fix
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// using UnityEditor.Build;
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// using UnityEditor;
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// using UnityEngine;
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// using UHFPS.Runtime;
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// using UHFPS.Tools;
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// using ThunderWire.Editors;
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// using System.Linq;
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// using System;
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//
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// namespace AlicizaX.Localization.Editor
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// {
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// [CustomEditor(typeof(GameLocalization))]
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// public class GameLocalizationEditor : InspectorEditor<GameLocalization>
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// {
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// private const string LOCALIZATION_SYMBOL = "UHFPS_LOCALIZATION";
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//
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// public override void OnInspectorGUI()
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// {
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// EditorDrawing.DrawInspectorHeader(new GUIContent("Game Localization"), Target);
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// EditorGUILayout.Space();
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//
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// serializedObject.Update();
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// {
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// string[] languages = new string[0];
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// if (Target.LocalizationTable != null)
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// {
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// languages = Target.LocalizationTable.Languages
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// .Where(x => x != null)
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// .Select((x, i) => x.LanguageName.Or("Unknown Language " + i))
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// .ToArray();
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// }
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//
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// Properties.Draw("LocalizationTable");
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// DrawDefaultLanguageSelector(languages);
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// Properties.Draw("ShowWarnings");
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//
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// if (Application.isPlaying)
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// {
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// EditorGUILayout.Space();
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// using (new EditorGUI.DisabledGroupScope(languages.Length <= 0))
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// {
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// if (GUILayout.Button("Set Language", GUILayout.Height(25f)))
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// {
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// Target.ChangeLanguage(Target.DefaultLanguage);
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// string name = languages[Target.DefaultLanguage];
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// Debug.Log("Language set to " + name);
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// }
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// }
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// }
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// }
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// serializedObject.ApplyModifiedProperties();
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//
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// if (!Application.isPlaying)
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// {
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// EditorGUILayout.Space();
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// EditorGUILayout.HelpBox("To enable or disable UHFPS localization, click the button below. A scripting symbol will automatically be included in the player settings to allow you to use Game Localization.", MessageType.Info);
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// EditorGUILayout.Space(1f);
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//
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// string toggleText = CheckActivation() ? "Disable" : "Enable";
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// if (GUILayout.Button($"{toggleText} GLoc Localization", GUILayout.Height(25f)))
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// {
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// ToggleScriptingSymbol();
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// }
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// }
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// }
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//
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// private void DrawDefaultLanguageSelector(string[] languages)
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// {
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// if (Target.LocalizationTable != null && languages.Length > 0)
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// {
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// string selected = languages.Length > 0 && Target.DefaultLanguage >= 0
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// ? languages[Target.DefaultLanguage]
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// : string.Empty;
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//
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// EditorDrawing.DrawStringSelectPopup(new GUIContent("Default Language"), new GUIContent("Language"), languages, selected, (lang) =>
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// {
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// int index = Array.FindIndex(languages, x => lang == x);
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// Properties["DefaultLanguage"].intValue = index;
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// serializedObject.ApplyModifiedProperties();
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// });
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// }
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// else
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// {
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// Properties["DefaultLanguage"].intValue = 0;
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// }
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// }
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//
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// private bool CheckActivation()
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// {
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// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
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// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
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// return defines.Contains(LOCALIZATION_SYMBOL);
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// }
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//
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// private void ToggleScriptingSymbol()
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// {
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// var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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// var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
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//
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// string defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
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// string[] definesParts = defines.Split(';');
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//
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// if (defines.Contains(LOCALIZATION_SYMBOL))
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// definesParts = definesParts.Except(new[] { LOCALIZATION_SYMBOL }).ToArray();
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// else
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// definesParts = definesParts.Concat(new[] { LOCALIZATION_SYMBOL }).ToArray();
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//
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// defines = string.Join(";", definesParts);
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// PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, defines);
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// }
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// }
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// }
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 83da11971febf634ba7c141b42267ae6
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