From f51949bb465b4177d87e45fd5d9372ced81f7dc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=88=E6=80=9D=E6=B5=B7?= <1464576565@qq.com> Date: Wed, 15 Oct 2025 11:27:13 +0800 Subject: [PATCH] fix --- .../GameLocalizationEditor.cs | 113 ------------------ .../GameLocalizationEditor.cs.meta | 2 - 2 files changed, 115 deletions(-) delete mode 100644 Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs delete mode 100644 Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs.meta diff --git a/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs b/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs deleted file mode 100644 index c39609f..0000000 --- a/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs +++ /dev/null @@ -1,113 +0,0 @@ -// using UnityEditor.Build; -// using UnityEditor; -// using UnityEngine; -// using UHFPS.Runtime; -// using UHFPS.Tools; -// using ThunderWire.Editors; -// using System.Linq; -// using System; -// -// namespace AlicizaX.Localization.Editor -// { -// [CustomEditor(typeof(GameLocalization))] -// public class GameLocalizationEditor : InspectorEditor -// { -// private const string LOCALIZATION_SYMBOL = "UHFPS_LOCALIZATION"; -// -// public override void OnInspectorGUI() -// { -// EditorDrawing.DrawInspectorHeader(new GUIContent("Game Localization"), Target); -// EditorGUILayout.Space(); -// -// serializedObject.Update(); -// { -// string[] languages = new string[0]; -// if (Target.LocalizationTable != null) -// { -// languages = Target.LocalizationTable.Languages -// .Where(x => x != null) -// .Select((x, i) => x.LanguageName.Or("Unknown Language " + i)) -// .ToArray(); -// } -// -// Properties.Draw("LocalizationTable"); -// DrawDefaultLanguageSelector(languages); -// Properties.Draw("ShowWarnings"); -// -// if (Application.isPlaying) -// { -// EditorGUILayout.Space(); -// using (new EditorGUI.DisabledGroupScope(languages.Length <= 0)) -// { -// if (GUILayout.Button("Set Language", GUILayout.Height(25f))) -// { -// Target.ChangeLanguage(Target.DefaultLanguage); -// string name = languages[Target.DefaultLanguage]; -// Debug.Log("Language set to " + name); -// } -// } -// } -// } -// serializedObject.ApplyModifiedProperties(); -// -// if (!Application.isPlaying) -// { -// EditorGUILayout.Space(); -// EditorGUILayout.HelpBox("To enable or disable UHFPS localization, click the button below. A scripting symbol will automatically be included in the player settings to allow you to use Game Localization.", MessageType.Info); -// EditorGUILayout.Space(1f); -// -// string toggleText = CheckActivation() ? "Disable" : "Enable"; -// if (GUILayout.Button($"{toggleText} GLoc Localization", GUILayout.Height(25f))) -// { -// ToggleScriptingSymbol(); -// } -// } -// } -// -// private void DrawDefaultLanguageSelector(string[] languages) -// { -// if (Target.LocalizationTable != null && languages.Length > 0) -// { -// string selected = languages.Length > 0 && Target.DefaultLanguage >= 0 -// ? languages[Target.DefaultLanguage] -// : string.Empty; -// -// EditorDrawing.DrawStringSelectPopup(new GUIContent("Default Language"), new GUIContent("Language"), languages, selected, (lang) => -// { -// int index = Array.FindIndex(languages, x => lang == x); -// Properties["DefaultLanguage"].intValue = index; -// serializedObject.ApplyModifiedProperties(); -// }); -// } -// else -// { -// Properties["DefaultLanguage"].intValue = 0; -// } -// } -// -// private bool CheckActivation() -// { -// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; -// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup); -// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget); -// return defines.Contains(LOCALIZATION_SYMBOL); -// } -// -// private void ToggleScriptingSymbol() -// { -// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; -// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup); -// -// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget); -// string[] definesParts = defines.Split(';'); -// -// if (defines.Contains(LOCALIZATION_SYMBOL)) -// definesParts = definesParts.Except(new[] { LOCALIZATION_SYMBOL }).ToArray(); -// else -// definesParts = definesParts.Concat(new[] { LOCALIZATION_SYMBOL }).ToArray(); -// -// defines = string.Join(";", definesParts); -// PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, defines); -// } -// } -// } diff --git a/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs.meta b/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs.meta deleted file mode 100644 index 86ba5dd..0000000 --- a/Editor/Localization/LocalizationTableWindow/GameLocalizationEditor.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 83da11971febf634ba7c141b42267ae6 \ No newline at end of file