This commit is contained in:
陈思海 2025-11-11 10:57:35 +08:00
parent 0cce9edaef
commit edd4bb822a
5 changed files with 443 additions and 380 deletions

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@ -1,112 +0,0 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace AlicizaX.UI.Editor
{
public class UIGenerateEditorWindow : EditorWindow
{
private GameObject selectedObject;
private string[] menuItems;
[MenuItem("GameObject/UI生成绑定", priority = 10)]
public static void ShowWindow()
{
GameObject selectedObject = Selection.gameObjects.FirstOrDefault();
if (selectedObject == null) return;
var uiScriptConfigs = UIGenerateConfiguration.Instance.UIScriptGenerateConfigs;
if (uiScriptConfigs == null || uiScriptConfigs.Count == 0) return;
var window = GetWindow<UIGenerateEditorWindow>(true, "UI 生成绑定", true);
window.selectedObject = selectedObject;
window.menuItems = uiScriptConfigs.Select(config => $"{config.ProjectName}").ToArray();
var windowWidth = 300f;
var windowHeight = Mathf.Max(1, window.menuItems.Length) * 35f + 10f;
Vector3 objectWorldPosition = selectedObject.transform.position;
Vector2 screenPoint;
var sceneView = SceneView.lastActiveSceneView;
if (sceneView != null)
{
Vector2 guiPointInSceneView = HandleUtility.WorldToGUIPoint(objectWorldPosition);
screenPoint = new Vector2(sceneView.position.x + guiPointInSceneView.x,
sceneView.position.y + guiPointInSceneView.y);
}
else if (EditorWindow.mouseOverWindow != null)
{
Vector2 guiPoint = HandleUtility.WorldToGUIPoint(objectWorldPosition);
var host = EditorWindow.mouseOverWindow;
screenPoint = new Vector2(host.position.x + guiPoint.x, host.position.y + guiPoint.y);
}
else
{
var mainDisplay = Display.displays.Length > 0 ? Display.displays[0] : null;
float centerX = (mainDisplay != null) ? (mainDisplay.systemWidth / 2f) : (Screen.width / 2f);
float centerY = (mainDisplay != null) ? (mainDisplay.systemHeight / 2f) : (Screen.height / 2f);
screenPoint = new Vector2(centerX, centerY);
}
Vector2 windowPosition = new Vector2(screenPoint.x, screenPoint.y - windowHeight - 5f);
float screenW = Mathf.Max(100, Display.main.systemWidth);
float screenH = Mathf.Max(100, Display.main.systemHeight);
if (windowPosition.x + windowWidth > screenW) windowPosition.x = screenW - windowWidth - 5f;
if (windowPosition.x < 5f) windowPosition.x = 5f;
if (windowPosition.y < 5f) windowPosition.y = 5f;
if (windowPosition.y + windowHeight > screenH) windowPosition.y = screenH - windowHeight - 5f;
window.minSize = new Vector2(windowWidth, windowHeight);
window.maxSize = new Vector2(windowWidth, windowHeight);
window.position = new Rect(windowPosition, new Vector2(windowWidth, windowHeight));
window.ShowPopup();
}
private void OnGUI()
{
GUILayout.Space(5);
if (menuItems == null || menuItems.Length == 0)
{
EditorGUILayout.LabelField("没有可用配置");
return;
}
foreach (var item in menuItems)
{
if (GUILayout.Button(item, EditorStyles.toolbarButton, GUILayout.Height(28)))
{
GenerateScriptForConfig(selectedObject, item);
Close();
}
GUILayout.Space(6);
}
}
private void GenerateScriptForConfig(GameObject selectedObject, string itemName)
{
var uiScriptConfigs = UIGenerateConfiguration.Instance.UIScriptGenerateConfigs;
var config = uiScriptConfigs.FirstOrDefault(c => $"{c.ProjectName}" == itemName);
if (config != null)
{
UIScriptGeneratorHelper.GenerateAndAttachScript(selectedObject, config);
}
else
{
Debug.LogWarning("Configuration not found for item: " + itemName);
}
}
}
}

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@ -0,0 +1,66 @@
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace AlicizaX.UI.Editor
{
public static class UIGenerateQuick
{
[MenuItem("GameObject/UI生成绑定", priority = 10)]
public static void ShowWindow()
{
GameObject selectedObject = Selection.gameObjects.FirstOrDefault();
if (selectedObject == null)
{
Debug.LogError("没有选中物体!");
return;
}
var uiScriptConfigs = UIGenerateConfiguration.Instance.UIScriptGenerateConfigs;
if (uiScriptConfigs == null || uiScriptConfigs.Count == 0)
{
Debug.Log("没有UI生成配置 请前往UISettingWindow添加");
return;
}
foreach (var config in uiScriptConfigs)
{
if (CheckCanGenerate(selectedObject, config))
{
UIScriptGeneratorHelper.GenerateAndAttachScript(selectedObject, config);
return;
}
}
Debug.Log("没有找到符合规则路径的生成配置 请检查!");
}
public static bool CheckCanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
if (targetObject == null || scriptGenerateData == null) return false;
string assetPath = GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
return false; // 不在 Assets 下
assetPath = assetPath.Replace('\\', '/');
bool result = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, StringComparison.OrdinalIgnoreCase);
return result;
}
public static string GetPrefabAssetPath(GameObject go)
{
var prefabAsset = PrefabUtility.GetCorrespondingObjectFromSource(go);
if (prefabAsset != null)
return AssetDatabase.GetAssetPath(prefabAsset);
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage != null && prefabStage.IsPartOfPrefabContents(go))
return prefabStage.assetPath;
return null;
}
}
}

View File

@ -28,9 +28,8 @@ namespace AlicizaX.UI.Editor
public string GetPrivateComponentByNameRule(string regexName, string componentName, EBindType bindType)
{
string endPrefix = bindType == EBindType.ListCom ? "List" : string.Empty;
int endNameIndex = componentName.IndexOf(
UIGenerateConfiguration.Instance.UIGenerateCommonData.ComCheckEndName,
StringComparison.Ordinal);
var common = UIGenerateConfiguration.Instance.UIGenerateCommonData;
int endNameIndex = componentName.IndexOf(common.ComCheckEndName, StringComparison.Ordinal);
string componentSuffix = endNameIndex >= 0 ? componentName.Substring(endNameIndex + 1) : componentName;
@ -39,12 +38,17 @@ namespace AlicizaX.UI.Editor
public string GetPublicComponentByNameRule(string variableName)
{
return variableName.Substring(1);
if (string.IsNullOrEmpty(variableName)) return variableName;
if (variableName.Length > 1)
return variableName.Substring(1);
return variableName;
}
public string GetClassGenerateName(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
return $"{UIGenerateConfiguration.Instance.UIGenerateCommonData.GeneratePrefix}_{targetObject.name}";
var config = UIGenerateConfiguration.Instance.UIGenerateCommonData;
string prefix = config.GeneratePrefix ?? "ui";
return $"{prefix}_{targetObject.name}";
}
public string GetUIResourceSavePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
@ -52,15 +56,11 @@ namespace AlicizaX.UI.Editor
if (targetObject == null)
return $"\"{nameof(targetObject)}\"";
// 默认返回资源名
string defaultPath = targetObject.name;
string assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
return defaultPath;
// 获取对应的Prefab资源路径支持场景Prefab实例 & Prefab编辑模式
string assetPath = GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/"))
return defaultPath; // 不在 Assets 下
// 统一使用正斜杠
assetPath = assetPath.Replace('\\', '/');
switch (scriptGenerateData.LoadType)
@ -82,11 +82,18 @@ namespace AlicizaX.UI.Editor
case EUIResLoadType.AssetBundle:
{
string bundleRoot = scriptGenerateData.UIPrefabRootPath; // 例如 "Assets/Bundles/UI"
var defaultPackage = YooAsset.Editor.AssetBundleCollectorSettingData.Setting.GetPackage("DefaultPackage");
if (defaultPackage.EnableAddressable)
return defaultPath;
if (!assetPath.StartsWith(bundleRoot, System.StringComparison.OrdinalIgnoreCase))
try
{
var defaultPackage = YooAsset.Editor.AssetBundleCollectorSettingData.Setting.GetPackage("DefaultPackage");
if (defaultPackage != null && defaultPackage.EnableAddressable)
return defaultPath;
}
catch
{
}
if (!assetPath.StartsWith(bundleRoot, StringComparison.OrdinalIgnoreCase))
{
Debug.LogWarning($"[UI生成] 资源 {assetPath} 不在配置的 AssetBundle 根目录下: {bundleRoot}");
return defaultPath;
@ -100,43 +107,25 @@ namespace AlicizaX.UI.Editor
}
}
/// <summary>
/// 获取 GameObject 对应的 Prefab 资源路径,如果是 Prefab 编辑模式也可以获取
/// </summary>
private string GetPrefabAssetPath(GameObject go)
{
var prefabAsset = PrefabUtility.GetCorrespondingObjectFromSource(go);
if (prefabAsset != null)
return AssetDatabase.GetAssetPath(prefabAsset);
// Prefab 编辑模式
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage != null && prefabStage.IsPartOfPrefabContents(go))
return prefabStage.assetPath;
return null;
}
/// <summary>
/// 获取 Resources.Load 可用路径(去掉扩展名),如果不在指定的 Resources 根目录返回 null
/// </summary>
private string GetResourcesRelativePath(string assetPath, string resourcesRoot)
{
// 统一正斜杠
if (string.IsNullOrEmpty(assetPath) || string.IsNullOrEmpty(resourcesRoot)) return null;
assetPath = assetPath.Replace('\\', '/');
resourcesRoot = resourcesRoot.Replace('\\', '/');
if (!assetPath.StartsWith(resourcesRoot, System.StringComparison.OrdinalIgnoreCase))
if (!assetPath.StartsWith(resourcesRoot, StringComparison.OrdinalIgnoreCase))
return null;
// 获取相对路径
string relPath = assetPath.Substring(resourcesRoot.Length).TrimStart('/');
return Path.ChangeExtension(relPath, null); // 去掉扩展名
return Path.ChangeExtension(relPath, null);
}
public void WriteUIScriptContent(string className, string scriptContent, UIScriptGenerateData scriptGenerateData)
{
if (string.IsNullOrEmpty(className)) throw new ArgumentNullException(nameof(className));
if (scriptContent == null) throw new ArgumentNullException(nameof(scriptContent));
if (scriptGenerateData == null) throw new ArgumentNullException(nameof(scriptGenerateData));
string scriptFolderPath = scriptGenerateData.GenerateHolderCodePath;
string scriptFilePath = Path.Combine(scriptFolderPath, className + ".cs");
@ -147,9 +136,10 @@ namespace AlicizaX.UI.Editor
if (File.Exists(scriptFilePath))
{
string oldText = File.ReadAllText(scriptFilePath);
if (oldText.Equals(scriptContent))
string oldText = File.ReadAllText(scriptFilePath, Encoding.UTF8);
if (oldText.Equals(scriptContent, StringComparison.Ordinal))
{
// 文件未变更:标记并等待脚本 reload 去做附加
EditorPrefs.SetString("Generate", className);
UIScriptGeneratorHelper.CheckHasAttach();
return;
@ -163,13 +153,14 @@ namespace AlicizaX.UI.Editor
public bool CheckCanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
string assetPath = GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/"))
if (targetObject == null || scriptGenerateData == null) return false;
string assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
return false; // 不在 Assets 下
// 统一使用正斜杠
assetPath = assetPath.Replace('\\', '/');
bool result = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, System.StringComparison.OrdinalIgnoreCase);
bool result = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, StringComparison.OrdinalIgnoreCase);
if (!result)
{
Debug.LogWarning($"UI存储位置与配置生成规则不符合 请检查对应配置的UIPrefabRootPath\n[AssetPath]{assetPath}\n[ConfigPath]{scriptGenerateData.UIPrefabRootPath}");

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -6,24 +7,23 @@ using System.Reflection;
using System.Text;
using AlicizaX.UI.Editor;
using AlicizaX.UI.Runtime;
using Sirenix.Utilities.Editor;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.SceneManagement;
using UnityEngine.UI;
public enum EBindType
{
None,
Widget,
ListCom,
}
namespace AlicizaX.UI.Editor
{
public enum EBindType
{
None,
Widget,
ListCom,
}
[Serializable]
class UIBindData
internal class UIBindData
{
public string Name;
public List<Component> BindCom;
@ -31,42 +31,51 @@ namespace AlicizaX.UI.Editor
public UIBindData(string name, List<Component> bindCom, EBindType bindType = EBindType.None)
{
Name = name;
BindCom = bindCom;
Name = name ?? throw new ArgumentNullException(nameof(name));
BindCom = bindCom ?? new List<Component>();
BindType = bindType;
}
public UIBindData(string name, Component bindCom, EBindType bindType = EBindType.None)
: this(name, new List<Component> { bindCom }, bindType)
{
Name = name;
BindCom = new List<Component>() { bindCom };
BindType = bindType;
}
}
internal static class UIScriptGeneratorHelper
{
private static UIGenerateConfiguration _uiGenerateConfiguration;
private static IUIGeneratorRuleHelper _uiGeneratorRuleHelper;
/// <summary>
/// 设置自定义命名规则助手[4](@ref)
/// </summary>
private static List<UIBindData> _uiBindDatas = new List<UIBindData>();
private static HashSet<string> _arrayComponents = new HashSet<string>(StringComparer.Ordinal);
public static IUIGeneratorRuleHelper UIGeneratorRuleHelper
{
get
{
if (_uiGeneratorRuleHelper == null || (_uiGeneratorRuleHelper != null && !UIConfiguration.UIScriptGeneratorRuleHelper.Equals(_uiGeneratorRuleHelper.GetType().FullName)))
if (_uiGeneratorRuleHelper == null ||
(_uiGeneratorRuleHelper != null && !UIConfiguration.UIScriptGeneratorRuleHelper.Equals(_uiGeneratorRuleHelper.GetType().FullName, StringComparison.Ordinal)))
{
Type ruleHelperType = Type.GetType(UIConfiguration.UIScriptGeneratorRuleHelper);
var ruleHelperTypeName = UIConfiguration.UIScriptGeneratorRuleHelper;
if (string.IsNullOrWhiteSpace(ruleHelperTypeName))
{
Debug.LogError("UIScriptGeneratorHelper: UIScriptGeneratorRuleHelper not configured.");
return null;
}
Type ruleHelperType = Type.GetType(ruleHelperTypeName);
if (ruleHelperType == null)
{
Debug.LogError($"UIScriptGeneratorHelper: Could not load UI ScriptGeneratorHelper {UIConfiguration.UIScriptGeneratorRuleHelper}");
Debug.LogError($"UIScriptGeneratorHelper: Could not load UI ScriptGeneratorHelper {ruleHelperTypeName}");
return null;
}
_uiGeneratorRuleHelper = Activator.CreateInstance(ruleHelperType) as IUIGeneratorRuleHelper;
if (_uiGeneratorRuleHelper == null)
{
Debug.LogError($"UIScriptGeneratorHelper: Failed to instantiate {ruleHelperTypeName} as IUIGeneratorRuleHelper.");
}
}
return _uiGeneratorRuleHelper;
@ -88,11 +97,13 @@ namespace AlicizaX.UI.Editor
private static string GetVersionType(string uiName)
{
foreach (var pair in UIConfiguration.UIElementRegexConfigs)
if (string.IsNullOrEmpty(uiName)) return string.Empty;
foreach (var pair in UIConfiguration.UIElementRegexConfigs ?? Enumerable.Empty<UIEelementRegexData>())
{
if (string.IsNullOrEmpty(pair?.uiElementRegex)) continue;
if (uiName.StartsWith(pair.uiElementRegex, StringComparison.Ordinal))
{
return pair.componentType;
return pair.componentType ?? string.Empty;
}
}
@ -101,36 +112,49 @@ namespace AlicizaX.UI.Editor
private static string[] SplitComponentName(string name)
{
bool hasCom = name.Contains(UIConfiguration.UIGenerateCommonData.ComCheckEndName);
if (!hasCom) return null;
if (string.IsNullOrEmpty(name)) return null;
string comStr = name.Substring(0,
name.IndexOf(UIConfiguration.UIGenerateCommonData.ComCheckEndName, StringComparison.Ordinal));
return comStr.Split(UIConfiguration.UIGenerateCommonData.ComCheckSplitName);
var common = UIConfiguration.UIGenerateCommonData;
if (string.IsNullOrEmpty(common?.ComCheckEndName) || !name.Contains(common.ComCheckEndName))
return null;
int endIndex = name.IndexOf(common.ComCheckEndName, StringComparison.Ordinal);
if (endIndex <= 0) return null;
string comStr = name.Substring(0, endIndex);
string split = common.ComCheckSplitName ?? "#";
// 使用 string[] 重载并移除空项,防止错误 overload
return comStr.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries);
}
private static string GetKeyName(string key, string componentName, EBindType bindType)
{
return UIGeneratorRuleHelper.GetPrivateComponentByNameRule(key, componentName, bindType);
var helper = UIGeneratorRuleHelper;
if (helper == null)
throw new InvalidOperationException("UIGeneratorRuleHelper is not configured.");
return helper.GetPrivateComponentByNameRule(key, componentName, bindType);
}
private static List<UIBindData> _uiBindDatas = new List<UIBindData>();
private static List<string> _arrayComponents = new List<string>();
private static void GetBindData(Transform root)
{
if (root == null) return;
for (int i = 0; i < root.childCount; ++i)
{
Transform child = root.GetChild(i);
if (child == null) continue;
// 排除关键字
if (UIConfiguration.UIGenerateCommonData.ExcludeKeywords != null &&
UIConfiguration.UIGenerateCommonData.ExcludeKeywords.Any(k =>
!string.IsNullOrEmpty(k) && child.name.IndexOf(k, StringComparison.OrdinalIgnoreCase) >= 0))
{
continue;
}
bool hasWidget = child.GetComponent<UIHolderObjectBase>() != null;
if (UIConfiguration.UIGenerateCommonData.ExcludeKeywords.Any(k =>
child.name.IndexOf(k, StringComparison.OrdinalIgnoreCase) >= 0))
continue;
bool isArrayComponent = child.name.StartsWith(
UIConfiguration.UIGenerateCommonData.ArrayComSplitName, StringComparison.Ordinal);
bool isArrayComponent = !string.IsNullOrEmpty(UIConfiguration.UIGenerateCommonData.ArrayComSplitName) &&
child.name.StartsWith(UIConfiguration.UIGenerateCommonData.ArrayComSplitName, StringComparison.Ordinal);
if (hasWidget)
{
@ -138,27 +162,33 @@ namespace AlicizaX.UI.Editor
}
else if (isArrayComponent)
{
// 提取 array 标识文本(例如 "*Item*0" -> "Item"
string splitCode = UIConfiguration.UIGenerateCommonData.ArrayComSplitName;
int firstIndex = child.name.IndexOf(splitCode, StringComparison.Ordinal);
int lastIndex = child.name.LastIndexOf(splitCode, StringComparison.Ordinal);
string text = child.name.Substring(
child.name.IndexOf(splitCode, StringComparison.Ordinal) + 1,
lastIndex - 1);
if (firstIndex < 0 || lastIndex <= firstIndex) continue;
// 中间文本
string text = child.name.Substring(firstIndex + splitCode.Length, lastIndex - (firstIndex + splitCode.Length));
if (string.IsNullOrEmpty(text)) continue;
if (_arrayComponents.Contains(text)) continue;
_arrayComponents.Add(text);
// 在同一个父节点下收集包含该 text 的同级节点
List<Transform> arrayComponents = new List<Transform>();
for (int j = 0; j < root.childCount; j++)
{
if (root.GetChild(j).name.Contains(text, StringComparison.Ordinal))
Transform sibling = root.GetChild(j);
if (sibling != null && sibling.name.Contains(text, StringComparison.Ordinal))
{
arrayComponents.Add(root.GetChild(j));
arrayComponents.Add(sibling);
}
}
CollectArrayComponent(arrayComponents, text);
}
else if (!isArrayComponent && !hasWidget)
else // 普通组件/进一步递归
{
CollectComponent(child);
GetBindData(child);
@ -168,46 +198,56 @@ namespace AlicizaX.UI.Editor
private static void CollectComponent(Transform node)
{
if (node == null) return;
string[] componentArray = SplitComponentName(node.name);
if (componentArray != null)
if (componentArray == null || componentArray.Length == 0) return;
foreach (var com in componentArray)
{
foreach (var com in componentArray)
if (string.IsNullOrEmpty(com)) continue;
string typeName = GetVersionType(com);
if (string.IsNullOrEmpty(typeName)) continue;
Component component = node.GetComponent(typeName);
if (component != null)
{
string typeName = GetVersionType(com);
if (string.IsNullOrEmpty(typeName)) continue;
Component component = node.GetComponent(typeName);
if (component != null)
string keyName = GetKeyName(com, node.name, EBindType.None);
if (_uiBindDatas.Exists(a => a.Name == keyName))
{
string keyName = GetKeyName(com, node.name, EBindType.None);
if (_uiBindDatas.Exists(a => a.Name == keyName))
{
Debug.LogError($"Duplicate key found: {keyName}");
continue;
}
Debug.LogError($"Duplicate key found: {keyName}");
continue;
}
_uiBindDatas.Add(new UIBindData(keyName, component));
}
else
{
Debug.LogError($"{node.name} does not have component of type {typeName}");
}
_uiBindDatas.Add(new UIBindData(keyName, component));
}
else
{
Debug.LogError($"{node.name} does not have component of type {typeName}");
}
}
}
private static void CollectWidget(Transform node)
{
if (node.name.IndexOf(UIConfiguration.UIGenerateCommonData.ComCheckEndName, StringComparison.Ordinal) != -1 &&
node.name.IndexOf(UIConfiguration.UIGenerateCommonData.ComCheckSplitName, StringComparison.Ordinal) != -1)
if (node == null) return;
var common = UIConfiguration.UIGenerateCommonData;
if (node.name.IndexOf(common.ComCheckEndName, StringComparison.Ordinal) != -1 &&
node.name.IndexOf(common.ComCheckSplitName, StringComparison.Ordinal) != -1)
{
Debug.LogWarning($"{node.name} child component cannot contain rule definition symbols!");
return;
}
UIHolderObjectBase component = node.GetComponent<UIHolderObjectBase>();
string keyName = GetKeyName(string.Empty, node.name, EBindType.Widget);
if (component == null)
{
Debug.LogError($"{node.name} expected to be a widget but does not have UIHolderObjectBase.");
return;
}
string keyName = GetKeyName(string.Empty, node.name, EBindType.Widget);
if (_uiBindDatas.Exists(a => a.Name == keyName))
{
Debug.LogError($"Duplicate key found: {keyName}");
@ -219,103 +259,131 @@ namespace AlicizaX.UI.Editor
private static void CollectArrayComponent(List<Transform> arrayNode, string nodeName)
{
if (arrayNode == null || arrayNode.Count == 0) return;
// 从 nodeName例如 "*Item*0")取出组件描述部分(即名字中 @End 之前那部分)
string[] componentArray = SplitComponentName(nodeName);
arrayNode = arrayNode.OrderBy(s => int.Parse(s.name.Split('*').Last(),
System.Globalization.CultureInfo.InvariantCulture)).ToList();
List<UIBindData> tempBindDatas = new List<UIBindData>(componentArray.Length);
// 对 arrayNode 做基于后缀的安全排序:提取 last segment 作为索引int.TryParse
string splitCode = UIConfiguration.UIGenerateCommonData.ArrayComSplitName;
var orderedNodes = arrayNode
.Select(n => new { Node = n, RawIndex = ExtractArrayIndex(n.name, splitCode) })
.OrderBy(x => x.RawIndex.HasValue ? x.RawIndex.Value : int.MaxValue)
.Select(x => x.Node)
.ToList();
if (componentArray != null)
if (componentArray == null || componentArray.Length == 0)
{
int index = 0;
foreach (var com in componentArray)
Debug.LogWarning($"CollectArrayComponent: {nodeName} has no component definitions.");
return;
}
// 准备临时 bind 列表,每个 componentArray 项对应一个 UIBindData
List<UIBindData> tempBindDatas = new List<UIBindData>(componentArray.Length);
for (int i = 0; i < componentArray.Length; i++)
{
string keyNamePreview = GetKeyName(componentArray[i], nodeName, EBindType.ListCom);
tempBindDatas.Add(new UIBindData(keyNamePreview, new List<Component>(), EBindType.ListCom));
}
// 遍历元素并填充
for (int index = 0; index < componentArray.Length; index++)
{
string com = componentArray[index];
if (string.IsNullOrEmpty(com)) continue;
string typeName = GetVersionType(com);
if (string.IsNullOrEmpty(typeName)) continue;
foreach (var node in orderedNodes)
{
foreach (var node in arrayNode)
Component component = node.GetComponent(typeName);
if (component != null)
{
string typeName = GetVersionType(com);
if (string.IsNullOrEmpty(typeName)) continue;
Component component = node.GetComponent(typeName);
if (component != null)
{
string keyName = GetKeyName(com, nodeName, EBindType.ListCom);
if (tempBindDatas.Count - 1 < index)
tempBindDatas.Add(new UIBindData(keyName, new List<Component>(), EBindType.ListCom));
tempBindDatas[index].BindCom.Add(component);
}
else
{
Debug.LogError($"{node.name} does not have component of type {typeName}");
}
tempBindDatas[index].BindCom.Add(component);
}
else
{
Debug.LogError($"{node.name} does not have component of type {typeName}");
}
index++;
}
}
_uiBindDatas.AddRange(tempBindDatas.ToArray());
// 将结果合并到全局绑定数据
_uiBindDatas.AddRange(tempBindDatas);
}
private static int? ExtractArrayIndex(string nodeName, string splitCode)
{
if (string.IsNullOrEmpty(nodeName) || string.IsNullOrEmpty(splitCode)) return null;
int last = nodeName.LastIndexOf(splitCode, StringComparison.Ordinal);
if (last < 0) return null;
string suffix = nodeName.Substring(last + splitCode.Length);
if (int.TryParse(suffix, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out int idx))
return idx;
return null;
}
private static string GetReferenceNamespace()
{
StringBuilder referenceNamespaceBuilder = new StringBuilder();
HashSet<string> namespaces = new HashSet<string>();
StringBuilder sb = new StringBuilder();
HashSet<string> namespaces = new HashSet<string>(StringComparer.Ordinal);
// 基础 namespace
namespaces.Add("UnityEngine");
referenceNamespaceBuilder.Append("using UnityEngine;\n");
sb.AppendLine("using UnityEngine;");
bool needCollectionsGeneric = _uiBindDatas.Any(d => d.BindType == EBindType.ListCom);
if (needCollectionsGeneric)
{
namespaces.Add("System.Collections.Generic");
sb.AppendLine("using System.Collections.Generic;");
}
foreach (var bindData in _uiBindDatas)
{
string nameSpace = bindData.BindCom.FirstOrDefault()?.GetType().Namespace;
if (bindData.BindType == EBindType.ListCom)
var comp = bindData.BindCom?.FirstOrDefault();
string ns = comp?.GetType().Namespace;
if (!string.IsNullOrEmpty(ns) && !namespaces.Contains(ns))
{
if (!namespaces.Contains("System.Collections.Generic"))
{
referenceNamespaceBuilder.Append("using System.Collections.Generic;\n");
namespaces.Add("System.Collections.Generic");
}
}
if (!string.IsNullOrEmpty(nameSpace) && !namespaces.Contains(nameSpace))
{
namespaces.Add(nameSpace);
referenceNamespaceBuilder.Append($"using {nameSpace};\n");
namespaces.Add(ns);
sb.AppendLine($"using {ns};");
}
}
return referenceNamespaceBuilder.ToString();
return sb.ToString();
}
private static string GetVariableText(List<UIBindData> uiBindDatas)
{
if (uiBindDatas == null || uiBindDatas.Count == 0) return string.Empty;
StringBuilder variableTextBuilder = new StringBuilder();
var helper = UIGeneratorRuleHelper;
if (helper == null) throw new InvalidOperationException("UIGeneratorRuleHelper is not configured.");
foreach (var bindData in uiBindDatas)
{
if (bindData == null) continue;
string variableName = bindData.Name;
string publicName = UIGeneratorRuleHelper.GetPublicComponentByNameRule(variableName);
if (string.IsNullOrEmpty(variableName)) continue;
string publicName = helper.GetPublicComponentByNameRule(variableName);
variableTextBuilder.Append("\t\t[SerializeField]\n");
if (bindData.BindType == EBindType.None)
var firstType = bindData.BindCom?.FirstOrDefault()?.GetType();
string typeName = firstType?.Name ?? "Component";
if (bindData.BindType == EBindType.None || bindData.BindType == EBindType.Widget)
{
variableTextBuilder.Append(
$"\t\tprivate {bindData.BindCom.FirstOrDefault()?.GetType().Name} {variableName};\n");
variableTextBuilder.Append(
$"\t\tpublic {bindData.BindCom.FirstOrDefault()?.GetType().Name} {publicName} => {variableName};\n\n");
variableTextBuilder.Append($"\t\tprivate {typeName} {variableName};\n");
variableTextBuilder.Append($"\t\tpublic {typeName} {publicName} => {variableName};\n\n");
}
else if (bindData.BindType == EBindType.ListCom)
{
variableTextBuilder.Append(
$"\t\tprivate {bindData.BindCom.FirstOrDefault()?.GetType().Name}[] {variableName} = " +
$"new {bindData.BindCom.FirstOrDefault()?.GetType().Name}[{bindData.BindCom.Count}];\n");
variableTextBuilder.Append(
$"\t\tpublic {bindData.BindCom.FirstOrDefault()?.GetType().Name}[] {publicName} => {variableName};\n\n");
}
else if (bindData.BindType == EBindType.Widget)
{
variableTextBuilder.Append(
$"\t\tprivate {bindData.BindCom.FirstOrDefault()?.GetType().Name} {variableName};\n");
variableTextBuilder.Append(
$"\t\tpublic {bindData.BindCom.FirstOrDefault()?.GetType().Name} {publicName} => {variableName};\n\n");
int count = Math.Max(0, bindData.BindCom?.Count ?? 0);
variableTextBuilder.Append($"\t\tprivate {typeName}[] {variableName} = new {typeName}[{count}];\n");
variableTextBuilder.Append($"\t\tpublic {typeName}[] {publicName} => {variableName};\n\n");
}
}
@ -324,37 +392,45 @@ namespace AlicizaX.UI.Editor
private static string GenerateScript(string className, string generateNameSpace)
{
if (string.IsNullOrEmpty(className)) throw new ArgumentNullException(nameof(className));
if (string.IsNullOrEmpty(generateNameSpace)) throw new ArgumentNullException(nameof(generateNameSpace));
StringBuilder scriptBuilder = new StringBuilder();
scriptBuilder.Append(GetReferenceNamespace());
scriptBuilder.Append("using AlicizaX.UI.Runtime;\n");
scriptBuilder.Append($"namespace {generateNameSpace}\n");
scriptBuilder.Append("{\n");
scriptBuilder.Append("\t#Attribute#\n");
scriptBuilder.Append($"\tpublic class {className} : UIHolderObjectBase\n");
scriptBuilder.Append("\t{\n");
scriptBuilder.Append("\t\tpublic const string ResTag = #Tag#;\n");
scriptBuilder.Append("\t\t#region Generated by Script Tool\n\n");
scriptBuilder.AppendLine("using AlicizaX.UI.Runtime;");
scriptBuilder.AppendLine($"namespace {generateNameSpace}");
scriptBuilder.AppendLine("{");
scriptBuilder.AppendLine("\t#Attribute#");
scriptBuilder.AppendLine($"\tpublic class {className} : UIHolderObjectBase");
scriptBuilder.AppendLine("\t{");
scriptBuilder.AppendLine("\t\tpublic const string ResTag = #Tag#;");
scriptBuilder.AppendLine("\t\t#region Generated by Script Tool\n");
scriptBuilder.Append(GetVariableText(_uiBindDatas));
scriptBuilder.Append("\n\t\t#endregion\n");
scriptBuilder.Append("\t}\n");
scriptBuilder.Append("}\n");
scriptBuilder.AppendLine("\t\t#endregion");
scriptBuilder.AppendLine("\t}");
scriptBuilder.AppendLine("}");
return scriptBuilder.ToString();
}
public static void GenerateAndAttachScript(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
{
if (targetObject == null) throw new ArgumentNullException(nameof(targetObject));
if (scriptGenerateData == null) throw new ArgumentNullException(nameof(scriptGenerateData));
if (!PrefabChecker.IsPrefabAsset(targetObject))
{
Debug.LogWarning("请将UI界面保存为对应的目录Prefab 在进行代码生成");
return;
}
if (!UIGeneratorRuleHelper.CheckCanGenerate(targetObject, scriptGenerateData))
var ruleHelper = UIGeneratorRuleHelper;
if (ruleHelper == null)
{
Debug.LogError("UIGeneratorRuleHelper not available, abort.");
return;
}
if (!ruleHelper.CheckCanGenerate(targetObject, scriptGenerateData))
{
return;
}
@ -363,148 +439,190 @@ namespace AlicizaX.UI.Editor
_uiBindDatas.Clear();
_arrayComponents.Clear();
string className = UIGeneratorRuleHelper.GetClassGenerateName(targetObject, scriptGenerateData);
string className = ruleHelper.GetClassGenerateName(targetObject, scriptGenerateData);
if (string.IsNullOrEmpty(className))
{
Debug.LogError("Generated className is empty.");
return;
}
GetBindData(targetObject.transform);
string scriptContent = GenerateScript(className, scriptGenerateData.NameSpace);
string tagName = $"\"{UIGeneratorRuleHelper.GetUIResourceSavePath(targetObject, scriptGenerateData)}\"";
string tagName = $"\"{ruleHelper.GetUIResourceSavePath(targetObject, scriptGenerateData)}\"";
string uiAttribute = $"[UIRes({className}.ResTag, EUIResLoadType.{scriptGenerateData.LoadType})]";
scriptContent = scriptContent.Replace("#Attribute#", uiAttribute);
scriptContent = scriptContent.Replace("#Tag#", tagName);
UIGeneratorRuleHelper.WriteUIScriptContent(className, scriptContent, scriptGenerateData);
ruleHelper.WriteUIScriptContent(className, scriptContent, scriptGenerateData);
}
[DidReloadScripts]
public static void CheckHasAttach()
{
bool has = EditorPrefs.HasKey("Generate");
if (has)
if (!EditorPrefs.HasKey("Generate"))
return;
_uiBindDatas.Clear();
_arrayComponents.Clear();
string className = EditorPrefs.GetString("Generate");
int instanceId = EditorPrefs.GetInt("InstanceId", -1);
if (instanceId == -1)
{
_uiBindDatas.Clear();
_arrayComponents.Clear();
string className = EditorPrefs.GetString("Generate");
int instanceId = EditorPrefs.GetInt("InstanceId", -1);
if (instanceId == -1)
{
return;
}
GameObject targetObject = (GameObject)EditorUtility.InstanceIDToObject(instanceId);
if (!targetObject)
{
Debug.Log("UI script generation attachment object missing!");
}
Debug.LogWarning("CheckHasAttach: InstanceId missing.");
EditorPrefs.DeleteKey("Generate");
GetBindData(targetObject.transform);
AttachScriptToGameObject(targetObject, className);
Debug.Log($"Generate {className} Successfully attached to game object");
return;
}
GameObject targetObject = EditorUtility.InstanceIDToObject(instanceId) as GameObject;
if (targetObject == null)
{
Debug.LogWarning("UI script generation attachment object missing!");
EditorPrefs.DeleteKey("Generate");
return;
}
// 重新收集 bind 数据并附加脚本
GetBindData(targetObject.transform);
AttachScriptToGameObject(targetObject, className);
Debug.Log($"Generate {className} Successfully attached to game object");
EditorPrefs.DeleteKey("Generate");
}
private static void AttachScriptToGameObject(GameObject targetObject, string scriptClassName)
{
if (targetObject == null) throw new ArgumentNullException(nameof(targetObject));
if (string.IsNullOrEmpty(scriptClassName)) throw new ArgumentNullException(nameof(scriptClassName));
Type scriptType = null;
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.FullName.Contains("Editor")) continue;
Type[] types = assembly.GetTypes();
// 跳过典型的编辑器专用程序集(但只在程序集名字结束或包含 ".Editor" 时跳过)
var asmName = assembly.GetName().Name ?? string.Empty;
if (asmName.EndsWith(".Editor", StringComparison.OrdinalIgnoreCase) ||
asmName.Equals("UnityEditor", StringComparison.OrdinalIgnoreCase))
{
continue;
}
Type[] types;
try
{
types = assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
types = e.Types.Where(t => t != null).ToArray();
}
foreach (var type in types)
{
if (type.IsClass && !type.IsAbstract && type.Name.Contains(scriptClassName, StringComparison.Ordinal))
if (type == null) continue;
if (!type.IsClass || type.IsAbstract) continue;
if (type.Name.Equals(scriptClassName, StringComparison.Ordinal) ||
type.Name.Contains(scriptClassName, StringComparison.Ordinal))
{
scriptType = type;
break;
}
}
if (scriptType != null) break;
}
if (scriptType != null)
if (scriptType == null)
{
Component component = targetObject.GetOrAddComponent(scriptType);
FieldInfo[] fields = scriptType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
Debug.LogError($"Could not find the class: {scriptClassName}");
return;
}
foreach (FieldInfo field in fields)
Component component = targetObject.GetOrAddComponent(scriptType);
FieldInfo[] fields = scriptType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
foreach (FieldInfo field in fields)
{
if (string.IsNullOrEmpty(field.Name)) continue;
var componentInObjects = _uiBindDatas.Find(data => data.Name == field.Name)?.BindCom;
if (componentInObjects == null)
{
List<Component> componentInObjects = _uiBindDatas.Find(data => data.Name == field.Name)?.BindCom;
if (componentInObjects != null)
Debug.LogError($"Field {field.Name} did not find matching component binding");
continue;
}
if (field.FieldType.IsArray)
{
Type elementType = field.FieldType.GetElementType();
if (elementType == null)
{
if (field.FieldType.IsArray)
Debug.LogError($"Field {field.Name} has unknown element type.");
continue;
}
Array array = Array.CreateInstance(elementType, componentInObjects.Count);
for (int i = 0; i < componentInObjects.Count; i++)
{
Component comp = componentInObjects[i];
if (comp == null) continue;
if (elementType.IsInstanceOfType(comp))
{
Type elementType = field.FieldType.GetElementType();
Array array = Array.CreateInstance(elementType, componentInObjects.Count);
for (int i = 0; i < componentInObjects.Count; i++)
{
Component comp = componentInObjects[i];
if (elementType.IsInstanceOfType(comp))
{
array.SetValue(comp, i);
}
else
{
Debug.LogError($"Element {i} type mismatch, expected {elementType.Name}, actual {comp.GetType().Name}");
}
}
field.SetValue(component, array);
array.SetValue(comp, i);
}
else
{
if (componentInObjects.Count > 0)
{
if (field.FieldType.IsInstanceOfType(componentInObjects[0]))
{
field.SetValue(component, componentInObjects[0]);
}
else
{
Debug.LogError($"Field {field.Name} type mismatch, cannot assign value");
}
}
Debug.LogError($"Element {i} type mismatch for field {field.Name}, expected {elementType.Name}, actual {comp.GetType().Name}");
}
}
else
field.SetValue(component, array);
}
else
{
if (componentInObjects.Count > 0)
{
Debug.LogError($"Field {field.Name} did not find matching component binding");
var first = componentInObjects[0];
if (first == null) continue;
if (field.FieldType.IsInstanceOfType(first))
{
field.SetValue(component, first);
}
else
{
Debug.LogError($"Field {field.Name} type mismatch, cannot assign value. Field expects {field.FieldType.Name}, actual {first.GetType().Name}");
}
}
}
}
else
{
Debug.LogError($"Could not find the class: {scriptClassName}");
}
}
public static class PrefabChecker
{
public static bool IsEditingPrefabAsset(GameObject go)
{
// 检查当前是否在Prefab编辑模式
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null)
return false;
// 检查选中对象是否属于当前PrefabStage
return prefabStage.IsPartOfPrefabContents(go);
}
public static bool IsPrefabAsset(GameObject go)
{
// 普通Asset目录中的Prefab
if (go == null) return false;
var assetType = PrefabUtility.GetPrefabAssetType(go);
if (assetType == PrefabAssetType.Regular ||
assetType == PrefabAssetType.Variant ||
assetType == PrefabAssetType.Model)
return true;
// Prefab编辑模式下
return IsEditingPrefabAsset(go);
}
}