Update DebuggerComponent.GraphicsInformationWindow.cs
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@ -38,7 +38,7 @@ namespace AlicizaX.Debugger.Runtime
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DrawItem("Max Cubemap Size", SystemInfo.maxCubemapSize.ToString());
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DrawItem("Graphics UV Starts At Top", SystemInfo.graphicsUVStartsAtTop.ToString());
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DrawItem("Constant Buffer Offset Alignment", SystemInfo.constantBufferOffsetAlignment.ToString());
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DrawItem("Min Constant Buffer Offset Alignment", SystemInfo.minConstantBufferOffsetAlignment.ToString());
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DrawItem("Min Constant Buffer Offset Alignment", SystemInfo.constantBufferOffsetAlignment.ToString());
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DrawItem("Has Hidden Surface Removal On GPU", SystemInfo.hasHiddenSurfaceRemovalOnGPU.ToString());
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DrawItem("Has Dynamic Uniform Array Indexing In Fragment Shaders", SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders.ToString());
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DrawItem("Has Mip Max Level", SystemInfo.hasMipMaxLevel.ToString());
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