This commit is contained in:
陈思海 2025-10-15 11:27:13 +08:00
parent 33f2da874f
commit f51949bb46
2 changed files with 0 additions and 115 deletions

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// using UnityEditor.Build;
// using UnityEditor;
// using UnityEngine;
// using UHFPS.Runtime;
// using UHFPS.Tools;
// using ThunderWire.Editors;
// using System.Linq;
// using System;
//
// namespace AlicizaX.Localization.Editor
// {
// [CustomEditor(typeof(GameLocalization))]
// public class GameLocalizationEditor : InspectorEditor<GameLocalization>
// {
// private const string LOCALIZATION_SYMBOL = "UHFPS_LOCALIZATION";
//
// public override void OnInspectorGUI()
// {
// EditorDrawing.DrawInspectorHeader(new GUIContent("Game Localization"), Target);
// EditorGUILayout.Space();
//
// serializedObject.Update();
// {
// string[] languages = new string[0];
// if (Target.LocalizationTable != null)
// {
// languages = Target.LocalizationTable.Languages
// .Where(x => x != null)
// .Select((x, i) => x.LanguageName.Or("Unknown Language " + i))
// .ToArray();
// }
//
// Properties.Draw("LocalizationTable");
// DrawDefaultLanguageSelector(languages);
// Properties.Draw("ShowWarnings");
//
// if (Application.isPlaying)
// {
// EditorGUILayout.Space();
// using (new EditorGUI.DisabledGroupScope(languages.Length <= 0))
// {
// if (GUILayout.Button("Set Language", GUILayout.Height(25f)))
// {
// Target.ChangeLanguage(Target.DefaultLanguage);
// string name = languages[Target.DefaultLanguage];
// Debug.Log("Language set to " + name);
// }
// }
// }
// }
// serializedObject.ApplyModifiedProperties();
//
// if (!Application.isPlaying)
// {
// EditorGUILayout.Space();
// EditorGUILayout.HelpBox("To enable or disable UHFPS localization, click the button below. A scripting symbol will automatically be included in the player settings to allow you to use Game Localization.", MessageType.Info);
// EditorGUILayout.Space(1f);
//
// string toggleText = CheckActivation() ? "Disable" : "Enable";
// if (GUILayout.Button($"{toggleText} GLoc Localization", GUILayout.Height(25f)))
// {
// ToggleScriptingSymbol();
// }
// }
// }
//
// private void DrawDefaultLanguageSelector(string[] languages)
// {
// if (Target.LocalizationTable != null && languages.Length > 0)
// {
// string selected = languages.Length > 0 && Target.DefaultLanguage >= 0
// ? languages[Target.DefaultLanguage]
// : string.Empty;
//
// EditorDrawing.DrawStringSelectPopup(new GUIContent("Default Language"), new GUIContent("Language"), languages, selected, (lang) =>
// {
// int index = Array.FindIndex(languages, x => lang == x);
// Properties["DefaultLanguage"].intValue = index;
// serializedObject.ApplyModifiedProperties();
// });
// }
// else
// {
// Properties["DefaultLanguage"].intValue = 0;
// }
// }
//
// private bool CheckActivation()
// {
// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
// return defines.Contains(LOCALIZATION_SYMBOL);
// }
//
// private void ToggleScriptingSymbol()
// {
// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
//
// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
// string[] definesParts = defines.Split(';');
//
// if (defines.Contains(LOCALIZATION_SYMBOL))
// definesParts = definesParts.Except(new[] { LOCALIZATION_SYMBOL }).ToArray();
// else
// definesParts = definesParts.Concat(new[] { LOCALIZATION_SYMBOL }).ToArray();
//
// defines = string.Join(";", definesParts);
// PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, defines);
// }
// }
// }

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