资源模块更新
This commit is contained in:
parent
d2b3a36da6
commit
3d6caf4028
@ -8,7 +8,6 @@ namespace AlicizaX.Resource.Runtime
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public partial class ResourceExtComponent
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{
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private static IResourceModule _resourceModule;
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private LoadAssetCallbacks _loadAssetCallbacks;
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public static IResourceModule ResourceModule => _resourceModule;
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@ -30,30 +29,20 @@ namespace AlicizaX.Resource.Runtime
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}
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}
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private static readonly Dictionary<UnityEngine.Object, LoadingState> _loadingStates = new Dictionary<UnityEngine.Object, LoadingState>();
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private readonly Dictionary<UnityEngine.Object, LoadingState> _loadingStates = new Dictionary<UnityEngine.Object, LoadingState>();
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private void InitializedResources()
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{
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_resourceModule = ModuleSystem.GetModule<IResourceModule>();
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_loadAssetCallbacks = new LoadAssetCallbacks(OnLoadAssetSuccess, OnLoadAssetFailure);
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}
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private void OnLoadAssetFailure(string assetName, LoadResourceStatus status, string errormessage, object userdata)
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{
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_assetLoadingList.Remove(assetName);
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ISetAssetObject setAssetObject = (ISetAssetObject)userdata;
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if (setAssetObject != null)
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{
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ClearLoadingState(setAssetObject.TargetObject);
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}
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Log.Error("Can not load asset from '{0}' with error message '{1}'.", assetName, errormessage);
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}
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private void OnLoadAssetSuccess(string assetName, object asset, float duration, object userdata)
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{
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_assetLoadingList.Remove(assetName);
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ISetAssetObject setAssetObject = (ISetAssetObject)userdata;
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if (setAssetObject == null)
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{
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return;
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}
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UnityEngine.Object assetObject = asset as UnityEngine.Object;
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if (assetObject != null)
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@ -63,8 +52,7 @@ namespace AlicizaX.Resource.Runtime
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{
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ClearLoadingState(setAssetObject.TargetObject);
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_assetItemPool.Register(AssetItemObject.Create(setAssetObject.Location, assetObject), true);
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SetAsset(setAssetObject, assetObject);
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SetAsset(setAssetObject, TrackLoadedAsset(setAssetObject.Location, assetObject));
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}
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else
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{
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@ -74,7 +62,7 @@ namespace AlicizaX.Resource.Runtime
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}
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else
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{
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Log.Error($"Load failure asset type is {asset.GetType()}.");
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Log.Error($"Load failure asset type is {asset?.GetType()}.");
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}
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}
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@ -106,7 +94,6 @@ namespace AlicizaX.Resource.Runtime
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try
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{
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// 等待其他可能正在进行的加载。
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await TryWaitingLoading(location).AttachExternalCancellation(linkedTokenSource.Token);
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// 再次检查是否被新请求替换。
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if (!IsCurrentLocation(target, location))
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@ -121,6 +108,7 @@ namespace AlicizaX.Resource.Runtime
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var assetObject = (T)_assetItemPool.Spawn(location).Target;
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SetAsset(setAssetObject, assetObject);
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return;
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}
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else
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{
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@ -131,23 +119,26 @@ namespace AlicizaX.Resource.Runtime
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}
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// 防止重复加载同一资源。
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if (!_assetLoadingList.Add(location))
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if (!IsCurrentLocation(target, location))
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{
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// 已经在加载中,等待回调处理。
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return;
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}
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T resource = await _resourceModule.LoadAssetAsync<T>(location, linkedTokenSource.Token);
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if (resource != null)
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if (resource == null)
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{
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_loadAssetCallbacks?.LoadAssetSuccessCallback.Invoke(location,resource, 0f, setAssetObject);
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ClearLoadingState(target);
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return;
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}
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_assetLoadingList.Remove(location);
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OnLoadAssetSuccess(location, resource, 0f, setAssetObject);
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return;
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}
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}
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catch (OperationCanceledException)
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{
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ClearLoadingState(target);
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// 请求被取消,正常情况,无需处理。
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}
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catch (Exception ex)
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@ -195,6 +186,19 @@ namespace AlicizaX.Resource.Runtime
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return _loadingStates.TryGetValue(target, out var state) && state.Location == location;
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}
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private UnityEngine.Object TrackLoadedAsset(string location, UnityEngine.Object assetObject)
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{
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if (_assetItemPool.CanSpawn(location))
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{
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var cachedAsset = _assetItemPool.Spawn(location).Target as UnityEngine.Object;
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_resourceModule.UnloadAsset(assetObject);
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return cachedAsset;
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}
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_assetItemPool.Register(AssetItemObject.Create(location, assetObject), true);
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return assetObject;
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}
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/// <summary>
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/// 组件销毁时清理所有资源。
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/// </summary>
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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@ -14,6 +15,7 @@ namespace AlicizaX.Resource.Runtime
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{
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private readonly Dictionary<string, SubAssetsHandle> _subAssetsHandles = new Dictionary<string, SubAssetsHandle>();
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private readonly Dictionary<string, int> _subSpriteReferences = new Dictionary<string, int>();
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private readonly Dictionary<string, UniTaskCompletionSource<SubAssetsHandle>> _subAssetLoadingOperations = new Dictionary<string, UniTaskCompletionSource<SubAssetsHandle>>();
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public async UniTask SetSubSprite(Image image, string location, string spriteName, bool setNativeSize = false, CancellationToken cancellationToken = default)
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{
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@ -22,6 +24,7 @@ namespace AlicizaX.Resource.Runtime
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if (image == null)
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{
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Log.Warning($"SetSubAssets Image is null");
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ReleaseSubAssetsIfUnused(location);
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return;
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}
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@ -41,6 +44,7 @@ namespace AlicizaX.Resource.Runtime
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if (spriteRenderer == null)
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{
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Log.Warning($"SetSubAssets Image is null");
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ReleaseSubAssetsIfUnused(location);
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return;
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}
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@ -56,14 +60,7 @@ namespace AlicizaX.Resource.Runtime
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throw new GameFrameworkException($"Invalid location: {location}");
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}
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await TryWaitingLoading(location);
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if (!_subAssetsHandles.TryGetValue(location, out var subAssetsHandle))
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{
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subAssetsHandle = YooAssets.LoadSubAssetsAsync<Sprite>(location);
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await subAssetsHandle.ToUniTask(cancellationToken: cancellationToken);
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_subAssetsHandles[location] = subAssetsHandle;
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}
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var subAssetsHandle = await GetOrLoadSubAssetsHandleAsync(location, cancellationToken);
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var subSprite = subAssetsHandle.GetSubAssetObject<Sprite>(spriteName);
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if (subSprite == null)
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@ -82,8 +79,10 @@ namespace AlicizaX.Resource.Runtime
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subSpriteReference = target.AddComponent<SubSpriteReference>();
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}
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_subSpriteReferences[location] = _subSpriteReferences.TryGetValue(location, out var count) ? count + 1 : 1;
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subSpriteReference.Reference(location);
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if (subSpriteReference.Reference(location))
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{
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_subSpriteReferences[location] = _subSpriteReferences.TryGetValue(location, out var count) ? count + 1 : 1;
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}
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}
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internal void DeleteReference(string location)
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@ -93,13 +92,85 @@ namespace AlicizaX.Resource.Runtime
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return;
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}
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_subSpriteReferences[location] = _subSpriteReferences.TryGetValue(location, out var count) ? count - 1 : 0;
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if (_subSpriteReferences[location] <= 0)
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int nextCount = _subSpriteReferences.TryGetValue(location, out var count) ? count - 1 : 0;
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if (nextCount > 0)
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{
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_subSpriteReferences[location] = nextCount;
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return;
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}
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_subSpriteReferences.Remove(location);
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if (_subAssetsHandles.TryGetValue(location, out var subAssetsHandle))
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{
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subAssetsHandle.Dispose();
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_subAssetsHandles.Remove(location);
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}
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}
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private async UniTask<SubAssetsHandle> GetOrLoadSubAssetsHandleAsync(string location, CancellationToken cancellationToken)
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{
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while (true)
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{
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if (_subAssetsHandles.TryGetValue(location, out var cachedHandle))
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{
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return cachedHandle;
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}
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if (_subAssetLoadingOperations.TryGetValue(location, out var loadingOperation))
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{
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if (cancellationToken.CanBeCanceled)
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{
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await loadingOperation.Task.AttachExternalCancellation(cancellationToken);
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}
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else
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{
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await loadingOperation.Task;
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}
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continue;
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}
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var completionSource = new UniTaskCompletionSource<SubAssetsHandle>();
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_subAssetLoadingOperations.Add(location, completionSource);
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SubAssetsHandle subAssetsHandle = default;
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try
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{
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subAssetsHandle = YooAssets.LoadSubAssetsAsync<Sprite>(location);
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await subAssetsHandle.ToUniTask();
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_subAssetsHandles[location] = subAssetsHandle;
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completionSource.TrySetResult(subAssetsHandle);
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return subAssetsHandle;
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}
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catch (Exception ex)
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{
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subAssetsHandle?.Dispose();
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completionSource.TrySetException(ex);
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throw;
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}
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finally
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{
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_subAssetLoadingOperations.Remove(location);
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}
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}
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}
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private void ReleaseSubAssetsIfUnused(string location)
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{
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if (string.IsNullOrEmpty(location))
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{
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return;
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}
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if (_subSpriteReferences.TryGetValue(location, out var count) && count > 0)
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{
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return;
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}
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if (_subAssetsHandles.TryGetValue(location, out var subAssetsHandle))
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{
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var subAssetsHandle = _subAssetsHandles[location];
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subAssetsHandle.Dispose();
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_subAssetsHandles.Remove(location);
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_subSpriteReferences.Remove(location);
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}
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}
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}
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@ -109,14 +180,20 @@ namespace AlicizaX.Resource.Runtime
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{
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private string _location;
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public void Reference(string location)
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public bool Reference(string location)
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{
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if (_location == location)
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{
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return false;
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}
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if (_location != null && _location != location)
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{
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ResourceExtComponent.Instance?.DeleteReference(_location);
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}
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_location = location;
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return true;
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}
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private void OnDestroy()
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@ -17,13 +17,6 @@ namespace AlicizaX.Resource.Runtime
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{
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public static ResourceExtComponent Instance { private set; get; }
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private readonly TimeoutController _timeoutController = new TimeoutController();
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/// <summary>
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/// 正在加载的资源列表。
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/// </summary>
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private readonly HashSet<string> _assetLoadingList = new HashSet<string>();
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/// <summary>
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/// 检查是否可以释放间隔。
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/// </summary>
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@ -144,30 +137,5 @@ namespace AlicizaX.Resource.Runtime
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_loadAssetObjectsLinkedList.AddLast(new LoadAssetObject(setAssetObject, assetObject));
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setAssetObject.SetAsset(assetObject);
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}
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private async UniTask TryWaitingLoading(string assetObjectKey)
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{
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if (_assetLoadingList.Contains(assetObjectKey))
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{
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try
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{
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await UniTask.WaitUntil(
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() => !_assetLoadingList.Contains(assetObjectKey))
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#if UNITY_EDITOR
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.AttachExternalCancellation(_timeoutController.Timeout(TimeSpan.FromSeconds(60)));
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_timeoutController.Reset();
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#else
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;
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#endif
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}
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catch (OperationCanceledException ex)
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{
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if (_timeoutController.IsTimeout())
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{
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Log.Error($"LoadAssetAsync Waiting {assetObjectKey} timeout. reason:{ex.Message}");
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}
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}
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}
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}
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}
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}
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@ -29,69 +29,61 @@ namespace AlicizaX.Resource.Runtime
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private List<AssetsRefInfo> refAssetInfoList;
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private static IResourceModule _resourceModule;
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private HashSet<int> _refAssetIds;
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private static Dictionary<GameObject, AssetsReference> _originalRefs = new();
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private void CheckInit()
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private bool TryEnsureResourceModule()
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{
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if (_resourceModule != null)
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{
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return;
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}
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else
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{
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_resourceModule = ModuleSystem.GetModule<IResourceModule>();
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return true;
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}
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if (_resourceModule == null)
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{
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throw new GameFrameworkException($"resourceModule is null.");
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}
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_resourceModule = ModuleSystem.GetModule<IResourceModule>();
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return _resourceModule != null;
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}
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private void CheckRelease()
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private void ReleaseSourceReference()
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{
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if (sourceGameObject != null)
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{
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_resourceModule.UnloadAsset(sourceGameObject);
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sourceGameObject = null;
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}
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else
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}
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private void EnsureReferenceCache()
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{
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if (_refAssetIds != null)
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{
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Log.Warning($"sourceGameObject is not invalid.");
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return;
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}
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}
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private void Awake()
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{
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// If it is a clone, clear the reference records before cloning
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if (!IsOriginalInstance())
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_refAssetIds = new HashSet<int>();
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if (refAssetInfoList == null)
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{
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ClearCloneReferences();
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return;
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}
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}
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private bool IsOriginalInstance()
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{
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return _originalRefs.TryGetValue(gameObject, out var originalComponent) &&
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originalComponent == this;
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}
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private void ClearCloneReferences()
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{
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sourceGameObject = null;
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refAssetInfoList?.Clear();
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foreach (var refInfo in refAssetInfoList)
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{
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if (refInfo.refAsset != null)
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{
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_refAssetIds.Add(refInfo.instanceId != 0 ? refInfo.instanceId : refInfo.refAsset.GetInstanceID());
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}
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}
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}
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private void OnDestroy()
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{
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CheckInit();
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if (sourceGameObject != null)
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if (!TryEnsureResourceModule())
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{
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CheckRelease();
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sourceGameObject = null;
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refAssetInfoList?.Clear();
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_refAssetIds?.Clear();
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return;
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}
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ReleaseSourceReference();
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ReleaseRefAssetInfoList();
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}
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@ -106,6 +98,8 @@ namespace AlicizaX.Resource.Runtime
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refAssetInfoList.Clear();
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}
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_refAssetIds?.Clear();
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}
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public AssetsReference Ref(GameObject source, IResourceModule resourceModule = null)
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@ -120,14 +114,17 @@ namespace AlicizaX.Resource.Runtime
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throw new GameFrameworkException($"Source gameObject is in scene.");
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}
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_resourceModule = resourceModule;
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sourceGameObject = source;
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if (!_originalRefs.ContainsKey(gameObject))
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if (resourceModule != null)
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{
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_originalRefs.Add(gameObject, this);
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_resourceModule = resourceModule;
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}
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if (sourceGameObject != null && sourceGameObject != source && TryEnsureResourceModule())
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{
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ReleaseSourceReference();
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}
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sourceGameObject = source;
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return this;
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}
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@ -138,7 +135,18 @@ namespace AlicizaX.Resource.Runtime
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throw new GameFrameworkException($"Source gameObject is null.");
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}
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_resourceModule = resourceModule;
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if (resourceModule != null)
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{
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_resourceModule = resourceModule;
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}
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EnsureReferenceCache();
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int instanceId = source.GetInstanceID();
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if (!_refAssetIds.Add(instanceId))
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{
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return this;
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}
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if (refAssetInfoList == null)
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{
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refAssetInfoList = new List<AssetsRefInfo>();
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@ -246,11 +246,15 @@ namespace AlicizaX.Resource.Runtime
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_forceUnloadUnusedAssets = false;
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_preorderUnloadUnusedAssets = false;
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_lastUnloadUnusedAssetsOperationElapseSeconds = 0f;
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_asyncOperation = Resources.UnloadUnusedAssets();
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if (useSystemUnloadUnusedAssets)
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{
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_resourceModule.UnloadUnusedAssets();
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}
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_resourceModule.UnloadUnusedAssets();
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_asyncOperation = useSystemUnloadUnusedAssets ? Resources.UnloadUnusedAssets() : null;
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}
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if (_asyncOperation == null && _performGCCollect)
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{
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Log.Info("GC.Collect...");
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_performGCCollect = false;
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GC.Collect();
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}
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if (_asyncOperation is { isDone: true })
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@ -85,9 +85,11 @@ namespace AlicizaX.Resource.Runtime
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private readonly Dictionary<string, AssetInfo> _assetInfoMap = new Dictionary<string, AssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 正在加载的资源列表。
|
||||
/// 正在加载的资源任务。
|
||||
/// </summary>
|
||||
private readonly HashSet<string> _assetLoadingList = new HashSet<string>();
|
||||
private readonly Dictionary<string, UniTaskCompletionSource<bool>> _assetLoadingOperations = new Dictionary<string, UniTaskCompletionSource<bool>>();
|
||||
|
||||
private const float ProgressCallbackThreshold = 0.01f;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -107,6 +109,7 @@ namespace AlicizaX.Resource.Runtime
|
||||
}
|
||||
|
||||
DefaultPackage = defaultPackage;
|
||||
PackageMap[packageName] = defaultPackage;
|
||||
|
||||
IObjectPoolModule objectPoolModule = ModuleSystem.GetModule<IObjectPoolModule>();
|
||||
SetObjectPoolModule(objectPoolModule);
|
||||
@ -115,9 +118,14 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
void IModule.Dispose()
|
||||
{
|
||||
foreach (var loadingOperation in _assetLoadingOperations.Values)
|
||||
{
|
||||
loadingOperation.TrySetResult(false);
|
||||
}
|
||||
|
||||
PackageMap.Clear();
|
||||
_assetPool = null;
|
||||
_assetLoadingList.Clear();
|
||||
_assetLoadingOperations.Clear();
|
||||
_assetInfoMap.Clear();
|
||||
}
|
||||
|
||||
@ -463,7 +471,7 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
AssetInfo assetInfo = GetAssetInfo(location, packageName);
|
||||
|
||||
if (!CheckLocationValid(location))
|
||||
if (!CheckLocationValid(location, packageName))
|
||||
{
|
||||
return HasAssetResult.Valid;
|
||||
}
|
||||
@ -535,20 +543,25 @@ namespace AlicizaX.Resource.Runtime
|
||||
/// <param name="packageName">指定资源包的名称。不传使用默认资源包</param>
|
||||
/// <typeparam name="T">资源类型。</typeparam>
|
||||
/// <returns>资源句柄。</returns>
|
||||
private AssetHandle GetHandleAsync<T>(string location, string packageName = "") where T : UnityEngine.Object
|
||||
private AssetHandle GetHandleAsync<T>(string location, string packageName = "", uint priority = 0) where T : UnityEngine.Object
|
||||
{
|
||||
return GetHandleAsync(location, typeof(T), packageName);
|
||||
return GetHandleAsync(location, typeof(T), packageName, priority);
|
||||
}
|
||||
|
||||
private AssetHandle GetHandleAsync(string location, Type assetType, string packageName = "")
|
||||
private AssetHandle GetHandleAsync(string location, Type assetType, string packageName = "", uint priority = 0)
|
||||
{
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
{
|
||||
return YooAssets.LoadAssetAsync(location, assetType);
|
||||
return YooAssets.LoadAssetAsync(location, assetType, priority);
|
||||
}
|
||||
|
||||
var package = YooAssets.GetPackage(packageName);
|
||||
return package.LoadAssetAsync(location, assetType);
|
||||
return package.LoadAssetAsync(location, assetType, priority);
|
||||
}
|
||||
|
||||
private static uint NormalizePriority(int priority)
|
||||
{
|
||||
return priority > 0 ? (uint)priority : 0u;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -652,37 +665,16 @@ namespace AlicizaX.Resource.Runtime
|
||||
}
|
||||
|
||||
string assetObjectKey = GetCacheKey(location, packageName);
|
||||
|
||||
await TryWaitingLoading(assetObjectKey);
|
||||
|
||||
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (assetObject != null)
|
||||
try
|
||||
{
|
||||
await UniTask.Yield();
|
||||
callback?.Invoke(assetObject.Target as T);
|
||||
return;
|
||||
var asset = await GetOrLoadAssetAsync(location, typeof(T), packageName, assetObjectKey);
|
||||
callback?.Invoke(asset as T);
|
||||
}
|
||||
|
||||
_assetLoadingList.Add(assetObjectKey);
|
||||
|
||||
AssetHandle handle = GetHandleAsync<T>(location, packageName: packageName);
|
||||
|
||||
handle.Completed += assetHandle =>
|
||||
catch (Exception ex)
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
if (assetHandle.AssetObject != null)
|
||||
{
|
||||
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
|
||||
callback?.Invoke(assetObject.Target as T);
|
||||
}
|
||||
else
|
||||
{
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
};
|
||||
Log.Error($"Can not load asset '{location}'. {ex}");
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTask<T> LoadAssetAsync<T>(string location, CancellationToken cancellationToken = default, string packageName = "") where T : UnityEngine.Object
|
||||
@ -701,33 +693,8 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
string assetObjectKey = GetCacheKey(location, packageName);
|
||||
|
||||
await TryWaitingLoading(assetObjectKey);
|
||||
|
||||
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (assetObject != null)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
return assetObject.Target as T;
|
||||
}
|
||||
|
||||
_assetLoadingList.Add(assetObjectKey);
|
||||
|
||||
AssetHandle handle = GetHandleAsync<T>(location, packageName: packageName);
|
||||
|
||||
bool cancelOrFailed = await handle.ToUniTask().AttachExternalCancellation(cancellationToken).SuppressCancellationThrow();
|
||||
|
||||
if (cancelOrFailed)
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
return null;
|
||||
}
|
||||
|
||||
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
return handle.AssetObject as T;
|
||||
var asset = await GetOrLoadAssetAsync(location, typeof(T), packageName, assetObjectKey, cancellationToken);
|
||||
return asset as T;
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default, string packageName = "")
|
||||
@ -745,35 +712,8 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
string assetObjectKey = GetCacheKey(location, packageName);
|
||||
|
||||
await TryWaitingLoading(assetObjectKey);
|
||||
|
||||
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (assetObject != null)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
return AssetsReference.Instantiate(assetObject.Target as GameObject, parent, this).gameObject;
|
||||
}
|
||||
|
||||
_assetLoadingList.Add(assetObjectKey);
|
||||
|
||||
AssetHandle handle = GetHandleAsync<GameObject>(location, packageName: packageName);
|
||||
|
||||
bool cancelOrFailed = await handle.ToUniTask().AttachExternalCancellation(cancellationToken).SuppressCancellationThrow();
|
||||
|
||||
if (cancelOrFailed)
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject gameObject = AssetsReference.Instantiate(handle.AssetObject as GameObject, parent, this).gameObject;
|
||||
|
||||
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
return gameObject;
|
||||
var asset = await GetOrLoadAssetAsync(location, typeof(GameObject), packageName, assetObjectKey, cancellationToken);
|
||||
return asset != null ? AssetsReference.Instantiate(asset as GameObject, parent, this).gameObject : null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -813,26 +753,12 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
string assetObjectKey = GetCacheKey(location, packageName);
|
||||
|
||||
await TryWaitingLoading(assetObjectKey);
|
||||
|
||||
float duration = Time.time;
|
||||
|
||||
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (assetObject != null)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback(location, assetObject.Target, Time.time - duration, userData);
|
||||
return;
|
||||
}
|
||||
|
||||
_assetLoadingList.Add(assetObjectKey);
|
||||
|
||||
AssetInfo assetInfo = GetAssetInfo(location, packageName);
|
||||
|
||||
if (!string.IsNullOrEmpty(assetInfo.Error))
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
string errorMessage = Utility.Text.Format("Can not load asset '{0}' because :'{1}'.", location, assetInfo.Error);
|
||||
if (loadAssetCallbacks.LoadAssetFailureCallback != null)
|
||||
{
|
||||
@ -843,41 +769,23 @@ namespace AlicizaX.Resource.Runtime
|
||||
throw new GameFrameworkException(errorMessage);
|
||||
}
|
||||
|
||||
AssetHandle handle = GetHandleAsync(location, assetType, packageName: packageName);
|
||||
|
||||
if (loadAssetCallbacks.LoadAssetUpdateCallback != null)
|
||||
try
|
||||
{
|
||||
InvokeProgress(location, handle, loadAssetCallbacks.LoadAssetUpdateCallback, userData).Forget();
|
||||
var asset = await GetOrLoadAssetAsync(location, assetType, packageName, assetObjectKey, NormalizePriority(priority), default,
|
||||
handle => StartProgressTask(location, handle, loadAssetCallbacks.LoadAssetUpdateCallback, userData));
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback?.Invoke(location, asset, Time.time - duration, userData);
|
||||
}
|
||||
|
||||
await handle.ToUniTask();
|
||||
|
||||
if (handle.AssetObject == null || handle.Status == EOperationStatus.Failed)
|
||||
catch (Exception ex)
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
string errorMessage = Utility.Text.Format("Can not load asset '{0}'.", location);
|
||||
Log.Error($"{errorMessage} {ex}");
|
||||
if (loadAssetCallbacks.LoadAssetFailureCallback != null)
|
||||
{
|
||||
loadAssetCallbacks.LoadAssetFailureCallback(location, LoadResourceStatus.NotReady, errorMessage, userData);
|
||||
return;
|
||||
}
|
||||
|
||||
throw new GameFrameworkException(errorMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
if (loadAssetCallbacks.LoadAssetSuccessCallback != null)
|
||||
{
|
||||
duration = Time.time - duration;
|
||||
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback(location, handle.AssetObject, duration, userData);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
@ -915,26 +823,12 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
string assetObjectKey = GetCacheKey(location, packageName);
|
||||
|
||||
await TryWaitingLoading(assetObjectKey);
|
||||
|
||||
float duration = Time.time;
|
||||
|
||||
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (assetObject != null)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback(location, assetObject.Target, Time.time - duration, userData);
|
||||
return;
|
||||
}
|
||||
|
||||
_assetLoadingList.Add(assetObjectKey);
|
||||
|
||||
AssetInfo assetInfo = GetAssetInfo(location, packageName);
|
||||
|
||||
if (!string.IsNullOrEmpty(assetInfo.Error))
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
string errorMessage = Utility.Text.Format("Can not load asset '{0}' because :'{1}'.", location, assetInfo.Error);
|
||||
if (loadAssetCallbacks.LoadAssetFailureCallback != null)
|
||||
{
|
||||
@ -945,41 +839,23 @@ namespace AlicizaX.Resource.Runtime
|
||||
throw new GameFrameworkException(errorMessage);
|
||||
}
|
||||
|
||||
AssetHandle handle = GetHandleAsync(location, assetInfo.AssetType, packageName: packageName);
|
||||
|
||||
if (loadAssetCallbacks.LoadAssetUpdateCallback != null)
|
||||
try
|
||||
{
|
||||
InvokeProgress(location, handle, loadAssetCallbacks.LoadAssetUpdateCallback, userData).Forget();
|
||||
var asset = await GetOrLoadAssetAsync(location, assetInfo.AssetType, packageName, assetObjectKey, NormalizePriority(priority), default,
|
||||
handle => StartProgressTask(location, handle, loadAssetCallbacks.LoadAssetUpdateCallback, userData));
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback?.Invoke(location, asset, Time.time - duration, userData);
|
||||
}
|
||||
|
||||
await handle.ToUniTask();
|
||||
|
||||
if (handle.AssetObject == null || handle.Status == EOperationStatus.Failed)
|
||||
catch (Exception ex)
|
||||
{
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
string errorMessage = Utility.Text.Format("Can not load asset '{0}'.", location);
|
||||
Log.Error($"{errorMessage} {ex}");
|
||||
if (loadAssetCallbacks.LoadAssetFailureCallback != null)
|
||||
{
|
||||
loadAssetCallbacks.LoadAssetFailureCallback(location, LoadResourceStatus.NotReady, errorMessage, userData);
|
||||
return;
|
||||
}
|
||||
|
||||
throw new GameFrameworkException(errorMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
|
||||
_assetLoadingList.Remove(assetObjectKey);
|
||||
|
||||
if (loadAssetCallbacks.LoadAssetSuccessCallback != null)
|
||||
{
|
||||
duration = Time.time - duration;
|
||||
|
||||
loadAssetCallbacks.LoadAssetSuccessCallback(location, handle.AssetObject, duration, userData);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
@ -992,11 +868,21 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
if (loadAssetUpdateCallback != null)
|
||||
{
|
||||
float lastReportedProgress = -1f;
|
||||
while (assetHandle is { IsValid: true, IsDone: false })
|
||||
{
|
||||
await UniTask.Yield();
|
||||
float progress = assetHandle.Progress;
|
||||
if (lastReportedProgress < 0f || progress - lastReportedProgress >= ProgressCallbackThreshold)
|
||||
{
|
||||
lastReportedProgress = progress;
|
||||
loadAssetUpdateCallback.Invoke(location, progress, userData);
|
||||
}
|
||||
}
|
||||
|
||||
loadAssetUpdateCallback.Invoke(location, assetHandle.Progress, userData);
|
||||
if (assetHandle is { IsValid: true } && lastReportedProgress < 1f)
|
||||
{
|
||||
loadAssetUpdateCallback.Invoke(location, 1f, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1039,29 +925,114 @@ namespace AlicizaX.Resource.Runtime
|
||||
|
||||
#endregion
|
||||
|
||||
private readonly TimeoutController _timeoutController = new TimeoutController();
|
||||
|
||||
private async UniTask TryWaitingLoading(string assetObjectKey)
|
||||
private async UniTask<UnityEngine.Object> GetOrLoadAssetAsync(string location, Type assetType, string packageName,
|
||||
string assetObjectKey, uint priority = 0, CancellationToken cancellationToken = default, Action<AssetHandle> onHandleCreated = null)
|
||||
{
|
||||
if (_assetLoadingList.Contains(assetObjectKey))
|
||||
while (true)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
AssetObject cachedAssetObject = _assetPool.Spawn(assetObjectKey);
|
||||
if (cachedAssetObject != null)
|
||||
{
|
||||
return cachedAssetObject.Target as UnityEngine.Object;
|
||||
}
|
||||
|
||||
if (!TryBeginLoading(assetObjectKey))
|
||||
{
|
||||
await WaitForLoadingAsync(assetObjectKey, cancellationToken);
|
||||
continue;
|
||||
}
|
||||
|
||||
AssetHandle handle = null;
|
||||
try
|
||||
{
|
||||
await UniTask.WaitUntil(() => !_assetLoadingList.Contains(assetObjectKey))
|
||||
#if UNITY_EDITOR
|
||||
.AttachExternalCancellation(_timeoutController.Timeout(TimeSpan.FromSeconds(60)));
|
||||
_timeoutController.Reset();
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
if (_timeoutController.IsTimeout())
|
||||
handle = GetHandleAsync(location, assetType, packageName: packageName, priority: priority);
|
||||
onHandleCreated?.Invoke(handle);
|
||||
await handle.ToUniTask();
|
||||
|
||||
if (handle.AssetObject == null || handle.Status == EOperationStatus.Failed)
|
||||
{
|
||||
Log.Error($"LoadAssetAsync Waiting {assetObjectKey} timeout. reason:{ex.Message}");
|
||||
throw new GameFrameworkException(Utility.Text.Format("Can not load asset '{0}'.", location));
|
||||
}
|
||||
|
||||
var assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
|
||||
_assetPool.Register(assetObject, true);
|
||||
CompleteLoading(assetObjectKey);
|
||||
return handle.AssetObject as UnityEngine.Object;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
DisposeHandle(handle);
|
||||
FailLoading(assetObjectKey, ex);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryBeginLoading(string assetObjectKey)
|
||||
{
|
||||
if (_assetLoadingOperations.ContainsKey(assetObjectKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_assetLoadingOperations.Add(assetObjectKey, new UniTaskCompletionSource<bool>());
|
||||
return true;
|
||||
}
|
||||
|
||||
private async UniTask WaitForLoadingAsync(string assetObjectKey, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (!_assetLoadingOperations.TryGetValue(assetObjectKey, out var loadingOperation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
await loadingOperation.Task.AttachExternalCancellation(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
await loadingOperation.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void CompleteLoading(string assetObjectKey)
|
||||
{
|
||||
if (!_assetLoadingOperations.TryGetValue(assetObjectKey, out var loadingOperation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_assetLoadingOperations.Remove(assetObjectKey);
|
||||
loadingOperation.TrySetResult(true);
|
||||
}
|
||||
|
||||
private void FailLoading(string assetObjectKey, Exception exception)
|
||||
{
|
||||
if (!_assetLoadingOperations.TryGetValue(assetObjectKey, out var loadingOperation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_assetLoadingOperations.Remove(assetObjectKey);
|
||||
loadingOperation.TrySetException(exception);
|
||||
}
|
||||
|
||||
private void DisposeHandle(AssetHandle handle)
|
||||
{
|
||||
if (handle is { IsValid: true })
|
||||
{
|
||||
handle.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartProgressTask(string location, AssetHandle handle, LoadAssetUpdateCallback loadAssetUpdateCallback, object userData)
|
||||
{
|
||||
if (loadAssetUpdateCallback != null && handle is { IsValid: true, IsDone: false })
|
||||
{
|
||||
InvokeProgress(location, handle, loadAssetUpdateCallback, userData).Forget();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user