opt gameobjectpool
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c6fe229b4d
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8
Editor/GameObjectPool.meta
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8
Editor/GameObjectPool.meta
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fileFormatVersion: 2
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guid: 6571694cccb20a64fb609396b9aada2b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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126
Editor/GameObjectPool/GameObjectPoolEditor.cs
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126
Editor/GameObjectPool/GameObjectPoolEditor.cs
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@ -0,0 +1,126 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace AlicizaX
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{
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[CustomEditor(typeof(GameObjectPool))]
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public sealed class GameObjectPoolEditor : UnityEditor.Editor
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{
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private readonly Dictionary<string, bool> _foldoutState = new Dictionary<string, bool>();
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawDefaultInspector();
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serializedObject.ApplyModifiedProperties();
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var pool = (GameObjectPool)target;
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if (!Application.isPlaying)
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{
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EditorGUILayout.HelpBox("Enter Play Mode to inspect runtime pool state.", MessageType.Info);
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return;
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}
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if (!pool.showDetailedInfo)
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{
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return;
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}
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EditorGUILayout.Space();
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DrawRuntimeState(pool);
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}
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public override bool RequiresConstantRepaint()
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{
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var pool = target as GameObjectPool;
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return pool != null && Application.isPlaying && pool.showDetailedInfo;
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}
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private void DrawRuntimeState(GameObjectPool pool)
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{
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if (!pool.IsReady)
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{
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EditorGUILayout.HelpBox("GameObjectPool is initializing.", MessageType.Info);
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return;
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}
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List<GameObjectPoolSnapshot> snapshots = pool.GetDebugSnapshots();
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if (snapshots.Count == 0)
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{
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EditorGUILayout.HelpBox("No runtime pools have been created yet.", MessageType.Info);
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return;
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}
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for (int i = 0; i < snapshots.Count; i++)
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{
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DrawSnapshot(snapshots[i]);
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}
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}
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private void DrawSnapshot(GameObjectPoolSnapshot snapshot)
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{
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if (snapshot == null)
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{
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return;
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}
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string key = $"{snapshot.group}|{snapshot.assetPath}";
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if (!_foldoutState.ContainsKey(key))
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{
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_foldoutState[key] = false;
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}
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EditorGUILayout.BeginVertical("box");
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_foldoutState[key] = EditorGUILayout.Foldout(
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_foldoutState[key],
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$"{snapshot.group} | {snapshot.assetPath} ({snapshot.activeCount}/{snapshot.totalCount})",
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true);
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if (_foldoutState[key])
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{
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EditorGUILayout.LabelField("Match Mode", snapshot.matchMode.ToString());
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EditorGUILayout.LabelField("Loader", snapshot.loaderType.ToString());
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EditorGUILayout.LabelField("Capacity", snapshot.capacity.ToString());
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EditorGUILayout.LabelField("Inactive", snapshot.inactiveCount.ToString());
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EditorGUILayout.LabelField("Idle Timeout", $"{snapshot.instanceIdleTimeout:F1}s");
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EditorGUILayout.LabelField("Prefab Unload Delay", $"{snapshot.prefabUnloadDelay:F1}s");
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EditorGUILayout.LabelField("Prefab Loaded", snapshot.prefabLoaded ? "Yes" : "No");
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if (snapshot.instances.Count > 0)
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Instances", EditorStyles.boldLabel);
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for (int i = 0; i < snapshot.instances.Count; i++)
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{
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DrawInstance(snapshot.instances[i]);
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}
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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}
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private static void DrawInstance(GameObjectPoolInstanceSnapshot instance)
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{
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if (instance == null)
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{
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return;
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}
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EditorGUILayout.BeginHorizontal("box");
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EditorGUILayout.BeginVertical();
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EditorGUILayout.LabelField(instance.instanceName, EditorStyles.boldLabel);
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EditorGUILayout.LabelField("State", instance.isActive ? "Active" : "Inactive");
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if (!instance.isActive)
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{
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EditorGUILayout.LabelField("Idle", $"{instance.idleDuration:F1}s");
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.ObjectField(instance.gameObject, typeof(GameObject), true, GUILayout.Width(120));
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ce0e8ead006ba324eaf2410a3dd556a5
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guid: 43ecbf81dd8d96d418b2d61e28e453cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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180
Editor/GameObjectPool/PoolConfigScriptableObjectEditor.cs
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180
Editor/GameObjectPool/PoolConfigScriptableObjectEditor.cs
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@ -0,0 +1,180 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace AlicizaX
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{
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[CustomEditor(typeof(PoolConfigScriptableObject))]
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public sealed class PoolConfigScriptableObjectEditor : UnityEditor.Editor
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{
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private const float VerticalSpacing = 4f;
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private ReorderableList _configList;
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private SerializedProperty _configsProperty;
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private void OnEnable()
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{
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_configsProperty = serializedObject.FindProperty("configs");
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_configList = new ReorderableList(serializedObject, _configsProperty, true, true, true, true)
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{
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drawHeaderCallback = rect => EditorGUI.LabelField(rect, "Pool Configs"),
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drawElementCallback = DrawElement,
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elementHeightCallback = GetElementHeight
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};
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.HelpBox(
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"每条配置定义一条匹配规则;真正的池按具体 assetPath 实例化,不再共享一个目录级总容量。",
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MessageType.Info);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Normalize"))
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{
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serializedObject.ApplyModifiedProperties();
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NormalizeAndSort(shouldSort: false);
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serializedObject.Update();
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}
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if (GUILayout.Button("Normalize And Sort"))
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{
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serializedObject.ApplyModifiedProperties();
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NormalizeAndSort(shouldSort: true);
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serializedObject.Update();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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_configList.DoLayoutList();
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serializedObject.ApplyModifiedProperties();
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DrawValidation();
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}
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private void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
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{
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SerializedProperty element = _configsProperty.GetArrayElementAtIndex(index);
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rect.y += 2f;
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float lineHeight = EditorGUIUtility.singleLineHeight;
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float wideFieldWidth = rect.width * 0.6f;
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float narrowFieldWidth = rect.width - wideFieldWidth - 6f;
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SerializedProperty group = element.FindPropertyRelative("group");
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SerializedProperty assetPath = element.FindPropertyRelative("assetPath");
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SerializedProperty matchMode = element.FindPropertyRelative("matchMode");
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SerializedProperty loaderType = element.FindPropertyRelative("resourceLoaderType");
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SerializedProperty capacity = element.FindPropertyRelative("capacity");
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SerializedProperty prewarmCount = element.FindPropertyRelative("prewarmCount");
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SerializedProperty idleTimeout = element.FindPropertyRelative("instanceIdleTimeout");
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SerializedProperty unloadDelay = element.FindPropertyRelative("prefabUnloadDelay");
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SerializedProperty preloadOnInitialize = element.FindPropertyRelative("preloadOnInitialize");
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Rect line1 = new Rect(rect.x, rect.y, rect.width, lineHeight);
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Rect line2 = new Rect(rect.x, line1.yMax + VerticalSpacing, rect.width, lineHeight);
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Rect line3Left = new Rect(rect.x, line2.yMax + VerticalSpacing, wideFieldWidth, lineHeight);
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Rect line3Right = new Rect(line3Left.xMax + 6f, line3Left.y, narrowFieldWidth, lineHeight);
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Rect line4Left = new Rect(rect.x, line3Left.yMax + VerticalSpacing, wideFieldWidth, lineHeight);
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Rect line4Right = new Rect(line4Left.xMax + 6f, line4Left.y, narrowFieldWidth, lineHeight);
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Rect line5Left = new Rect(rect.x, line4Left.yMax + VerticalSpacing, wideFieldWidth, lineHeight);
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Rect line5Right = new Rect(line5Left.xMax + 6f, line5Left.y, narrowFieldWidth, lineHeight);
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EditorGUI.PropertyField(line1, assetPath);
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EditorGUI.PropertyField(line2, group);
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EditorGUI.PropertyField(line3Left, matchMode);
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EditorGUI.PropertyField(line3Right, loaderType);
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EditorGUI.PropertyField(line4Left, capacity);
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EditorGUI.PropertyField(line4Right, prewarmCount);
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EditorGUI.PropertyField(line5Left, idleTimeout);
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EditorGUI.PropertyField(line5Right, unloadDelay);
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Rect line6 = new Rect(rect.x, line5Left.yMax + VerticalSpacing, rect.width, lineHeight);
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EditorGUI.PropertyField(line6, preloadOnInitialize);
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}
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private float GetElementHeight(int index)
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{
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float lineHeight = EditorGUIUtility.singleLineHeight;
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return lineHeight * 6f + VerticalSpacing * 7f;
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}
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private void NormalizeAndSort(bool shouldSort)
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{
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var asset = (PoolConfigScriptableObject)target;
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asset.Normalize();
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if (shouldSort)
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{
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asset.configs.Sort(PoolConfig.CompareByPriority);
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}
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EditorUtility.SetDirty(asset);
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}
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private void DrawValidation()
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{
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var asset = (PoolConfigScriptableObject)target;
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if (asset.configs == null || asset.configs.Count == 0)
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{
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return;
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}
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List<string> warnings = BuildWarnings(asset.configs);
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for (int i = 0; i < warnings.Count; i++)
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{
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EditorGUILayout.HelpBox(warnings[i], MessageType.Warning);
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}
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}
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private static List<string> BuildWarnings(List<PoolConfig> configs)
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{
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var warnings = new List<string>();
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for (int i = 0; i < configs.Count; i++)
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{
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PoolConfig config = configs[i];
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if (config == null)
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{
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warnings.Add($"Element {i} is null.");
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continue;
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}
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if (string.IsNullOrWhiteSpace(config.assetPath))
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{
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warnings.Add($"Element {i} has an empty asset path.");
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}
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if (config.matchMode == PoolMatchMode.Prefix && config.preloadOnInitialize)
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{
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warnings.Add($"Element {i} uses Prefix matching and preloadOnInitialize. Prefix rules cannot infer a concrete asset to prewarm.");
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}
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for (int j = i + 1; j < configs.Count; j++)
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{
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PoolConfig other = configs[j];
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if (other == null)
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{
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continue;
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}
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bool duplicate =
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string.Equals(config.group, other.group, System.StringComparison.Ordinal) &&
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config.matchMode == other.matchMode &&
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string.Equals(config.assetPath, other.assetPath, System.StringComparison.Ordinal);
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if (duplicate)
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{
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warnings.Add($"Duplicate rule detected between elements {i} and {j}: {config.group}:{config.assetPath}.");
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}
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}
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}
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return warnings;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 21b55582105cd3a44bfc4bfb935a35d1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -355,6 +355,7 @@ MonoBehaviour:
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minUnloadUnusedAssetsInterval: 60
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maxUnloadUnusedAssetsInterval: 300
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useSystemUnloadUnusedAssets: 1
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minGCCollectInterval: 30
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decryptionServices:
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autoUnloadBundleWhenUnused: 0
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_playMode: 0
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8
Runtime/ABase/Base/Service.meta
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8
Runtime/ABase/Base/Service.meta
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fileFormatVersion: 2
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guid: 420d45a81b5c11e478b3a5ebe958914f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Runtime/ABase/Base/Service/Core.meta
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8
Runtime/ABase/Base/Service/Core.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 48e89f2eceb320547b4986db840128da
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folderAsset: yes
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userData:
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assetBundleVariant:
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7
Runtime/ABase/Base/Service/Core/AppScope.cs
Normal file
7
Runtime/ABase/Base/Service/Core/AppScope.cs
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namespace AlicizaX
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{
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/// <summary>
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/// 框架内置的 App Scope 标记类,生命周期与 ServiceWorld 相同。
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/// </summary>
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public sealed class AppScope { }
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}
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11
Runtime/ABase/Base/Service/Core/AppScope.cs.meta
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11
Runtime/ABase/Base/Service/Core/AppScope.cs.meta
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fileFormatVersion: 2
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guid: d205821b5dae0264fb6c5d1ea78f9b43
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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70
Runtime/ABase/Base/Service/Core/AppServices.cs
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70
Runtime/ABase/Base/Service/Core/AppServices.cs
Normal file
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using System;
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namespace AlicizaX
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{
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public static class AppServices
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{
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private static ServiceWorld _world;
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public static bool HasWorld => _world != null;
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public static ServiceWorld World
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{
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get
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{
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if (_world == null)
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throw new InvalidOperationException("ServiceWorld has not been created yet.");
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return _world;
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}
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}
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public static ServiceScope App => World.AppScope;
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public static ServiceWorld EnsureWorld(int appScopeOrder = -10000)
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{
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if (_world == null)
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_world = new ServiceWorld(appScopeOrder);
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return _world;
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}
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// ── Scope 管理 ──────────────────────────────────────────────────────────
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public static ServiceScope CreateScope<TScope>(int order = 0) where TScope : class
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=> World.CreateScope<TScope>(order);
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public static ServiceScope GetOrCreateScope<TScope>(int order = 0) where TScope : class
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=> World.GetOrCreateScope<TScope>(order);
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public static bool TryGetScope<TScope>(out ServiceScope scope) where TScope : class
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||||
{
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if (_world == null) { scope = null; return false; }
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return _world.TryGetScope<TScope>(out scope);
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||||
}
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||||
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||||
public static bool DestroyScope<TScope>() where TScope : class
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{
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if (_world == null) return false;
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return _world.DestroyScope<TScope>();
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||||
}
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||||
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||||
// ── Service 查找 ────────────────────────────────────────────────────────
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||||
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||||
public static bool TryGet<T>(out T service) where T : class, IService
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{
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||||
if (_world == null) { service = null; return false; }
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||||
return _world.TryGet(out service);
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}
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public static T Require<T>() where T : class, IService
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=> World.Require<T>();
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// ── 生命周期 ────────────────────────────────────────────────────────────
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public static void Shutdown()
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{
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if (_world == null) return;
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_world.Dispose();
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_world = null;
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||||
}
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}
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}
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11
Runtime/ABase/Base/Service/Core/AppServices.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/AppServices.cs.meta
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fileFormatVersion: 2
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guid: 7186431b5e61b3c4f9865bd9901ce831
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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8
Runtime/ABase/Base/Service/Core/IMonoService.cs
Normal file
8
Runtime/ABase/Base/Service/Core/IMonoService.cs
Normal file
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namespace AlicizaX
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||||
{
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/// <summary>
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||||
/// 标记一个 IService 实现来自 MonoBehaviour。
|
||||
/// ServiceScope 通过此接口识别 Mono 服务,避免 Core 层依赖 UnityEngine。
|
||||
/// </summary>
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||||
public interface IMonoService : IService { }
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||||
}
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||||
11
Runtime/ABase/Base/Service/Core/IMonoService.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/IMonoService.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64c7431bc2d38d24594f92006ac398d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime/ABase/Base/Service/Core/IService.cs
Normal file
8
Runtime/ABase/Base/Service/Core/IService.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace AlicizaX
|
||||
{
|
||||
public interface IService
|
||||
{
|
||||
void Initialize(ServiceContext context);
|
||||
void Destroy();
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/IService.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/IService.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1cab09453acbb93498bd781202713656
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
7
Runtime/ABase/Base/Service/Core/IServiceOrder.cs
Normal file
7
Runtime/ABase/Base/Service/Core/IServiceOrder.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace AlicizaX
|
||||
{
|
||||
public interface IServiceOrder
|
||||
{
|
||||
int Order { get; }
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/IServiceOrder.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/IServiceOrder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f66ea6b1b8a144b4184b2b078305f8df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Runtime/ABase/Base/Service/Core/IServiceTicks.cs
Normal file
22
Runtime/ABase/Base/Service/Core/IServiceTicks.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace AlicizaX
|
||||
{
|
||||
public interface IServiceTickable
|
||||
{
|
||||
void Tick(float deltaTime);
|
||||
}
|
||||
|
||||
public interface IServiceLateTickable
|
||||
{
|
||||
void LateTick(float deltaTime);
|
||||
}
|
||||
|
||||
public interface IServiceFixedTickable
|
||||
{
|
||||
void FixedTick(float fixedDeltaTime);
|
||||
}
|
||||
|
||||
public interface IServiceGizmoDrawable
|
||||
{
|
||||
void DrawGizmos();
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/IServiceTicks.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/IServiceTicks.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7ff388c5465f4c439bf85bb76c2d786
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Runtime/ABase/Base/Service/Core/ReferenceComparer.cs
Normal file
17
Runtime/ABase/Base/Service/Core/ReferenceComparer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
internal sealed class ReferenceComparer<T> : IEqualityComparer<T>
|
||||
where T : class
|
||||
{
|
||||
public static readonly ReferenceComparer<T> Instance = new ReferenceComparer<T>();
|
||||
|
||||
private ReferenceComparer() { }
|
||||
|
||||
public bool Equals(T x, T y) => ReferenceEquals(x, y);
|
||||
|
||||
public int GetHashCode(T obj)
|
||||
=> System.Runtime.CompilerServices.RuntimeHelpers.GetHashCode(obj);
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/ReferenceComparer.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/ReferenceComparer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3afc1438ca0eba4892ac93b1165d60d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
36
Runtime/ABase/Base/Service/Core/ServiceBase.cs
Normal file
36
Runtime/ABase/Base/Service/Core/ServiceBase.cs
Normal file
@ -0,0 +1,36 @@
|
||||
namespace AlicizaX
|
||||
{
|
||||
public abstract class ServiceBase : IService
|
||||
{
|
||||
public ServiceContext Context { get; private set; }
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
|
||||
protected ServiceWorld World => Context.World;
|
||||
|
||||
protected ServiceScope Scope => Context.Scope;
|
||||
|
||||
void IService.Initialize(ServiceContext context)
|
||||
{
|
||||
if (IsInitialized)
|
||||
throw new System.InvalidOperationException($"{GetType().FullName} is already initialized.");
|
||||
|
||||
Context = context;
|
||||
IsInitialized = true;
|
||||
OnInitialize();
|
||||
}
|
||||
|
||||
void IService.Destroy()
|
||||
{
|
||||
if (!IsInitialized) return;
|
||||
|
||||
OnDestroyService();
|
||||
IsInitialized = false;
|
||||
Context = default;
|
||||
}
|
||||
|
||||
protected abstract void OnInitialize();
|
||||
|
||||
protected abstract void OnDestroyService();
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/ServiceBase.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/ServiceBase.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af65a59b2e4b11b419fc09505ecd1c88
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
32
Runtime/ABase/Base/Service/Core/ServiceContext.cs
Normal file
32
Runtime/ABase/Base/Service/Core/ServiceContext.cs
Normal file
@ -0,0 +1,32 @@
|
||||
namespace AlicizaX
|
||||
{
|
||||
public readonly struct ServiceContext
|
||||
{
|
||||
public ServiceContext(ServiceWorld world, ServiceScope scope)
|
||||
{
|
||||
World = world;
|
||||
Scope = scope;
|
||||
}
|
||||
|
||||
public ServiceWorld World { get; }
|
||||
|
||||
public ServiceScope Scope { get; }
|
||||
|
||||
public ServiceScope AppScope => World.AppScope;
|
||||
|
||||
public T Require<T>() where T : class, IService
|
||||
=> World.Require<T>(Scope);
|
||||
|
||||
public bool TryGet<T>(out T service) where T : class, IService
|
||||
=> World.TryGet(Scope, out service);
|
||||
|
||||
public ServiceScope CreateScope<TScope>(int order = 0) where TScope : class
|
||||
=> World.CreateScope<TScope>(order);
|
||||
|
||||
public ServiceScope GetOrCreateScope<TScope>(int order = 0) where TScope : class
|
||||
=> World.GetOrCreateScope<TScope>(order);
|
||||
|
||||
public bool TryGetScope<TScope>(out ServiceScope scope) where TScope : class
|
||||
=> World.TryGetScope<TScope>(out scope);
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/ServiceContext.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/ServiceContext.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd30fae6aee72a04db7507d194215b40
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
Runtime/ABase/Base/Service/Core/ServiceContractUtility.cs
Normal file
59
Runtime/ABase/Base/Service/Core/ServiceContractUtility.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
internal static class ServiceContractUtility
|
||||
{
|
||||
private static readonly HashSet<Type> ExcludedContracts = new HashSet<Type>
|
||||
{
|
||||
typeof(IService),
|
||||
typeof(IServiceTickable),
|
||||
typeof(IServiceLateTickable),
|
||||
typeof(IServiceFixedTickable),
|
||||
typeof(IServiceGizmoDrawable),
|
||||
typeof(IServiceOrder),
|
||||
};
|
||||
|
||||
public static List<Type> Collect(Type serviceType, IReadOnlyList<Type> extraContracts)
|
||||
{
|
||||
var contracts = new List<Type> { serviceType };
|
||||
var unique = new HashSet<Type> { serviceType };
|
||||
|
||||
var interfaces = serviceType.GetInterfaces();
|
||||
for (var i = 0; i < interfaces.Length; i++)
|
||||
{
|
||||
var contract = interfaces[i];
|
||||
if (!typeof(IService).IsAssignableFrom(contract)) continue;
|
||||
if (ExcludedContracts.Contains(contract)) continue;
|
||||
if (unique.Add(contract)) contracts.Add(contract);
|
||||
}
|
||||
|
||||
if (extraContracts == null) return contracts;
|
||||
|
||||
for (var i = 0; i < extraContracts.Count; i++)
|
||||
{
|
||||
var extraContract = extraContracts[i];
|
||||
ValidateExtraContract(serviceType, extraContract);
|
||||
if (unique.Add(extraContract)) contracts.Add(extraContract);
|
||||
}
|
||||
|
||||
return contracts;
|
||||
}
|
||||
|
||||
private static void ValidateExtraContract(Type serviceType, Type contract)
|
||||
{
|
||||
if (contract == null)
|
||||
throw new ArgumentNullException(nameof(contract));
|
||||
|
||||
if (!typeof(IService).IsAssignableFrom(contract))
|
||||
throw new InvalidOperationException($"{contract.FullName} must inherit {nameof(IService)}.");
|
||||
|
||||
if (!contract.IsAssignableFrom(serviceType))
|
||||
throw new InvalidOperationException($"{serviceType.FullName} does not implement {contract.FullName}.");
|
||||
|
||||
if (ExcludedContracts.Contains(contract))
|
||||
throw new InvalidOperationException($"{contract.FullName} cannot be used as a service contract.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95c468fca1e70ab4b931d26d98af3fd9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
260
Runtime/ABase/Base/Service/Core/ServiceScope.cs
Normal file
260
Runtime/ABase/Base/Service/Core/ServiceScope.cs
Normal file
@ -0,0 +1,260 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
public sealed class ServiceScope : IDisposable
|
||||
{
|
||||
private readonly Dictionary<Type, IService> _servicesByContract = new Dictionary<Type, IService>();
|
||||
private readonly Dictionary<IService, List<Type>> _contractsByService = new Dictionary<IService, List<Type>>(ReferenceComparer<IService>.Instance);
|
||||
private readonly List<IService> _registrationOrder = new List<IService>();
|
||||
|
||||
private readonly List<IServiceTickable> _tickables = new List<IServiceTickable>();
|
||||
private readonly List<IServiceLateTickable> _lateTickables = new List<IServiceLateTickable>();
|
||||
private readonly List<IServiceFixedTickable> _fixedTickables = new List<IServiceFixedTickable>();
|
||||
private readonly List<IServiceGizmoDrawable> _gizmoDrawables = new List<IServiceGizmoDrawable>();
|
||||
|
||||
private IServiceTickable[] _tickableSnapshot = Array.Empty<IServiceTickable>();
|
||||
private IServiceLateTickable[] _lateTickableSnapshot = Array.Empty<IServiceLateTickable>();
|
||||
private IServiceFixedTickable[] _fixedTickableSnapshot = Array.Empty<IServiceFixedTickable>();
|
||||
private IServiceGizmoDrawable[] _gizmoSnapshot = Array.Empty<IServiceGizmoDrawable>();
|
||||
|
||||
private bool _tickablesDirty;
|
||||
private bool _lateTickablesDirty;
|
||||
private bool _fixedTickablesDirty;
|
||||
private bool _gizmoDrawablesDirty;
|
||||
|
||||
internal ServiceScope(ServiceWorld world, string name, int order)
|
||||
{
|
||||
World = world ?? throw new ArgumentNullException(nameof(world));
|
||||
Name = string.IsNullOrWhiteSpace(name) ? throw new ArgumentException("Scope name cannot be empty.", nameof(name)) : name;
|
||||
Order = order;
|
||||
}
|
||||
|
||||
public ServiceWorld World { get; }
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public int Order { get; }
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public T Register<T>(T service, params Type[] extraContracts)
|
||||
where T : class, IService
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
||||
if (service == null)
|
||||
throw new ArgumentNullException(nameof(service));
|
||||
|
||||
ValidateService(service);
|
||||
|
||||
if (_contractsByService.ContainsKey(service))
|
||||
throw new InvalidOperationException($"Service {service.GetType().FullName} is already registered in scope {Name}.");
|
||||
|
||||
var contracts = ServiceContractUtility.Collect(service.GetType(), extraContracts);
|
||||
for (var i = 0; i < contracts.Count; i++)
|
||||
{
|
||||
var contract = contracts[i];
|
||||
if (_servicesByContract.TryGetValue(contract, out var existing))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Scope {Name} already contains contract {contract.FullName} bound to {existing.GetType().FullName}.");
|
||||
}
|
||||
}
|
||||
|
||||
_contractsByService.Add(service, contracts);
|
||||
_registrationOrder.Add(service);
|
||||
for (var i = 0; i < contracts.Count; i++)
|
||||
_servicesByContract.Add(contracts[i], service);
|
||||
|
||||
try
|
||||
{
|
||||
service.Initialize(new ServiceContext(World, this));
|
||||
AddToLifecycleLists(service);
|
||||
}
|
||||
catch
|
||||
{
|
||||
RemoveBindings(service);
|
||||
throw;
|
||||
}
|
||||
|
||||
return service;
|
||||
}
|
||||
|
||||
public bool Unregister<T>() where T : class, IService
|
||||
{
|
||||
if (!_servicesByContract.TryGetValue(typeof(T), out var service))
|
||||
return false;
|
||||
return Unregister(service);
|
||||
}
|
||||
|
||||
public bool Unregister(IService service)
|
||||
{
|
||||
if (service == null || !_contractsByService.ContainsKey(service))
|
||||
return false;
|
||||
|
||||
RemoveFromLifecycleLists(service);
|
||||
RemoveBindings(service);
|
||||
service.Destroy();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryGet<T>(out T service) where T : class, IService
|
||||
{
|
||||
if (_servicesByContract.TryGetValue(typeof(T), out var raw))
|
||||
{
|
||||
service = raw as T;
|
||||
return service != null;
|
||||
}
|
||||
service = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public T Require<T>() where T : class, IService
|
||||
{
|
||||
if (TryGet(out T service)) return service;
|
||||
throw new InvalidOperationException($"Scope {Name} does not contain service {typeof(T).FullName}.");
|
||||
}
|
||||
|
||||
public bool HasContract(Type contractType)
|
||||
=> _servicesByContract.ContainsKey(contractType);
|
||||
|
||||
internal void Tick(float deltaTime)
|
||||
{
|
||||
var snapshot = GetTickSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].Tick(deltaTime);
|
||||
}
|
||||
|
||||
internal void LateTick(float deltaTime)
|
||||
{
|
||||
var snapshot = GetLateTickSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].LateTick(deltaTime);
|
||||
}
|
||||
|
||||
internal void FixedTick(float fixedDeltaTime)
|
||||
{
|
||||
var snapshot = GetFixedTickSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].FixedTick(fixedDeltaTime);
|
||||
}
|
||||
|
||||
internal void DrawGizmos()
|
||||
{
|
||||
var snapshot = GetGizmoSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].DrawGizmos();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (IsDisposed) return;
|
||||
|
||||
var snapshot = _registrationOrder.ToArray();
|
||||
for (var i = snapshot.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var service = snapshot[i];
|
||||
if (!_contractsByService.ContainsKey(service)) continue;
|
||||
RemoveFromLifecycleLists(service);
|
||||
RemoveBindings(service);
|
||||
service.Destroy();
|
||||
}
|
||||
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
private void EnsureNotDisposed()
|
||||
{
|
||||
if (IsDisposed) throw new ObjectDisposedException(Name);
|
||||
}
|
||||
|
||||
private static void ValidateService(IService service)
|
||||
{
|
||||
if (service is IMonoService &&
|
||||
(service is IServiceTickable ||
|
||||
service is IServiceLateTickable ||
|
||||
service is IServiceFixedTickable ||
|
||||
service is IServiceGizmoDrawable))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Mono service {service.GetType().FullName} cannot implement tick lifecycle interfaces.");
|
||||
}
|
||||
}
|
||||
|
||||
private void AddToLifecycleLists(IService service)
|
||||
{
|
||||
if (service is IServiceTickable tickable) { _tickables.Add(tickable); _tickablesDirty = true; }
|
||||
if (service is IServiceLateTickable late) { _lateTickables.Add(late); _lateTickablesDirty = true; }
|
||||
if (service is IServiceFixedTickable fixed_) { _fixedTickables.Add(fixed_); _fixedTickablesDirty = true; }
|
||||
if (service is IServiceGizmoDrawable gizmo) { _gizmoDrawables.Add(gizmo); _gizmoDrawablesDirty = true; }
|
||||
}
|
||||
|
||||
private void RemoveFromLifecycleLists(IService service)
|
||||
{
|
||||
if (service is IServiceTickable tickable && _tickables.Remove(tickable)) _tickablesDirty = true;
|
||||
if (service is IServiceLateTickable late && _lateTickables.Remove(late)) _lateTickablesDirty = true;
|
||||
if (service is IServiceFixedTickable fixed_ && _fixedTickables.Remove(fixed_)) _fixedTickablesDirty = true;
|
||||
if (service is IServiceGizmoDrawable gizmo && _gizmoDrawables.Remove(gizmo)) _gizmoDrawablesDirty = true;
|
||||
}
|
||||
|
||||
private void RemoveBindings(IService service)
|
||||
{
|
||||
if (_contractsByService.TryGetValue(service, out var contracts))
|
||||
{
|
||||
for (var i = 0; i < contracts.Count; i++)
|
||||
_servicesByContract.Remove(contracts[i]);
|
||||
}
|
||||
_contractsByService.Remove(service);
|
||||
_registrationOrder.Remove(service);
|
||||
}
|
||||
|
||||
private IServiceTickable[] GetTickSnapshot()
|
||||
{
|
||||
if (_tickablesDirty)
|
||||
{
|
||||
_tickables.Sort(CompareByOrder);
|
||||
_tickableSnapshot = _tickables.Count > 0 ? _tickables.ToArray() : Array.Empty<IServiceTickable>();
|
||||
_tickablesDirty = false;
|
||||
}
|
||||
return _tickableSnapshot;
|
||||
}
|
||||
|
||||
private IServiceLateTickable[] GetLateTickSnapshot()
|
||||
{
|
||||
if (_lateTickablesDirty)
|
||||
{
|
||||
_lateTickables.Sort(CompareByOrder);
|
||||
_lateTickableSnapshot = _lateTickables.Count > 0 ? _lateTickables.ToArray() : Array.Empty<IServiceLateTickable>();
|
||||
_lateTickablesDirty = false;
|
||||
}
|
||||
return _lateTickableSnapshot;
|
||||
}
|
||||
|
||||
private IServiceFixedTickable[] GetFixedTickSnapshot()
|
||||
{
|
||||
if (_fixedTickablesDirty)
|
||||
{
|
||||
_fixedTickables.Sort(CompareByOrder);
|
||||
_fixedTickableSnapshot = _fixedTickables.Count > 0 ? _fixedTickables.ToArray() : Array.Empty<IServiceFixedTickable>();
|
||||
_fixedTickablesDirty = false;
|
||||
}
|
||||
return _fixedTickableSnapshot;
|
||||
}
|
||||
|
||||
private IServiceGizmoDrawable[] GetGizmoSnapshot()
|
||||
{
|
||||
if (_gizmoDrawablesDirty)
|
||||
{
|
||||
_gizmoDrawables.Sort(CompareByOrder);
|
||||
_gizmoSnapshot = _gizmoDrawables.Count > 0 ? _gizmoDrawables.ToArray() : Array.Empty<IServiceGizmoDrawable>();
|
||||
_gizmoDrawablesDirty = false;
|
||||
}
|
||||
return _gizmoSnapshot;
|
||||
}
|
||||
|
||||
private static int CompareByOrder<T>(T a, T b)
|
||||
{
|
||||
var left = a is IServiceOrder oa ? oa.Order : 0;
|
||||
var right = b is IServiceOrder ob ? ob.Order : 0;
|
||||
return left.CompareTo(right);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/ServiceScope.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/ServiceScope.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90a7d784a3aff2f4f832fa67901e6931
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
157
Runtime/ABase/Base/Service/Core/ServiceWorld.cs
Normal file
157
Runtime/ABase/Base/Service/Core/ServiceWorld.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
public sealed class ServiceWorld : IDisposable
|
||||
{
|
||||
private readonly List<ServiceScope> _scopes = new List<ServiceScope>();
|
||||
private readonly Dictionary<Type, ServiceScope> _scopesByType = new Dictionary<Type, ServiceScope>();
|
||||
|
||||
private ServiceScope[] _scopeSnapshot = Array.Empty<ServiceScope>();
|
||||
private bool _scopesDirty;
|
||||
|
||||
public ServiceWorld(int appScopeOrder = -10000)
|
||||
{
|
||||
AppScope = CreateScopeInternal(typeof(AppScope), appScopeOrder);
|
||||
}
|
||||
|
||||
public ServiceScope AppScope { get; }
|
||||
|
||||
// ── Scope 管理(Type-based) ────────────────────────────────────────────
|
||||
|
||||
public ServiceScope CreateScope<TScope>(int order = 0) where TScope : class
|
||||
{
|
||||
var type = typeof(TScope);
|
||||
if (_scopesByType.ContainsKey(type))
|
||||
throw new InvalidOperationException($"Scope {type.Name} already exists.");
|
||||
return CreateScopeInternal(type, order);
|
||||
}
|
||||
|
||||
public ServiceScope GetOrCreateScope<TScope>(int order = 0) where TScope : class
|
||||
{
|
||||
var type = typeof(TScope);
|
||||
if (_scopesByType.TryGetValue(type, out var existing))
|
||||
return existing;
|
||||
return CreateScopeInternal(type, order);
|
||||
}
|
||||
|
||||
public bool TryGetScope<TScope>(out ServiceScope scope) where TScope : class
|
||||
=> _scopesByType.TryGetValue(typeof(TScope), out scope);
|
||||
|
||||
public ServiceScope GetScope<TScope>() where TScope : class
|
||||
{
|
||||
if (TryGetScope<TScope>(out var scope)) return scope;
|
||||
throw new InvalidOperationException($"Scope {typeof(TScope).Name} does not exist.");
|
||||
}
|
||||
|
||||
public bool DestroyScope<TScope>() where TScope : class
|
||||
{
|
||||
if (typeof(TScope) == typeof(AppScope))
|
||||
throw new InvalidOperationException("AppScope can only be destroyed when the world is disposed.");
|
||||
|
||||
var type = typeof(TScope);
|
||||
if (!_scopesByType.TryGetValue(type, out var scope))
|
||||
return false;
|
||||
|
||||
_scopesByType.Remove(type);
|
||||
_scopes.Remove(scope);
|
||||
_scopesDirty = true;
|
||||
scope.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
// ── Service 查找 ────────────────────────────────────────────────────────
|
||||
|
||||
public bool TryGet<T>(out T service) where T : class, IService
|
||||
=> TryGet(null, out service);
|
||||
|
||||
public bool TryGet<T>(ServiceScope preferredScope, out T service) where T : class, IService
|
||||
{
|
||||
if (preferredScope != null && !preferredScope.IsDisposed && preferredScope.TryGet(out service))
|
||||
return true;
|
||||
|
||||
var snapshot = GetScopeSnapshot();
|
||||
for (var i = snapshot.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var scope = snapshot[i];
|
||||
if (ReferenceEquals(scope, preferredScope)) continue;
|
||||
if (scope.TryGet(out service)) return true;
|
||||
}
|
||||
|
||||
service = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public T Require<T>() where T : class, IService => Require<T>(null);
|
||||
|
||||
public T Require<T>(ServiceScope preferredScope) where T : class, IService
|
||||
{
|
||||
if (TryGet(preferredScope, out T service)) return service;
|
||||
throw new InvalidOperationException($"Service {typeof(T).FullName} was not found in any active scope.");
|
||||
}
|
||||
|
||||
// ── Tick ────────────────────────────────────────────────────────────────
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
var snapshot = GetScopeSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].Tick(deltaTime);
|
||||
}
|
||||
|
||||
public void LateTick(float deltaTime)
|
||||
{
|
||||
var snapshot = GetScopeSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].LateTick(deltaTime);
|
||||
}
|
||||
|
||||
public void FixedTick(float fixedDeltaTime)
|
||||
{
|
||||
var snapshot = GetScopeSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].FixedTick(fixedDeltaTime);
|
||||
}
|
||||
|
||||
public void DrawGizmos()
|
||||
{
|
||||
var snapshot = GetScopeSnapshot();
|
||||
for (var i = 0; i < snapshot.Length; i++) snapshot[i].DrawGizmos();
|
||||
}
|
||||
|
||||
// ── Dispose ─────────────────────────────────────────────────────────────
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
var snapshot = _scopes.ToArray();
|
||||
for (var i = snapshot.Length - 1; i >= 0; i--)
|
||||
snapshot[i].Dispose();
|
||||
_scopes.Clear();
|
||||
_scopesByType.Clear();
|
||||
_scopeSnapshot = Array.Empty<ServiceScope>();
|
||||
}
|
||||
|
||||
// ── 内部 ────────────────────────────────────────────────────────────────
|
||||
|
||||
private ServiceScope CreateScopeInternal(Type scopeType, int order)
|
||||
{
|
||||
var scope = new ServiceScope(this, scopeType.Name, order);
|
||||
_scopes.Add(scope);
|
||||
_scopesByType.Add(scopeType, scope);
|
||||
_scopes.Sort(CompareScopeOrder);
|
||||
_scopesDirty = true;
|
||||
return scope;
|
||||
}
|
||||
|
||||
private ServiceScope[] GetScopeSnapshot()
|
||||
{
|
||||
if (_scopesDirty)
|
||||
{
|
||||
_scopeSnapshot = _scopes.Count > 0 ? _scopes.ToArray() : Array.Empty<ServiceScope>();
|
||||
_scopesDirty = false;
|
||||
}
|
||||
return _scopeSnapshot;
|
||||
}
|
||||
|
||||
private static int CompareScopeOrder(ServiceScope left, ServiceScope right)
|
||||
=> left.Order.CompareTo(right.Order);
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Core/ServiceWorld.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Core/ServiceWorld.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d48a8032734a55647a565ee72471c5c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime/ABase/Base/Service/Unity.meta
Normal file
8
Runtime/ABase/Base/Service/Unity.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c69106e6f9633554ea75fbc122821e2a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
68
Runtime/ABase/Base/Service/Unity/AppServiceRoot.cs
Normal file
68
Runtime/ABase/Base/Service/Unity/AppServiceRoot.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
[DefaultExecutionOrder(-32000)]
|
||||
[DisallowMultipleComponent]
|
||||
public class AppServiceRoot : MonoBehaviour
|
||||
{
|
||||
private static AppServiceRoot s_activeRoot;
|
||||
|
||||
[SerializeField] private bool _dontDestroyOnLoad = true;
|
||||
[SerializeField] private int _appScopeOrder = -10000;
|
||||
|
||||
private bool _ownsWorld;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
if (s_activeRoot != null && s_activeRoot != this)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
s_activeRoot = this;
|
||||
|
||||
if (_dontDestroyOnLoad)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
var createdWorld = !AppServices.HasWorld;
|
||||
var world = AppServices.EnsureWorld(_appScopeOrder);
|
||||
_ownsWorld = createdWorld;
|
||||
|
||||
if (createdWorld)
|
||||
RegisterAppServices(world.AppScope);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (AppServices.HasWorld) AppServices.World.Tick(Time.deltaTime);
|
||||
}
|
||||
|
||||
protected virtual void LateUpdate()
|
||||
{
|
||||
if (AppServices.HasWorld) AppServices.World.LateTick(Time.deltaTime);
|
||||
}
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
if (AppServices.HasWorld) AppServices.World.FixedTick(Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
protected virtual void OnDrawGizmos()
|
||||
{
|
||||
if (AppServices.HasWorld) AppServices.World.DrawGizmos();
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
if (s_activeRoot == this)
|
||||
s_activeRoot = null;
|
||||
|
||||
if (_ownsWorld && AppServices.HasWorld)
|
||||
AppServices.Shutdown();
|
||||
}
|
||||
|
||||
protected virtual void RegisterAppServices(ServiceScope appScope) { }
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/Base/Service/Unity/AppServiceRoot.cs.meta
Normal file
11
Runtime/ABase/Base/Service/Unity/AppServiceRoot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1e04080395e4e649a43e98b673c5911
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
99
Runtime/ABase/Base/Service/Unity/MonoServiceBehaviour.cs
Normal file
99
Runtime/ABase/Base/Service/Unity/MonoServiceBehaviour.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
/// <summary>
|
||||
/// Mono 服务基类(不自动注册,适合需要手动控制注册时机的场景)。
|
||||
/// </summary>
|
||||
public abstract class MonoServiceBehaviour : MonoBehaviour, IMonoService
|
||||
{
|
||||
public ServiceContext Context { get; private set; }
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
|
||||
protected ServiceWorld World => Context.World;
|
||||
|
||||
protected ServiceScope Scope => Context.Scope;
|
||||
|
||||
void IService.Initialize(ServiceContext context)
|
||||
{
|
||||
if (IsInitialized)
|
||||
throw new System.InvalidOperationException($"{GetType().FullName} is already initialized.");
|
||||
|
||||
Context = context;
|
||||
IsInitialized = true;
|
||||
OnServiceInitialize();
|
||||
}
|
||||
|
||||
void IService.Destroy()
|
||||
{
|
||||
if (!IsInitialized) return;
|
||||
|
||||
OnServiceDestroy();
|
||||
IsInitialized = false;
|
||||
Context = default;
|
||||
}
|
||||
|
||||
protected virtual void OnServiceInitialize() { }
|
||||
|
||||
protected virtual void OnServiceDestroy() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mono 服务基类(自动注册到 <typeparamref name="TScope"/>)。
|
||||
/// <para>
|
||||
/// 场景服务:<c>_dontDestroyOnLoad = false</c>(默认),销毁时自动注销。<br/>
|
||||
/// 跨场景服务:<c>_dontDestroyOnLoad = true</c>,首个实例持久化并注册;
|
||||
/// 后续场景中出现的重复实例自动销毁自身。
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// 子类通过 <see cref="OnAwake"/> 执行额外的 Awake 逻辑,
|
||||
/// 通过 <see cref="OnServiceInitialize"/> 执行注册后的初始化,
|
||||
/// 通过 <see cref="OnServiceDestroy"/> 执行注销前的清理。
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class MonoServiceBehaviour<TScope> : MonoServiceBehaviour
|
||||
where TScope : class
|
||||
{
|
||||
[SerializeField] private bool _dontDestroyOnLoad = false;
|
||||
|
||||
// 注意:使用 Start 而非 Awake 注册,确保 GameServiceRoot.Awake(创建 World)必然先于此执行。
|
||||
// DefaultExecutionOrder 会影响所有生命周期(含 Awake),用 Start 可彻底规避执行顺序陷阱。
|
||||
private void Awake()
|
||||
{
|
||||
if (_dontDestroyOnLoad)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
OnAwake();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var scope = AppServices.GetOrCreateScope<TScope>();
|
||||
|
||||
// 跨场景重复实例检测:契约已被占用则销毁自身
|
||||
if (scope.HasContract(GetType()))
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
scope.Register(this);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!IsInitialized) return;
|
||||
if (!AppServices.HasWorld) return;
|
||||
if (!AppServices.TryGetScope<TScope>(out var scope)) return;
|
||||
|
||||
scope.Unregister(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在 Awake 阶段执行(早于 Start 中的自动注册)。
|
||||
/// 适合缓存组件引用等不依赖服务系统的初始化。
|
||||
/// </summary>
|
||||
protected virtual void OnAwake() { }
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af63e3465b03eaf4ca3a82aebcab6e26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Runtime/ABase/GameObjectPool/Data.meta
Normal file
3
Runtime/ABase/GameObjectPool/Data.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe4fa3a609da4cd188473e4d4914897c
|
||||
timeCreated: 1774439835
|
||||
133
Runtime/ABase/GameObjectPool/Data/PoolConfig.cs
Normal file
133
Runtime/ABase/GameObjectPool/Data/PoolConfig.cs
Normal file
@ -0,0 +1,133 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
public enum PoolResourceLoaderType
|
||||
{
|
||||
AssetBundle = 0,
|
||||
Resources = 1
|
||||
}
|
||||
|
||||
public enum PoolMatchMode
|
||||
{
|
||||
Exact = 0,
|
||||
Prefix = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 对象池配置项。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public sealed class PoolConfig
|
||||
{
|
||||
public const string DefaultGroup = "Default";
|
||||
public const int DefaultCapacity = 8;
|
||||
public const float DefaultInstanceIdleTimeout = 30f;
|
||||
public const float DefaultPrefabUnloadDelay = 60f;
|
||||
|
||||
public string group = DefaultGroup;
|
||||
|
||||
[FormerlySerializedAs("asset")]
|
||||
public string assetPath;
|
||||
|
||||
public PoolMatchMode matchMode = PoolMatchMode.Exact;
|
||||
public PoolResourceLoaderType resourceLoaderType = PoolResourceLoaderType.AssetBundle;
|
||||
|
||||
[FormerlySerializedAs("time")]
|
||||
[Min(0f)]
|
||||
public float instanceIdleTimeout = DefaultInstanceIdleTimeout;
|
||||
|
||||
[Min(0f)]
|
||||
public float prefabUnloadDelay = DefaultPrefabUnloadDelay;
|
||||
|
||||
[FormerlySerializedAs("poolCount")]
|
||||
[Min(1)]
|
||||
public int capacity = DefaultCapacity;
|
||||
|
||||
[Min(0)]
|
||||
public int prewarmCount;
|
||||
|
||||
public bool preloadOnInitialize;
|
||||
|
||||
public void Normalize()
|
||||
{
|
||||
group = string.IsNullOrWhiteSpace(group) ? DefaultGroup : group.Trim();
|
||||
assetPath = NormalizeAssetPath(assetPath);
|
||||
capacity = Mathf.Max(1, capacity);
|
||||
prewarmCount = Mathf.Clamp(prewarmCount, 0, capacity);
|
||||
instanceIdleTimeout = Mathf.Max(0f, instanceIdleTimeout);
|
||||
prefabUnloadDelay = Mathf.Max(0f, prefabUnloadDelay);
|
||||
}
|
||||
|
||||
public bool Matches(string requestedAssetPath, string requestedGroup = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(assetPath) || string.IsNullOrWhiteSpace(requestedAssetPath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(requestedGroup) &&
|
||||
!string.Equals(group, requestedGroup, StringComparison.Ordinal))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return matchMode switch
|
||||
{
|
||||
PoolMatchMode.Exact => string.Equals(requestedAssetPath, assetPath, StringComparison.Ordinal),
|
||||
PoolMatchMode.Prefix => requestedAssetPath.StartsWith(assetPath, StringComparison.Ordinal),
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public string BuildResolvedPoolKey(string resolvedAssetPath)
|
||||
{
|
||||
return $"{group}|{(int)matchMode}|{assetPath}|{(int)resourceLoaderType}|{resolvedAssetPath}";
|
||||
}
|
||||
|
||||
public static int CompareByPriority(PoolConfig left, PoolConfig right)
|
||||
{
|
||||
if (ReferenceEquals(left, right))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (left == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (right == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int modeCompare = left.matchMode.CompareTo(right.matchMode);
|
||||
if (modeCompare != 0)
|
||||
{
|
||||
return modeCompare;
|
||||
}
|
||||
|
||||
int pathLengthCompare = right.assetPath.Length.CompareTo(left.assetPath.Length);
|
||||
if (pathLengthCompare != 0)
|
||||
{
|
||||
return pathLengthCompare;
|
||||
}
|
||||
|
||||
return string.Compare(left.group, right.group, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public static string NormalizeAssetPath(string value)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return value.Trim().Replace('\\', '/');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
3
Runtime/ABase/GameObjectPool/Data/PoolConfig.cs.meta
Normal file
3
Runtime/ABase/GameObjectPool/Data/PoolConfig.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7de4b0d73b4145b6bd836ec9d2c832d9
|
||||
timeCreated: 1774439841
|
||||
@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
[CreateAssetMenu(fileName = "PoolConfig", menuName = "GameplaySystem/PoolConfig", order = 10)]
|
||||
public class PoolConfigScriptableObject : ScriptableObject
|
||||
{
|
||||
public List<PoolConfig> configs = new List<PoolConfig>();
|
||||
|
||||
public void Normalize()
|
||||
{
|
||||
if (configs == null)
|
||||
{
|
||||
configs = new List<PoolConfig>();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < configs.Count; i++)
|
||||
{
|
||||
configs[i]?.Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
Normalize();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,322 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
namespace AlicizaX
|
||||
{
|
||||
[CustomEditor(typeof(GameObjectPool))]
|
||||
public class GameObjectPoolEditor : UnityEditor.Editor
|
||||
{
|
||||
private bool[] _poolFoldouts;
|
||||
private bool[] _prefabFoldouts;
|
||||
private float _lastRefreshTime;
|
||||
private const float AUTO_REFRESH_INTERVAL = 0.1f;
|
||||
|
||||
// 缓存序列化属性,避免重复查找
|
||||
private SerializedProperty _poolInfosProperty;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_poolInfosProperty = serializedObject.FindProperty("poolInfos");
|
||||
_lastRefreshTime = Time.time;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var pool = (GameObjectPool)target;
|
||||
|
||||
// 更新序列化对象
|
||||
serializedObject.Update();
|
||||
|
||||
// 绘制默认Inspector
|
||||
DrawDefaultInspector();
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// 手动刷新按钮
|
||||
if (GUILayout.Button("刷新池状态信息"))
|
||||
{
|
||||
RefreshPoolInfo(pool);
|
||||
}
|
||||
|
||||
// 检查是否需要自动刷新
|
||||
bool shouldAutoRefresh = EditorApplication.isPlaying && pool.showDetailedInfo &&
|
||||
Selection.activeGameObject == pool.gameObject &&
|
||||
Time.time - _lastRefreshTime > AUTO_REFRESH_INTERVAL;
|
||||
|
||||
if (shouldAutoRefresh)
|
||||
{
|
||||
RefreshPoolInfo(pool);
|
||||
}
|
||||
|
||||
if (!pool.showDetailedInfo)
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("对象池详细信息", EditorStyles.boldLabel);
|
||||
|
||||
// 重新获取属性以确保数据是最新的
|
||||
_poolInfosProperty = serializedObject.FindProperty("poolInfos");
|
||||
|
||||
if (_poolInfosProperty != null && _poolInfosProperty.arraySize > 0)
|
||||
{
|
||||
DrawPoolInfos();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("暂无池信息,请等待系统初始化或点击刷新按钮", MessageType.Info);
|
||||
}
|
||||
|
||||
// 显示自动刷新状态
|
||||
if (Selection.activeGameObject == pool.gameObject)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Inspector正在自动刷新 (仅在选中时)", MessageType.Info);
|
||||
}
|
||||
|
||||
// 应用修改的属性
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void RefreshPoolInfo(GameObjectPool pool)
|
||||
{
|
||||
pool.RefreshInspectorInfo();
|
||||
_lastRefreshTime = Time.time;
|
||||
serializedObject.Update(); // 立即更新序列化对象
|
||||
|
||||
// 标记需要重绘
|
||||
if (Selection.activeGameObject == pool.gameObject)
|
||||
{
|
||||
EditorUtility.SetDirty(pool);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPoolInfos()
|
||||
{
|
||||
int poolCount = _poolInfosProperty.arraySize;
|
||||
|
||||
// 确保折叠状态数组大小正确
|
||||
if (_poolFoldouts == null || _poolFoldouts.Length != poolCount)
|
||||
{
|
||||
bool[] oldPoolFoldouts = _poolFoldouts;
|
||||
bool[] oldPrefabFoldouts = _prefabFoldouts;
|
||||
|
||||
_poolFoldouts = new bool[poolCount];
|
||||
_prefabFoldouts = new bool[poolCount];
|
||||
|
||||
// 保持之前的折叠状态
|
||||
if (oldPoolFoldouts != null)
|
||||
{
|
||||
for (int i = 0; i < Mathf.Min(oldPoolFoldouts.Length, poolCount); i++)
|
||||
{
|
||||
_poolFoldouts[i] = oldPoolFoldouts[i];
|
||||
if (oldPrefabFoldouts != null && i < oldPrefabFoldouts.Length)
|
||||
{
|
||||
_prefabFoldouts[i] = oldPrefabFoldouts[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < poolCount; i++)
|
||||
{
|
||||
DrawPoolInfo(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPoolInfo(int poolIndex)
|
||||
{
|
||||
var poolInfo = _poolInfosProperty.GetArrayElementAtIndex(poolIndex);
|
||||
if (poolInfo == null) return;
|
||||
|
||||
var configAssetProp = poolInfo.FindPropertyRelative("configAsset");
|
||||
var totalObjectsProp = poolInfo.FindPropertyRelative("totalObjects");
|
||||
var maxCountProp = poolInfo.FindPropertyRelative("maxCount");
|
||||
var activeObjectsProp = poolInfo.FindPropertyRelative("activeObjects");
|
||||
|
||||
if (configAssetProp == null || totalObjectsProp == null || maxCountProp == null || activeObjectsProp == null)
|
||||
return;
|
||||
|
||||
string configAsset = configAssetProp.stringValue;
|
||||
int totalObjects = totalObjectsProp.intValue;
|
||||
int maxCount = maxCountProp.intValue;
|
||||
int activeObjects = activeObjectsProp.intValue;
|
||||
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
// 使用Rect布局来精确控制Foldout的大小
|
||||
Rect rect = EditorGUILayout.GetControlRect();
|
||||
Rect foldoutRect = new Rect(rect.x, rect.y, 15, rect.height);
|
||||
Rect progressRect = new Rect(rect.x + 20, rect.y, rect.width - 120, rect.height);
|
||||
Rect labelRect = new Rect(rect.x + rect.width - 95, rect.y, 95, rect.height);
|
||||
|
||||
// 绘制折叠按钮
|
||||
_poolFoldouts[poolIndex] = EditorGUI.Foldout(foldoutRect, _poolFoldouts[poolIndex], GUIContent.none);
|
||||
|
||||
// 使用率进度条
|
||||
float usage = maxCount > 0 ? (float)totalObjects / maxCount : 0f;
|
||||
EditorGUI.ProgressBar(progressRect, usage, $"{configAsset} ({totalObjects}/{maxCount})");
|
||||
|
||||
// 活跃对象数
|
||||
EditorGUI.LabelField(labelRect, $"活跃:{activeObjects}", EditorStyles.miniLabel);
|
||||
|
||||
if (_poolFoldouts[poolIndex])
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
DrawPoolDetails(poolInfo, poolIndex);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
private void DrawPoolDetails(SerializedProperty poolInfo, int poolIndex)
|
||||
{
|
||||
var configAssetProp = poolInfo.FindPropertyRelative("configAsset");
|
||||
var maxCountProp = poolInfo.FindPropertyRelative("maxCount");
|
||||
var expireTimeProp = poolInfo.FindPropertyRelative("expireTime");
|
||||
var loadedPrefabsProp = poolInfo.FindPropertyRelative("loadedPrefabs");
|
||||
|
||||
if (configAssetProp != null)
|
||||
EditorGUILayout.LabelField($"配置路径: {configAssetProp.stringValue}");
|
||||
if (maxCountProp != null)
|
||||
EditorGUILayout.LabelField($"最大数量: {maxCountProp.intValue}");
|
||||
if (expireTimeProp != null)
|
||||
EditorGUILayout.LabelField($"过期时间: {expireTimeProp.floatValue}s");
|
||||
if (loadedPrefabsProp != null)
|
||||
EditorGUILayout.LabelField($"已加载预制体: {loadedPrefabsProp.intValue}");
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// 绘制预制体引用信息
|
||||
DrawPrefabRefs(poolInfo, poolIndex);
|
||||
|
||||
// 绘制对象详细信息
|
||||
DrawObjectDetails(poolInfo);
|
||||
}
|
||||
|
||||
private void DrawPrefabRefs(SerializedProperty poolInfo, int poolIndex)
|
||||
{
|
||||
var prefabRefsProp = poolInfo.FindPropertyRelative("prefabRefs");
|
||||
if (prefabRefsProp == null || prefabRefsProp.arraySize <= 0) return;
|
||||
|
||||
// 使用简单的Foldout,不指定宽度
|
||||
_prefabFoldouts[poolIndex] = EditorGUILayout.Foldout(_prefabFoldouts[poolIndex], "预制体引用信息:");
|
||||
|
||||
if (_prefabFoldouts[poolIndex])
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
for (int j = 0; j < prefabRefsProp.arraySize; j++)
|
||||
{
|
||||
DrawPrefabRefInfo(prefabRefsProp.GetArrayElementAtIndex(j));
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
private void DrawPrefabRefInfo(SerializedProperty prefabRef)
|
||||
{
|
||||
if (prefabRef == null) return;
|
||||
|
||||
var assetPathProp = prefabRef.FindPropertyRelative("assetPath");
|
||||
var refCountProp = prefabRef.FindPropertyRelative("refCount");
|
||||
var lastAccessTimeProp = prefabRef.FindPropertyRelative("lastAccessTime");
|
||||
var prefabObjProp = prefabRef.FindPropertyRelative("prefab");
|
||||
|
||||
EditorGUILayout.BeginHorizontal("box");
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
if (assetPathProp != null)
|
||||
EditorGUILayout.LabelField($"{System.IO.Path.GetFileName(assetPathProp.stringValue)}", EditorStyles.boldLabel);
|
||||
if (refCountProp != null)
|
||||
EditorGUILayout.LabelField($"引用计数: {refCountProp.intValue}", EditorStyles.miniLabel);
|
||||
if (lastAccessTimeProp != null)
|
||||
EditorGUILayout.LabelField($"最后访问: {(Time.time - lastAccessTimeProp.floatValue):F1}秒前", EditorStyles.miniLabel);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
if (prefabObjProp != null)
|
||||
EditorGUILayout.ObjectField(prefabObjProp.objectReferenceValue, typeof(GameObject), false, GUILayout.Width(100));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawObjectDetails(SerializedProperty poolInfo)
|
||||
{
|
||||
var objectsProp = poolInfo.FindPropertyRelative("objects");
|
||||
if (objectsProp == null || objectsProp.arraySize <= 0) return;
|
||||
|
||||
EditorGUILayout.LabelField("对象详情:", EditorStyles.boldLabel);
|
||||
|
||||
for (int j = 0; j < objectsProp.arraySize; j++)
|
||||
{
|
||||
DrawObjectInfo(objectsProp.GetArrayElementAtIndex(j));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawObjectInfo(SerializedProperty obj)
|
||||
{
|
||||
if (obj == null) return;
|
||||
|
||||
var objNameProp = obj.FindPropertyRelative("objectName");
|
||||
var objAssetPathProp = obj.FindPropertyRelative("assetPath");
|
||||
var isActiveProp = obj.FindPropertyRelative("isActive");
|
||||
var remainingTimeProp = obj.FindPropertyRelative("remainingTime");
|
||||
var expireProgressProp = obj.FindPropertyRelative("expireProgress");
|
||||
var gameObjectProp = obj.FindPropertyRelative("gameObject");
|
||||
|
||||
EditorGUILayout.BeginHorizontal("box");
|
||||
|
||||
// 状态颜色指示器
|
||||
bool isActive = isActiveProp?.boolValue ?? false;
|
||||
var statusColor = isActive ? Color.green : Color.yellow;
|
||||
var prevColor = GUI.color;
|
||||
GUI.color = statusColor;
|
||||
EditorGUILayout.LabelField("●", GUILayout.Width(15));
|
||||
GUI.color = prevColor;
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
|
||||
// 对象名称和路径
|
||||
string objName = objNameProp?.stringValue ?? "Unknown";
|
||||
string objAssetPath = objAssetPathProp?.stringValue ?? "";
|
||||
EditorGUILayout.LabelField($"{objName} ({System.IO.Path.GetFileName(objAssetPath)})", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField($"状态: {(isActive ? "活跃" : "空闲")}", EditorStyles.miniLabel);
|
||||
|
||||
// 过期进度条
|
||||
if (!isActive && remainingTimeProp != null && expireProgressProp != null)
|
||||
{
|
||||
float remainingTime = remainingTimeProp.floatValue;
|
||||
float expireProgress = expireProgressProp.floatValue;
|
||||
|
||||
if (remainingTime >= 0)
|
||||
{
|
||||
Rect expireRect = GUILayoutUtility.GetRect(100, 16, GUILayout.ExpandWidth(true), GUILayout.Height(16));
|
||||
EditorGUI.ProgressBar(expireRect, expireProgress, $"释放倒计时: {remainingTime:F1}s");
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// GameObject引用
|
||||
if (gameObjectProp != null)
|
||||
EditorGUILayout.ObjectField(gameObjectProp.objectReferenceValue, typeof(GameObject), true, GUILayout.Width(100));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override bool RequiresConstantRepaint()
|
||||
{
|
||||
// 只有在选中对象池时才需要持续重绘
|
||||
var pool = target as GameObjectPool;
|
||||
return pool != null && pool.showDetailedInfo && Selection.activeGameObject == pool.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df436879f8854a95b5a92e8b77772189
|
||||
timeCreated: 1773109368
|
||||
606
Runtime/ABase/GameObjectPool/GameObjectPoolService.cs
Normal file
606
Runtime/ABase/GameObjectPool/GameObjectPoolService.cs
Normal file
@ -0,0 +1,606 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
public sealed class GameObjectPool : MonoServiceBehaviour<GameObjectPool>
|
||||
{
|
||||
[Header("检查间隔")]
|
||||
public float checkInterval = 10f;
|
||||
|
||||
[Header("配置路径")]
|
||||
public string poolConfigPath = "Assets/Bundles/Configs/PoolConfig";
|
||||
|
||||
[Header("Inspector显示设置")]
|
||||
public bool showDetailedInfo = true;
|
||||
|
||||
[SerializeField]
|
||||
internal Transform poolContainer;
|
||||
|
||||
private const PoolResourceLoaderType DefaultDirectLoadResourceLoaderType = PoolResourceLoaderType.AssetBundle;
|
||||
|
||||
private readonly Dictionary<string, RuntimePrefabPool> _poolsByKey = new Dictionary<string, RuntimePrefabPool>(StringComparer.Ordinal);
|
||||
private readonly Dictionary<string, PoolConfig> _resolvedConfigCache = new Dictionary<string, PoolConfig>(StringComparer.Ordinal);
|
||||
private readonly Dictionary<GameObject, RuntimePrefabPool> _ownersByObject = new Dictionary<GameObject, RuntimePrefabPool>();
|
||||
private readonly Dictionary<PoolResourceLoaderType, IResourceLoader> _resourceLoaders = new Dictionary<PoolResourceLoaderType, IResourceLoader>();
|
||||
private readonly List<PoolConfig> _configs = new List<PoolConfig>();
|
||||
private readonly List<GameObjectPoolSnapshot> _debugSnapshots = new List<GameObjectPoolSnapshot>();
|
||||
|
||||
private CancellationTokenSource _shutdownTokenSource;
|
||||
private UniTask _initializeTask;
|
||||
private bool _initializationCompleted;
|
||||
private Exception _initializationException;
|
||||
private float _lastCleanupTime;
|
||||
|
||||
public bool IsReady => _initializationCompleted && _initializationException == null;
|
||||
|
||||
protected override void OnServiceInitialize()
|
||||
{
|
||||
_shutdownTokenSource = new CancellationTokenSource();
|
||||
EnsureDefaultResourceLoaders();
|
||||
EnsurePoolContainer();
|
||||
_initializeTask = InitializeAsync(_shutdownTokenSource.Token);
|
||||
}
|
||||
|
||||
protected override void OnServiceDestroy()
|
||||
{
|
||||
_shutdownTokenSource?.Cancel();
|
||||
ClearAllPools();
|
||||
|
||||
if (poolContainer != null)
|
||||
{
|
||||
Destroy(poolContainer.gameObject);
|
||||
poolContainer = null;
|
||||
}
|
||||
|
||||
_shutdownTokenSource?.Dispose();
|
||||
_shutdownTokenSource = null;
|
||||
}
|
||||
|
||||
private async UniTask InitializeAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
try
|
||||
{
|
||||
await UniTask.WaitUntil(() => YooAsset.YooAssets.Initialized, cancellationToken: cancellationToken);
|
||||
LoadConfigs();
|
||||
_lastCleanupTime = Time.time;
|
||||
_initializationCompleted = true;
|
||||
await PrewarmConfiguredPoolsAsync(cancellationToken);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_initializationException = exception;
|
||||
_initializationCompleted = true;
|
||||
Log.Error($"GameObjectPool initialization failed: {exception}");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsReady)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time - _lastCleanupTime < checkInterval)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PerformCleanup();
|
||||
_lastCleanupTime = Time.time;
|
||||
}
|
||||
|
||||
public void SetResourceLoader(IResourceLoader resourceLoader)
|
||||
{
|
||||
SetResourceLoader(PoolResourceLoaderType.AssetBundle, resourceLoader);
|
||||
}
|
||||
|
||||
public void SetResourceLoader(PoolResourceLoaderType loaderType, IResourceLoader resourceLoader)
|
||||
{
|
||||
if (resourceLoader == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(resourceLoader));
|
||||
}
|
||||
|
||||
_resourceLoaders[loaderType] = resourceLoader;
|
||||
}
|
||||
|
||||
public GameObject GetGameObject(string assetPath, Transform parent = null)
|
||||
{
|
||||
EnsureReadyForSyncUse();
|
||||
return GetGameObjectInternal(PoolConfig.NormalizeAssetPath(assetPath), null, parent);
|
||||
}
|
||||
|
||||
public GameObject GetGameObjectByGroup(string group, string assetPath, Transform parent = null)
|
||||
{
|
||||
EnsureReadyForSyncUse();
|
||||
return GetGameObjectInternal(PoolConfig.NormalizeAssetPath(assetPath), group, parent);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> GetGameObjectAsync(
|
||||
string assetPath,
|
||||
Transform parent = null,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
await EnsureInitializedAsync(cancellationToken);
|
||||
return await GetGameObjectInternalAsync(PoolConfig.NormalizeAssetPath(assetPath), null, parent, cancellationToken);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> GetGameObjectAsyncByGroup(
|
||||
string group,
|
||||
string assetPath,
|
||||
Transform parent = null,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
await EnsureInitializedAsync(cancellationToken);
|
||||
return await GetGameObjectInternalAsync(PoolConfig.NormalizeAssetPath(assetPath), group, parent, cancellationToken);
|
||||
}
|
||||
|
||||
public void Release(GameObject gameObject)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_ownersByObject.TryGetValue(gameObject, out RuntimePrefabPool pool))
|
||||
{
|
||||
pool.Release(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning($"Trying to release untracked GameObject '{gameObject.name}'. Destroying it.");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void Preload(string assetPath, int count = 1)
|
||||
{
|
||||
EnsureReadyForSyncUse();
|
||||
PreloadInternal(PoolConfig.NormalizeAssetPath(assetPath), null, count);
|
||||
}
|
||||
|
||||
public void PreloadByGroup(string group, string assetPath, int count = 1)
|
||||
{
|
||||
EnsureReadyForSyncUse();
|
||||
PreloadInternal(PoolConfig.NormalizeAssetPath(assetPath), group, count);
|
||||
}
|
||||
|
||||
public async UniTask PreloadAsync(string assetPath, int count = 1, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await EnsureInitializedAsync(cancellationToken);
|
||||
await PreloadInternalAsync(PoolConfig.NormalizeAssetPath(assetPath), null, count, cancellationToken);
|
||||
}
|
||||
|
||||
public async UniTask PreloadAsyncByGroup(
|
||||
string group,
|
||||
string assetPath,
|
||||
int count = 1,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
await EnsureInitializedAsync(cancellationToken);
|
||||
await PreloadInternalAsync(PoolConfig.NormalizeAssetPath(assetPath), group, count, cancellationToken);
|
||||
}
|
||||
|
||||
public void ForceCleanup()
|
||||
{
|
||||
if (!IsReady)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PerformCleanup();
|
||||
_lastCleanupTime = Time.time;
|
||||
}
|
||||
|
||||
public void ClearAllPools()
|
||||
{
|
||||
foreach (RuntimePrefabPool pool in _poolsByKey.Values)
|
||||
{
|
||||
pool.Shutdown();
|
||||
MemoryPool.Release(pool);
|
||||
}
|
||||
|
||||
_poolsByKey.Clear();
|
||||
_ownersByObject.Clear();
|
||||
_resolvedConfigCache.Clear();
|
||||
ReleaseDebugSnapshots();
|
||||
}
|
||||
|
||||
public List<GameObjectPoolSnapshot> GetDebugSnapshots()
|
||||
{
|
||||
ReleaseDebugSnapshots();
|
||||
|
||||
foreach (RuntimePrefabPool pool in _poolsByKey.Values)
|
||||
{
|
||||
_debugSnapshots.Add(pool.CreateSnapshot());
|
||||
}
|
||||
|
||||
_debugSnapshots.Sort((left, right) =>
|
||||
{
|
||||
if (left == null && right == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (left == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (right == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int groupCompare = string.Compare(left.group, right.group, StringComparison.Ordinal);
|
||||
if (groupCompare != 0)
|
||||
{
|
||||
return groupCompare;
|
||||
}
|
||||
|
||||
return string.Compare(left.assetPath, right.assetPath, StringComparison.Ordinal);
|
||||
});
|
||||
|
||||
return _debugSnapshots;
|
||||
}
|
||||
|
||||
internal void RegisterOwnedObject(GameObject gameObject, RuntimePrefabPool pool)
|
||||
{
|
||||
if (gameObject == null || pool == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ownersByObject[gameObject] = pool;
|
||||
}
|
||||
|
||||
internal void UnregisterOwnedObject(GameObject gameObject)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ownersByObject.Remove(gameObject);
|
||||
}
|
||||
|
||||
private GameObject GetGameObjectInternal(string assetPath, string group, Transform parent)
|
||||
{
|
||||
PoolConfig config = ResolveConfig(assetPath, group);
|
||||
if (config == null)
|
||||
{
|
||||
return LoadUnpooled(assetPath, group, parent);
|
||||
}
|
||||
|
||||
RuntimePrefabPool pool = GetOrCreatePool(config, assetPath);
|
||||
return pool.Acquire(parent);
|
||||
}
|
||||
|
||||
private async UniTask<GameObject> GetGameObjectInternalAsync(
|
||||
string assetPath,
|
||||
string group,
|
||||
Transform parent,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
PoolConfig config = ResolveConfig(assetPath, group);
|
||||
if (config == null)
|
||||
{
|
||||
return await LoadUnpooledAsync(assetPath, group, parent, cancellationToken);
|
||||
}
|
||||
|
||||
RuntimePrefabPool pool = GetOrCreatePool(config, assetPath);
|
||||
return await pool.AcquireAsync(parent, cancellationToken);
|
||||
}
|
||||
|
||||
private void PreloadInternal(string assetPath, string group, int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PoolConfig config = ResolveConfig(assetPath, group);
|
||||
if (config == null)
|
||||
{
|
||||
Log.Warning($"Asset '{assetPath}' has no matching pool config. Preload skipped.");
|
||||
return;
|
||||
}
|
||||
|
||||
RuntimePrefabPool pool = GetOrCreatePool(config, assetPath);
|
||||
pool.Warmup(count);
|
||||
}
|
||||
|
||||
private async UniTask PreloadInternalAsync(
|
||||
string assetPath,
|
||||
string group,
|
||||
int count,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PoolConfig config = ResolveConfig(assetPath, group);
|
||||
if (config == null)
|
||||
{
|
||||
Log.Warning($"Asset '{assetPath}' has no matching pool config. Preload skipped.");
|
||||
return;
|
||||
}
|
||||
|
||||
RuntimePrefabPool pool = GetOrCreatePool(config, assetPath);
|
||||
await pool.WarmupAsync(count, cancellationToken);
|
||||
}
|
||||
|
||||
private RuntimePrefabPool GetOrCreatePool(PoolConfig config, string assetPath)
|
||||
{
|
||||
EnsurePoolContainer();
|
||||
|
||||
string poolKey = config.BuildResolvedPoolKey(assetPath);
|
||||
if (_poolsByKey.TryGetValue(poolKey, out RuntimePrefabPool existingPool))
|
||||
{
|
||||
return existingPool;
|
||||
}
|
||||
|
||||
var pool = MemoryPool.Acquire<RuntimePrefabPool>();
|
||||
pool.Initialize(
|
||||
config,
|
||||
assetPath,
|
||||
GetResourceLoader(config.resourceLoaderType),
|
||||
this,
|
||||
_shutdownTokenSource != null ? _shutdownTokenSource.Token : default);
|
||||
|
||||
_poolsByKey.Add(poolKey, pool);
|
||||
return pool;
|
||||
}
|
||||
|
||||
private void PerformCleanup()
|
||||
{
|
||||
float now = Time.time;
|
||||
foreach (RuntimePrefabPool pool in _poolsByKey.Values)
|
||||
{
|
||||
pool.TrimExpiredInstances(now);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureDefaultResourceLoaders()
|
||||
{
|
||||
if (!_resourceLoaders.ContainsKey(PoolResourceLoaderType.AssetBundle))
|
||||
{
|
||||
_resourceLoaders[PoolResourceLoaderType.AssetBundle] = new AlicizaResourceLoader();
|
||||
}
|
||||
|
||||
if (!_resourceLoaders.ContainsKey(PoolResourceLoaderType.Resources))
|
||||
{
|
||||
_resourceLoaders[PoolResourceLoaderType.Resources] = new UnityResourcesLoader();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsurePoolContainer()
|
||||
{
|
||||
if (poolContainer != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var container = new GameObject("GameObjectPoolContainer");
|
||||
poolContainer = container.transform;
|
||||
poolContainer.SetParent(transform, false);
|
||||
}
|
||||
|
||||
private void LoadConfigs()
|
||||
{
|
||||
_configs.Clear();
|
||||
_resolvedConfigCache.Clear();
|
||||
|
||||
PoolConfigScriptableObject configAsset =
|
||||
ModuleSystem.GetModule<IResourceModule>().LoadAsset<PoolConfigScriptableObject>(poolConfigPath);
|
||||
|
||||
if (configAsset == null || configAsset.configs == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < configAsset.configs.Count; i++)
|
||||
{
|
||||
PoolConfig config = configAsset.configs[i];
|
||||
if (config == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
config.Normalize();
|
||||
if (string.IsNullOrWhiteSpace(config.assetPath))
|
||||
{
|
||||
Log.Warning($"PoolConfig at index {i} has an empty asset path and was ignored.");
|
||||
continue;
|
||||
}
|
||||
|
||||
_configs.Add(config);
|
||||
}
|
||||
|
||||
_configs.Sort(PoolConfig.CompareByPriority);
|
||||
LogConfigWarnings();
|
||||
}
|
||||
|
||||
private async UniTask PrewarmConfiguredPoolsAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
for (int i = 0; i < _configs.Count; i++)
|
||||
{
|
||||
PoolConfig config = _configs[i];
|
||||
if (!config.preloadOnInitialize || config.prewarmCount <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (config.matchMode != PoolMatchMode.Exact)
|
||||
{
|
||||
Log.Warning(
|
||||
$"PoolConfig '{config.assetPath}' uses Prefix mode and preloadOnInitialize. Prefix rules cannot infer a concrete asset to prewarm.");
|
||||
continue;
|
||||
}
|
||||
|
||||
RuntimePrefabPool pool = GetOrCreatePool(config, config.assetPath);
|
||||
await pool.WarmupAsync(config.prewarmCount, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
private PoolConfig ResolveConfig(string assetPath, string group)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(assetPath))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string cacheKey = $"{group ?? string.Empty}|{assetPath}";
|
||||
if (_resolvedConfigCache.TryGetValue(cacheKey, out PoolConfig cachedConfig))
|
||||
{
|
||||
return cachedConfig;
|
||||
}
|
||||
|
||||
PoolConfig matchedConfig = null;
|
||||
for (int i = 0; i < _configs.Count; i++)
|
||||
{
|
||||
PoolConfig candidate = _configs[i];
|
||||
if (!candidate.Matches(assetPath, group))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (matchedConfig == null)
|
||||
{
|
||||
matchedConfig = candidate;
|
||||
continue;
|
||||
}
|
||||
|
||||
bool samePriority =
|
||||
matchedConfig.matchMode == candidate.matchMode &&
|
||||
matchedConfig.assetPath.Length == candidate.assetPath.Length;
|
||||
|
||||
if (samePriority)
|
||||
{
|
||||
Log.Warning(
|
||||
$"Asset '{assetPath}' matched multiple pool configs with the same priority. Using '{matchedConfig.group}:{matchedConfig.assetPath}'.");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
_resolvedConfigCache[cacheKey] = matchedConfig;
|
||||
return matchedConfig;
|
||||
}
|
||||
|
||||
private GameObject LoadUnpooled(string assetPath, string group, Transform parent)
|
||||
{
|
||||
IResourceLoader loader = GetDirectLoadResourceLoader(group);
|
||||
return loader.LoadGameObject(assetPath, parent);
|
||||
}
|
||||
|
||||
private async UniTask<GameObject> LoadUnpooledAsync(
|
||||
string assetPath,
|
||||
string group,
|
||||
Transform parent,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
IResourceLoader loader = GetDirectLoadResourceLoader(group);
|
||||
return await loader.LoadGameObjectAsync(assetPath, parent, cancellationToken);
|
||||
}
|
||||
|
||||
private IResourceLoader GetDirectLoadResourceLoader(string group)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(group))
|
||||
{
|
||||
for (int i = 0; i < _configs.Count; i++)
|
||||
{
|
||||
PoolConfig config = _configs[i];
|
||||
if (string.Equals(config.group, group, StringComparison.Ordinal))
|
||||
{
|
||||
return GetResourceLoader(config.resourceLoaderType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GetResourceLoader(DefaultDirectLoadResourceLoaderType);
|
||||
}
|
||||
|
||||
private IResourceLoader GetResourceLoader(PoolResourceLoaderType loaderType)
|
||||
{
|
||||
if (_resourceLoaders.TryGetValue(loaderType, out IResourceLoader loader) && loader != null)
|
||||
{
|
||||
return loader;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Resource loader not registered: {loaderType}");
|
||||
}
|
||||
|
||||
private void EnsureReadyForSyncUse()
|
||||
{
|
||||
if (!_initializationCompleted)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"GameObjectPool is still initializing. Use the async APIs or wait until initialization completes.");
|
||||
}
|
||||
|
||||
if (_initializationException != null)
|
||||
{
|
||||
throw new InvalidOperationException("GameObjectPool initialization failed.", _initializationException);
|
||||
}
|
||||
}
|
||||
|
||||
private async UniTask EnsureInitializedAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await _initializeTask.AttachExternalCancellation(cancellationToken);
|
||||
|
||||
if (_initializationException != null)
|
||||
{
|
||||
throw new InvalidOperationException("GameObjectPool initialization failed.", _initializationException);
|
||||
}
|
||||
}
|
||||
|
||||
private void LogConfigWarnings()
|
||||
{
|
||||
for (int i = 0; i < _configs.Count; i++)
|
||||
{
|
||||
PoolConfig left = _configs[i];
|
||||
for (int j = i + 1; j < _configs.Count; j++)
|
||||
{
|
||||
PoolConfig right = _configs[j];
|
||||
if (!string.Equals(left.group, right.group, StringComparison.Ordinal))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (left.matchMode != right.matchMode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!string.Equals(left.assetPath, right.assetPath, StringComparison.Ordinal))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Log.Warning($"Duplicate pool config detected: '{left.group}:{left.assetPath}'.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseDebugSnapshots()
|
||||
{
|
||||
for (int i = 0; i < _debugSnapshots.Count; i++)
|
||||
{
|
||||
MemoryPool.Release(_debugSnapshots[i]);
|
||||
}
|
||||
|
||||
_debugSnapshots.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/GameObjectPool/GameObjectPoolService.cs.meta
Normal file
11
Runtime/ABase/GameObjectPool/GameObjectPoolService.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17b192955f7691b4e8283328c926ab1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
106
Runtime/ABase/GameObjectPool/IResourceLoader.cs
Normal file
106
Runtime/ABase/GameObjectPool/IResourceLoader.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System.Threading;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
public interface IResourceLoader
|
||||
{
|
||||
GameObject LoadPrefab(string location);
|
||||
UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default);
|
||||
GameObject LoadGameObject(string location, Transform parent = null);
|
||||
UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default);
|
||||
void UnloadAsset(GameObject gameObject);
|
||||
}
|
||||
|
||||
public class UnityResourcesLoader : IResourceLoader
|
||||
{
|
||||
public GameObject LoadPrefab(string location)
|
||||
{
|
||||
return Resources.Load<GameObject>(location);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return await Resources.LoadAsync<GameObject>(location).ToUniTask(cancellationToken: cancellationToken) as GameObject;
|
||||
}
|
||||
|
||||
public GameObject LoadGameObject(string location, Transform parent = null)
|
||||
{
|
||||
var prefab = Resources.Load<GameObject>(location);
|
||||
if (prefab == null) return null;
|
||||
|
||||
var instance = GameObject.Instantiate(prefab);
|
||||
if (instance != null && parent != null)
|
||||
{
|
||||
instance.transform.SetParent(parent);
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
var prefab = await Resources.LoadAsync<GameObject>(location).ToUniTask(cancellationToken: cancellationToken) as GameObject;
|
||||
if (prefab == null) return null;
|
||||
|
||||
var instance = GameObject.Instantiate(prefab);
|
||||
if (instance != null && parent != null)
|
||||
{
|
||||
instance.transform.SetParent(parent);
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public void UnloadAsset(GameObject gameObject)
|
||||
{
|
||||
Resources.UnloadAsset(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public class AlicizaResourceLoader : IResourceLoader
|
||||
{
|
||||
private IResourceModule _resourceModule;
|
||||
|
||||
IResourceModule ResourceModule
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_resourceModule == null)
|
||||
{
|
||||
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
|
||||
}
|
||||
|
||||
return _resourceModule;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public GameObject LoadPrefab(string location)
|
||||
{
|
||||
return ResourceModule.LoadAsset<GameObject>(location);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return await ResourceModule.LoadAssetAsync<GameObject>(location, cancellationToken);
|
||||
}
|
||||
|
||||
public GameObject LoadGameObject(string location, Transform parent = null)
|
||||
{
|
||||
return ResourceModule.LoadGameObject(location, parent);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return await ResourceModule.LoadGameObjectAsync(location, parent, cancellationToken);
|
||||
}
|
||||
|
||||
public void UnloadAsset(GameObject gameObject)
|
||||
{
|
||||
ResourceModule.UnloadAsset(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Runtime/ABase/GameObjectPool/IResourceLoader.cs.meta
Normal file
3
Runtime/ABase/GameObjectPool/IResourceLoader.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b48a0c8ea0e494f91746c5c40670feb
|
||||
timeCreated: 1774439792
|
||||
@ -1,12 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
[CreateAssetMenu(fileName = "PoolConfig", menuName = "GameplaySystem/PoolConfig", order = 10)]
|
||||
public class PoolConfigScriptableObject : ScriptableObject
|
||||
{
|
||||
public List<PoolConfig> configs;
|
||||
}
|
||||
|
||||
}
|
||||
583
Runtime/ABase/GameObjectPool/RuntimePoolModels.cs
Normal file
583
Runtime/ABase/GameObjectPool/RuntimePoolModels.cs
Normal file
@ -0,0 +1,583 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class GameObjectPoolInstanceSnapshot : IMemory
|
||||
{
|
||||
public string instanceName;
|
||||
public bool isActive;
|
||||
public float idleDuration;
|
||||
public GameObject gameObject;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
instanceName = null;
|
||||
isActive = false;
|
||||
idleDuration = 0f;
|
||||
gameObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class GameObjectPoolSnapshot : IMemory
|
||||
{
|
||||
public string group;
|
||||
public string assetPath;
|
||||
public PoolMatchMode matchMode;
|
||||
public PoolResourceLoaderType loaderType;
|
||||
public int capacity;
|
||||
public int totalCount;
|
||||
public int activeCount;
|
||||
public int inactiveCount;
|
||||
public float instanceIdleTimeout;
|
||||
public float prefabUnloadDelay;
|
||||
public bool prefabLoaded;
|
||||
public float prefabIdleDuration;
|
||||
public List<GameObjectPoolInstanceSnapshot> instances = new List<GameObjectPoolInstanceSnapshot>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
group = null;
|
||||
assetPath = null;
|
||||
matchMode = default;
|
||||
loaderType = default;
|
||||
capacity = 0;
|
||||
totalCount = 0;
|
||||
activeCount = 0;
|
||||
inactiveCount = 0;
|
||||
instanceIdleTimeout = 0f;
|
||||
prefabUnloadDelay = 0f;
|
||||
prefabLoaded = false;
|
||||
prefabIdleDuration = 0f;
|
||||
|
||||
for (int i = 0; i < instances.Count; i++)
|
||||
{
|
||||
MemoryPool.Release(instances[i]);
|
||||
}
|
||||
|
||||
instances.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class PooledGameObjectMarker : MonoBehaviour
|
||||
{
|
||||
private RuntimePrefabPool _owner;
|
||||
private RuntimePooledInstance _instance;
|
||||
|
||||
internal void Bind(RuntimePrefabPool owner, RuntimePooledInstance instance)
|
||||
{
|
||||
_owner = owner;
|
||||
_instance = instance;
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
_owner = null;
|
||||
_instance = null;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_owner != null && _instance != null)
|
||||
{
|
||||
_owner.NotifyInstanceDestroyed(_instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RuntimePooledInstance : IMemory
|
||||
{
|
||||
public GameObject GameObject { get; private set; }
|
||||
public PooledGameObjectMarker Marker { get; private set; }
|
||||
public LinkedListNode<RuntimePooledInstance> InactiveNode { get; set; }
|
||||
public bool IsActive { get; set; }
|
||||
public float LastReleaseTime { get; set; }
|
||||
|
||||
public void Initialize(GameObject gameObject, PooledGameObjectMarker marker)
|
||||
{
|
||||
GameObject = gameObject;
|
||||
Marker = marker;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
GameObject = null;
|
||||
Marker = null;
|
||||
InactiveNode = null;
|
||||
IsActive = false;
|
||||
LastReleaseTime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RuntimePrefabPool : IMemory
|
||||
{
|
||||
private PoolConfig _config;
|
||||
private string _assetPath;
|
||||
private IResourceLoader _loader;
|
||||
private GameObjectPool _service;
|
||||
private CancellationToken _shutdownToken;
|
||||
private Dictionary<GameObject, RuntimePooledInstance> _instancesByObject;
|
||||
private LinkedList<RuntimePooledInstance> _inactiveInstances;
|
||||
private Transform _root;
|
||||
|
||||
private GameObject _prefab;
|
||||
private UniTaskCompletionSource<GameObject> _prefabLoadSource;
|
||||
private int _activeCount;
|
||||
private float _lastPrefabTouchTime;
|
||||
|
||||
public RuntimePrefabPool()
|
||||
{
|
||||
_instancesByObject = new Dictionary<GameObject, RuntimePooledInstance>();
|
||||
_inactiveInstances = new LinkedList<RuntimePooledInstance>();
|
||||
}
|
||||
|
||||
public void Initialize(
|
||||
PoolConfig config,
|
||||
string assetPath,
|
||||
IResourceLoader loader,
|
||||
GameObjectPool service,
|
||||
CancellationToken shutdownToken)
|
||||
{
|
||||
_config = config ?? throw new ArgumentNullException(nameof(config));
|
||||
_assetPath = assetPath ?? throw new ArgumentNullException(nameof(assetPath));
|
||||
_loader = loader ?? throw new ArgumentNullException(nameof(loader));
|
||||
_service = service ?? throw new ArgumentNullException(nameof(service));
|
||||
_shutdownToken = shutdownToken;
|
||||
_lastPrefabTouchTime = Time.time;
|
||||
|
||||
_instancesByObject.Clear();
|
||||
_inactiveInstances.Clear();
|
||||
_prefab = null;
|
||||
_prefabLoadSource = null;
|
||||
_activeCount = 0;
|
||||
|
||||
GameObject rootObject = new GameObject($"Pool_{SanitizeName(config.group)}_{SanitizeName(assetPath)}");
|
||||
_root = rootObject.transform;
|
||||
_root.SetParent(service.poolContainer, false);
|
||||
rootObject.SetActive(false);
|
||||
}
|
||||
|
||||
public string AssetPath => _assetPath;
|
||||
public PoolConfig Config => _config;
|
||||
public int TotalCount => _instancesByObject.Count;
|
||||
public int ActiveCount => _activeCount;
|
||||
public int InactiveCount => _inactiveInstances.Count;
|
||||
public bool IsPrefabLoaded => _prefab != null;
|
||||
public float PrefabIdleDuration => _prefab == null ? 0f : Mathf.Max(0f, Time.time - _lastPrefabTouchTime);
|
||||
|
||||
public GameObject Acquire(Transform parent)
|
||||
{
|
||||
EnsurePrefabLoaded();
|
||||
return AcquirePrepared(parent);
|
||||
}
|
||||
|
||||
public async UniTask<GameObject> AcquireAsync(Transform parent, CancellationToken cancellationToken)
|
||||
{
|
||||
await EnsurePrefabLoadedAsync(cancellationToken);
|
||||
return AcquirePrepared(parent);
|
||||
}
|
||||
|
||||
public void Warmup(int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnsurePrefabLoaded();
|
||||
WarmupPrepared(count);
|
||||
}
|
||||
|
||||
public async UniTask WarmupAsync(int count, CancellationToken cancellationToken)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await EnsurePrefabLoadedAsync(cancellationToken);
|
||||
WarmupPrepared(count);
|
||||
}
|
||||
|
||||
public bool Release(GameObject gameObject)
|
||||
{
|
||||
if (gameObject == null || !_instancesByObject.TryGetValue(gameObject, out RuntimePooledInstance instance))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!instance.IsActive)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
instance.IsActive = false;
|
||||
instance.LastReleaseTime = Time.time;
|
||||
_activeCount = Mathf.Max(0, _activeCount - 1);
|
||||
|
||||
Transform transform = gameObject.transform;
|
||||
transform.SetParent(_root, false);
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
transform.localScale = Vector3.one;
|
||||
gameObject.SetActive(false);
|
||||
|
||||
instance.InactiveNode = _inactiveInstances.AddLast(instance);
|
||||
TouchPrefab();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void NotifyInstanceDestroyed(RuntimePooledInstance instance)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveInstance(instance);
|
||||
MemoryPool.Release(instance);
|
||||
}
|
||||
|
||||
public void TrimExpiredInstances(float now)
|
||||
{
|
||||
if (_config.instanceIdleTimeout > 0f)
|
||||
{
|
||||
while (_inactiveInstances.First != null)
|
||||
{
|
||||
RuntimePooledInstance candidate = _inactiveInstances.First.Value;
|
||||
if (now - candidate.LastReleaseTime < _config.instanceIdleTimeout)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
DestroyInstance(candidate);
|
||||
}
|
||||
}
|
||||
|
||||
if (_prefab != null &&
|
||||
_instancesByObject.Count == 0 &&
|
||||
_config.prefabUnloadDelay > 0f &&
|
||||
now - _lastPrefabTouchTime >= _config.prefabUnloadDelay)
|
||||
{
|
||||
_loader.UnloadAsset(_prefab);
|
||||
_prefab = null;
|
||||
}
|
||||
}
|
||||
|
||||
public GameObjectPoolSnapshot CreateSnapshot()
|
||||
{
|
||||
var snapshot = MemoryPool.Acquire<GameObjectPoolSnapshot>();
|
||||
snapshot.group = _config.group;
|
||||
snapshot.assetPath = _assetPath;
|
||||
snapshot.matchMode = _config.matchMode;
|
||||
snapshot.loaderType = _config.resourceLoaderType;
|
||||
snapshot.capacity = _config.capacity;
|
||||
snapshot.totalCount = _instancesByObject.Count;
|
||||
snapshot.activeCount = _activeCount;
|
||||
snapshot.inactiveCount = _inactiveInstances.Count;
|
||||
snapshot.instanceIdleTimeout = _config.instanceIdleTimeout;
|
||||
snapshot.prefabUnloadDelay = _config.prefabUnloadDelay;
|
||||
snapshot.prefabLoaded = _prefab != null;
|
||||
snapshot.prefabIdleDuration = PrefabIdleDuration;
|
||||
|
||||
foreach (RuntimePooledInstance instance in _instancesByObject.Values)
|
||||
{
|
||||
var instanceSnapshot = MemoryPool.Acquire<GameObjectPoolInstanceSnapshot>();
|
||||
instanceSnapshot.instanceName = instance.GameObject != null ? instance.GameObject.name : "<destroyed>";
|
||||
instanceSnapshot.isActive = instance.IsActive;
|
||||
instanceSnapshot.idleDuration = instance.IsActive ? 0f : Mathf.Max(0f, Time.time - instance.LastReleaseTime);
|
||||
instanceSnapshot.gameObject = instance.GameObject;
|
||||
snapshot.instances.Add(instanceSnapshot);
|
||||
}
|
||||
|
||||
snapshot.instances.Sort((left, right) =>
|
||||
{
|
||||
if (left == null && right == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (left == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (right == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (left.isActive != right.isActive)
|
||||
{
|
||||
return left.isActive ? -1 : 1;
|
||||
}
|
||||
|
||||
return string.Compare(left.instanceName, right.instanceName, StringComparison.Ordinal);
|
||||
});
|
||||
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
var instances = new List<RuntimePooledInstance>(_instancesByObject.Values);
|
||||
foreach (RuntimePooledInstance instance in instances)
|
||||
{
|
||||
DestroyInstance(instance);
|
||||
}
|
||||
|
||||
_inactiveInstances.Clear();
|
||||
_instancesByObject.Clear();
|
||||
_activeCount = 0;
|
||||
|
||||
if (_prefab != null)
|
||||
{
|
||||
_loader.UnloadAsset(_prefab);
|
||||
_prefab = null;
|
||||
}
|
||||
|
||||
if (_root != null)
|
||||
{
|
||||
GameObject.Destroy(_root.gameObject);
|
||||
}
|
||||
|
||||
_root = null;
|
||||
}
|
||||
|
||||
private void EnsurePrefabLoaded()
|
||||
{
|
||||
if (_prefab != null)
|
||||
{
|
||||
TouchPrefab();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_prefabLoadSource != null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Pool asset '{_assetPath}' is being loaded asynchronously. Use the async acquire API.");
|
||||
}
|
||||
|
||||
_prefab = _loader.LoadPrefab(_assetPath);
|
||||
if (_prefab == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to load pooled prefab '{_assetPath}'.");
|
||||
}
|
||||
|
||||
TouchPrefab();
|
||||
}
|
||||
|
||||
private async UniTask EnsurePrefabLoadedAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
if (_prefab != null)
|
||||
{
|
||||
TouchPrefab();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_prefabLoadSource != null)
|
||||
{
|
||||
await _prefabLoadSource.Task.AttachExternalCancellation(cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
_prefabLoadSource = new UniTaskCompletionSource<GameObject>();
|
||||
|
||||
try
|
||||
{
|
||||
GameObject prefab = await _loader.LoadPrefabAsync(_assetPath, _shutdownToken);
|
||||
if (prefab == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to load pooled prefab '{_assetPath}'.");
|
||||
}
|
||||
|
||||
_prefab = prefab;
|
||||
TouchPrefab();
|
||||
_prefabLoadSource.TrySetResult(prefab);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_prefabLoadSource.TrySetException(exception);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_prefabLoadSource = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void WarmupPrepared(int requestedCount)
|
||||
{
|
||||
int targetCount = Mathf.Clamp(requestedCount, 0, _config.capacity);
|
||||
if (targetCount <= _instancesByObject.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int toCreate = targetCount - _instancesByObject.Count;
|
||||
for (int i = 0; i < toCreate; i++)
|
||||
{
|
||||
RuntimePooledInstance instance = CreateInstance();
|
||||
ParkInactive(instance);
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject AcquirePrepared(Transform parent)
|
||||
{
|
||||
RuntimePooledInstance instance = null;
|
||||
|
||||
if (_inactiveInstances.Last != null)
|
||||
{
|
||||
instance = _inactiveInstances.Last.Value;
|
||||
RemoveInactiveNode(instance);
|
||||
}
|
||||
else if (_instancesByObject.Count < _config.capacity)
|
||||
{
|
||||
instance = CreateInstance();
|
||||
}
|
||||
|
||||
if (instance == null)
|
||||
{
|
||||
Log.Warning($"Pool exhausted for '{_assetPath}'. Capacity: {_config.capacity}");
|
||||
return null;
|
||||
}
|
||||
|
||||
instance.IsActive = true;
|
||||
_activeCount++;
|
||||
TouchPrefab();
|
||||
|
||||
GameObject gameObject = instance.GameObject;
|
||||
if (parent != null)
|
||||
{
|
||||
gameObject.transform.SetParent(parent);
|
||||
}
|
||||
|
||||
gameObject.SetActive(true);
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
private RuntimePooledInstance CreateInstance()
|
||||
{
|
||||
GameObject gameObject = GameObject.Instantiate(_prefab);
|
||||
gameObject.SetActive(false);
|
||||
gameObject.transform.SetParent(_root, false);
|
||||
|
||||
PooledGameObjectMarker marker = gameObject.GetComponent<PooledGameObjectMarker>();
|
||||
if (marker == null)
|
||||
{
|
||||
marker = gameObject.AddComponent<PooledGameObjectMarker>();
|
||||
}
|
||||
|
||||
var instance = MemoryPool.Acquire<RuntimePooledInstance>();
|
||||
instance.Initialize(gameObject, marker);
|
||||
marker.Bind(this, instance);
|
||||
_instancesByObject.Add(gameObject, instance);
|
||||
_service.RegisterOwnedObject(gameObject, this);
|
||||
TouchPrefab();
|
||||
return instance;
|
||||
}
|
||||
|
||||
private void ParkInactive(RuntimePooledInstance instance)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
instance.IsActive = false;
|
||||
instance.LastReleaseTime = Time.time;
|
||||
|
||||
Transform transform = instance.GameObject.transform;
|
||||
transform.SetParent(_root, false);
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
transform.localScale = Vector3.one;
|
||||
instance.GameObject.SetActive(false);
|
||||
instance.InactiveNode = _inactiveInstances.AddLast(instance);
|
||||
}
|
||||
|
||||
private void DestroyInstance(RuntimePooledInstance instance)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveInstance(instance);
|
||||
|
||||
if (instance.GameObject != null)
|
||||
{
|
||||
instance.Marker?.Detach();
|
||||
GameObject.Destroy(instance.GameObject);
|
||||
}
|
||||
|
||||
MemoryPool.Release(instance);
|
||||
}
|
||||
|
||||
private void RemoveInstance(RuntimePooledInstance instance)
|
||||
{
|
||||
GameObject gameObject = instance?.GameObject;
|
||||
if (gameObject == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveInactiveNode(instance);
|
||||
|
||||
if (instance.IsActive)
|
||||
{
|
||||
instance.IsActive = false;
|
||||
_activeCount = Mathf.Max(0, _activeCount - 1);
|
||||
}
|
||||
|
||||
_instancesByObject.Remove(gameObject);
|
||||
_service.UnregisterOwnedObject(gameObject);
|
||||
TouchPrefab();
|
||||
}
|
||||
|
||||
private void RemoveInactiveNode(RuntimePooledInstance instance)
|
||||
{
|
||||
if (instance?.InactiveNode == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_inactiveInstances.Remove(instance.InactiveNode);
|
||||
instance.InactiveNode = null;
|
||||
}
|
||||
|
||||
private void TouchPrefab()
|
||||
{
|
||||
_lastPrefabTouchTime = Time.time;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_config = null;
|
||||
_assetPath = null;
|
||||
_loader = null;
|
||||
_service = null;
|
||||
_shutdownToken = default;
|
||||
_instancesByObject.Clear();
|
||||
_inactiveInstances.Clear();
|
||||
_root = null;
|
||||
_prefab = null;
|
||||
_prefabLoadSource = null;
|
||||
_activeCount = 0;
|
||||
_lastPrefabTouchTime = 0f;
|
||||
}
|
||||
|
||||
private static string SanitizeName(string value)
|
||||
{
|
||||
return string.IsNullOrWhiteSpace(value)
|
||||
? "Unnamed"
|
||||
: value.Replace('/', '_').Replace('\\', '_').Replace(':', '_');
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/ABase/GameObjectPool/RuntimePoolModels.cs.meta
Normal file
11
Runtime/ABase/GameObjectPool/RuntimePoolModels.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 542273e73f9fe8c46854d088f3c6387c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue
Block a user