From c6629d044d5fa2244907e74d028c4ff20556c417 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=88=E6=80=9D=E6=B5=B7?= <1464576565@qq.com> Date: Mon, 20 Apr 2026 17:38:58 +0800 Subject: [PATCH] Update DebuggerComponent.GraphicsInformationWindow.cs --- Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs b/Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs index 6a70c86..7ee9799 100644 --- a/Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs +++ b/Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs @@ -38,7 +38,7 @@ namespace AlicizaX.Debugger.Runtime DrawItem("Max Cubemap Size", SystemInfo.maxCubemapSize.ToString()); DrawItem("Graphics UV Starts At Top", SystemInfo.graphicsUVStartsAtTop.ToString()); DrawItem("Constant Buffer Offset Alignment", SystemInfo.constantBufferOffsetAlignment.ToString()); - DrawItem("Min Constant Buffer Offset Alignment", SystemInfo.minConstantBufferOffsetAlignment.ToString()); + DrawItem("Min Constant Buffer Offset Alignment", SystemInfo.constantBufferOffsetAlignment.ToString()); DrawItem("Has Hidden Surface Removal On GPU", SystemInfo.hasHiddenSurfaceRemovalOnGPU.ToString()); DrawItem("Has Dynamic Uniform Array Indexing In Fragment Shaders", SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders.ToString()); DrawItem("Has Mip Max Level", SystemInfo.hasMipMaxLevel.ToString());