修改
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093926898e
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@ -11,6 +11,13 @@ namespace AlicizaX.Resource.Editor
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[CustomEditor(typeof(ResourceComponent))]
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[CustomEditor(typeof(ResourceComponent))]
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internal sealed class ResourceComponentInspector : GameFrameworkInspector
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internal sealed class ResourceComponentInspector : GameFrameworkInspector
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{
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{
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private static readonly string[] _playModeNames = new string[]
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{
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"EditorSimulateMode (编辑器下的模拟模式)",
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"OfflinePlayMode (单机模式)",
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"HostPlayMode (联机运行模式)",
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"WebPlayMode (WebGL运行模式)"
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};
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private SerializedProperty _milliseconds = null;
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private SerializedProperty _milliseconds = null;
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private SerializedProperty _minUnloadUnusedAssetsInterval = null;
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private SerializedProperty _minUnloadUnusedAssetsInterval = null;
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private SerializedProperty _maxUnloadUnusedAssetsInterval = null;
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private SerializedProperty _maxUnloadUnusedAssetsInterval = null;
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@ -23,13 +30,13 @@ namespace AlicizaX.Resource.Editor
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private SerializedProperty _failedTryAgain = null;
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private SerializedProperty _failedTryAgain = null;
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private SerializedProperty _packageName = null;
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private SerializedProperty _packageName = null;
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private SerializedProperty _decryptionServices = null;
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private SerializedProperty _decryptionServices = null;
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private int _packageNameIndex = 0;
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private int _packageNameIndex = 0;
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private string[] _packageNames;
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private string[] _packageNames;
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private List<string> m_DecryptionServicesTypeName = new();
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private List<string> m_DecryptionServicesTypeName = new();
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private int m_DecryptionSelectIndex;
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private int m_DecryptionSelectIndex;
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private int _playModeIndex = 0;
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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{
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{
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base.OnInspectorGUI();
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base.OnInspectorGUI();
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@ -38,6 +45,23 @@ namespace AlicizaX.Resource.Editor
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ResourceComponent t = (ResourceComponent)target;
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ResourceComponent t = (ResourceComponent)target;
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
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{
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int index = UnityEditor.EditorPrefs.GetInt(ResourceComponent.PrefsKey, 0);
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int selectedIndex = EditorGUILayout.Popup("Play Mode", index, _playModeNames);
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}
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else
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{
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int selectedIndex = EditorGUILayout.Popup("Play Mode", _playModeIndex, _playModeNames);
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if (selectedIndex != _playModeIndex)
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{
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_playModeIndex = selectedIndex;
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EditorPrefs.SetInt(ResourceComponent.PrefsKey, selectedIndex);
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}
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}
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}
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m_DecryptionSelectIndex = EditorGUILayout.Popup("解密服务", m_DecryptionSelectIndex, m_DecryptionServicesTypeName.ToArray());
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m_DecryptionSelectIndex = EditorGUILayout.Popup("解密服务", m_DecryptionSelectIndex, m_DecryptionServicesTypeName.ToArray());
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string selectService = m_DecryptionServicesTypeName[m_DecryptionSelectIndex];
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string selectService = m_DecryptionServicesTypeName[m_DecryptionSelectIndex];
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if (_decryptionServices.stringValue != selectService)
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if (_decryptionServices.stringValue != selectService)
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