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3788d001ba
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更新工程目录结构
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2026-04-21 14:26:50 +08:00 |
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2ac929c364
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重构Class内存池
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2026-04-21 14:24:36 +08:00 |
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10de7e040f
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Update DebuggerComponentInspector.cs
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2026-04-21 13:46:36 +08:00 |
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3f895266f1
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重构Runtime模式下Debugg模块为UI ToolKit绘制
重构Runtime模式下Debugg模块为UI ToolKit绘制
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2026-04-21 13:01:55 +08:00 |
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c6629d044d
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Update DebuggerComponent.GraphicsInformationWindow.cs
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2026-04-20 17:38:58 +08:00 |
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65e4536579
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remove old define
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2026-04-20 17:38:22 +08:00 |
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9cb3b1e511
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优化EventBus
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2026-04-20 14:08:04 +08:00 |
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e7a4150495
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优化Service模块
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2026-04-20 13:57:11 +08:00 |
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5849de3a42
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优化Service 模块
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2026-04-20 13:46:44 +08:00 |
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c4c9a22fc4
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11
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2026-04-17 21:01:20 +08:00 |
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9d75547998
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Update LocalizationTableWindow.cs
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2026-04-17 15:34:48 +08:00 |
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a9dc53e068
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update
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2026-04-17 14:21:46 +08:00 |
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e54d2144df
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update
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2026-04-17 13:01:42 +08:00 |
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0a5ec37d23
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1
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2026-04-17 11:38:50 +08:00 |
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a597e1fd83
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fix
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2026-04-15 09:51:34 +08:00 |
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6ba9a015ec
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``
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2026-04-15 09:45:52 +08:00 |
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eed63f46da
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1
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2026-04-15 09:39:24 +08:00 |
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e3d136a611
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fix
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2026-04-07 16:58:51 +08:00 |
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bfcc1b5fd6
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fix
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2026-04-07 16:54:59 +08:00 |
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0d8002bf65
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fix
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2026-04-07 15:16:34 +08:00 |
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286a8c0d66
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修复乱码
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2026-03-31 19:06:40 +08:00 |
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67e8dd7c00
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Update UIComponent.cs
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2026-03-31 17:27:03 +08:00 |
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5188a9c35f
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框架大更新
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2026-03-31 17:26:20 +08:00 |
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61bd3873c5
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Revert "Update UIComponent.cs"
This reverts commit 93957f889b.
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2026-03-31 17:25:49 +08:00 |
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93957f889b
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Update UIComponent.cs
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2026-03-31 17:25:38 +08:00 |
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6397cc03b2
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框架大更新
1.进步优化UI系统 加载问题 性能问题 Canvas重绘问题 边界处理问题
2.优化对象池和游戏对象池的性能 游戏对象池根据窗口 策略定期清理
3.优化整个AppService 和ServiceWorld结构 固定三大类 具体参考代码
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2026-03-31 17:25:20 +08:00 |
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9bcf20ad6a
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add generate property
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2026-03-30 11:44:57 +08:00 |
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357f47112a
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update
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2026-03-26 19:55:46 +08:00 |
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910c3b916a
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fix
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2026-03-26 19:50:59 +08:00 |
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f5187eac91
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fix
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2026-03-26 19:07:30 +08:00 |
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1690ac7005
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优化Object Pool 1.优化GC 2.优化每热路径 3.旧代码删除
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2026-03-26 17:53:07 +08:00 |
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13af026251
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Update MonoServiceBehaviour.cs
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2026-03-26 16:18:00 +08:00 |
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cad7722e44
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优化
1.重名所有App级模块为Service
2.移除Module中心 移除SingletonManager
3.引入Service Scope Context概念 避免上下文Manager到处引用
4.修复部分bug
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2026-03-26 16:14:05 +08:00 |
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58baa6269e
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修改
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2026-03-26 13:51:09 +08:00 |
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722dc7c251
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优化
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2026-03-26 13:30:57 +08:00 |
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9756674342
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opt gameobjectpool
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2026-03-26 10:49:41 +08:00 |
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c6fe229b4d
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Update GameObjectPool.cs
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2026-03-25 18:41:17 +08:00 |
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4a0465450a
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修复GameObjectPool class未池化的开销
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2026-03-25 18:29:53 +08:00 |
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38f731e240
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remove singleton
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2026-03-25 17:58:35 +08:00 |
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76cc128c4f
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优化资源模块性能
缓存命中的异步加载不再额外 Yield 一帧
改成按进度增量触发,避免每帧无意义 delegate 调用
减少了高频换图时的小对象分配
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2026-03-24 19:05:41 +08:00 |
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3d6caf4028
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资源模块更新
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2026-03-24 18:48:47 +08:00 |
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d2b3a36da6
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优化Timer模块
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2026-03-24 17:45:15 +08:00 |
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d5518c46b1
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优化对象池查找速度
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2026-03-23 20:50:11 +08:00 |
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9da67afe50
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修改事件为EventBus
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2026-03-23 20:20:34 +08:00 |
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919678b811
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整合扩展
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2026-03-23 20:01:59 +08:00 |
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7ae4ddac09
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工具类重新整合
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2026-03-23 19:27:38 +08:00 |
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1a9a59ab07
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工具类重新整合
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2026-03-23 19:10:57 +08:00 |
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b01ada2f40
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Delete FSM.meta
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2026-03-23 17:28:26 +08:00 |
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24a3484668
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优化
1.移除了旧的冗余生成接口
2.编辑器更定制的细致化UI生成接口
3.接口开放给其它包继承生成
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2026-03-23 14:45:55 +08:00 |
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b4lie
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16989c4df6
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移除多余判断
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2026-03-22 23:03:11 +08:00 |
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