp/GameApp.Procedure.cs
Normal file
22
Runtime/GameApp/GameApp.Procedure.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取有限状态机组件。
|
||||||
|
/// </summary>
|
||||||
|
public static IProcedureModule Procedure
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_procedure == null)
|
||||||
|
{
|
||||||
|
_procedure = ModuleSystem.GetModule<IProcedureModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _procedure;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IProcedureModule _procedure;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Procedure.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Procedure.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 577055df4d464c3999cdd432e009000e
|
||||||
|
timeCreated: 1763452169
|
||||||
23
Runtime/GameApp/GameApp.Resource.cs
Normal file
23
Runtime/GameApp/GameApp.Resource.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX.Resource.Runtime;
|
||||||
|
using AlicizaX;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取Asset组件。
|
||||||
|
/// </summary>
|
||||||
|
public static IResourceModule Resource
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_resource == null)
|
||||||
|
{
|
||||||
|
_resource = ModuleSystem.GetModule<IResourceModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _resource;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IResourceModule _resource;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Resource.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Resource.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba1f965b36d44ae2ac5820bc7fbb64ac
|
||||||
|
timeCreated: 1737440423
|
||||||
23
Runtime/GameApp/GameApp.Scene.cs
Normal file
23
Runtime/GameApp/GameApp.Scene.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
using AlicizaX.Scene.Runtime;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取场景组件。
|
||||||
|
/// </summary>
|
||||||
|
public static ISceneModule Scene
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_scene == null)
|
||||||
|
{
|
||||||
|
_scene = ModuleSystem.GetModule<ISceneModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _scene;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static ISceneModule _scene;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Scene.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Scene.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 214b27a946ff481fb669e0cf645398ee
|
||||||
|
timeCreated: 1737440423
|
||||||
23
Runtime/GameApp/GameApp.Timer.cs
Normal file
23
Runtime/GameApp/GameApp.Timer.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
using AlicizaX.Timer.Runtime;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取定时器组件。
|
||||||
|
/// </summary>
|
||||||
|
public static ITimerModule Timer
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_timer == null)
|
||||||
|
{
|
||||||
|
_timer = ModuleSystem.GetModule<ITimerModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _timer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static ITimerModule _timer;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.Timer.cs.meta
Normal file
3
Runtime/GameApp/GameApp.Timer.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 669e997f79b44a11bf93c9da9af48397
|
||||||
|
timeCreated: 1737440423
|
||||||
23
Runtime/GameApp/GameApp.UI.cs
Normal file
23
Runtime/GameApp/GameApp.UI.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
using AlicizaX.UI.Runtime;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取UI组件。
|
||||||
|
/// </summary>
|
||||||
|
public static IUIModule UI
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_ui == null)
|
||||||
|
{
|
||||||
|
_ui = ModuleSystem.GetModule<IUIModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _ui;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IUIModule _ui;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.UI.cs.meta
Normal file
3
Runtime/GameApp/GameApp.UI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 198f337af87540e2be6fe76fa1abec0f
|
||||||
|
timeCreated: 1737440423
|
||||||
22
Runtime/GameApp/GameApp.cs
Normal file
22
Runtime/GameApp/GameApp.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using AlicizaX;
|
||||||
|
|
||||||
|
public static partial class GameApp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取游戏基础组件。
|
||||||
|
/// </summary>
|
||||||
|
public static RootModule Base
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_base == null)
|
||||||
|
{
|
||||||
|
_base = RootModule.Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _base;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static RootModule _base;
|
||||||
|
}
|
||||||
3
Runtime/GameApp/GameApp.cs.meta
Normal file
3
Runtime/GameApp/GameApp.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cbddcf8f24e34becb6d547786b49f958
|
||||||
|
timeCreated: 1737440423
|
||||||
24
Runtime/GameApp/GameAppStaticMemberReset.cs
Normal file
24
Runtime/GameApp/GameAppStaticMemberReset.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
internal static class GameAppStaticMemberReset
|
||||||
|
{
|
||||||
|
[UnityEditor.Callbacks.DidReloadScripts]
|
||||||
|
private static void ResetAllEventContainers()
|
||||||
|
{
|
||||||
|
GameApp._base = null;
|
||||||
|
GameApp._audio = null;
|
||||||
|
GameApp._localization = null;
|
||||||
|
|
||||||
|
#if ALICIZAX_NETWORK
|
||||||
|
GameApp._network = null;
|
||||||
|
#endif
|
||||||
|
GameApp._objectPool = null;
|
||||||
|
GameApp._resource = null;
|
||||||
|
GameApp._scene = null;
|
||||||
|
GameApp._timer = null;
|
||||||
|
GameApp._ui = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
3
Runtime/GameApp/GameAppStaticMemberReset.cs.meta
Normal file
3
Runtime/GameApp/GameAppStaticMemberReset.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0120d62fb8349d58e950bdaa50145e4
|
||||||
|
timeCreated: 1743593118
|
||||||
Loading…
Reference in New Issue
Block a user