Update UIHolderObjectBase.cs
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@ -25,6 +25,7 @@ namespace AlicizaX.UI.Runtime
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{
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AnimationFlow = transform.GetComponent<AnimationFlow.Runtime.AnimationFlow>();
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}
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await AnimationFlow.PlayAsync(name);
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}
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#endif
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@ -63,6 +64,9 @@ namespace AlicizaX.UI.Runtime
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private void Awake()
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{
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_target = gameObject;
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#if ALICIZAX_UI_ANIMATION_SUPPORT
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AnimationFlow = GetComponent<AnimationFlow.Runtime.AnimationFlow>();
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#endif
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}
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private bool IsAlive = true;
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