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f5187eac91
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fix
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2026-03-26 19:07:30 +08:00 |
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1690ac7005
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优化Object Pool 1.优化GC 2.优化每热路径 3.旧代码删除
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2026-03-26 17:53:07 +08:00 |
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13af026251
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Update MonoServiceBehaviour.cs
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2026-03-26 16:18:00 +08:00 |
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cad7722e44
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优化
1.重名所有App级模块为Service
2.移除Module中心 移除SingletonManager
3.引入Service Scope Context概念 避免上下文Manager到处引用
4.修复部分bug
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2026-03-26 16:14:05 +08:00 |
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58baa6269e
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修改
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2026-03-26 13:51:09 +08:00 |
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722dc7c251
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优化
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2026-03-26 13:30:57 +08:00 |
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9756674342
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opt gameobjectpool
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2026-03-26 10:49:41 +08:00 |
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c6fe229b4d
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Update GameObjectPool.cs
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2026-03-25 18:41:17 +08:00 |
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4a0465450a
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修复GameObjectPool class未池化的开销
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2026-03-25 18:29:53 +08:00 |
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38f731e240
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remove singleton
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2026-03-25 17:58:35 +08:00 |
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76cc128c4f
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优化资源模块性能
缓存命中的异步加载不再额外 Yield 一帧
改成按进度增量触发,避免每帧无意义 delegate 调用
减少了高频换图时的小对象分配
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2026-03-24 19:05:41 +08:00 |
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3d6caf4028
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资源模块更新
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2026-03-24 18:48:47 +08:00 |
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d2b3a36da6
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优化Timer模块
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2026-03-24 17:45:15 +08:00 |
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d5518c46b1
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优化对象池查找速度
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2026-03-23 20:50:11 +08:00 |
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9da67afe50
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修改事件为EventBus
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2026-03-23 20:20:34 +08:00 |
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919678b811
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整合扩展
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2026-03-23 20:01:59 +08:00 |
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7ae4ddac09
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工具类重新整合
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2026-03-23 19:27:38 +08:00 |
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1a9a59ab07
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工具类重新整合
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2026-03-23 19:10:57 +08:00 |
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b01ada2f40
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Delete FSM.meta
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2026-03-23 17:28:26 +08:00 |
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b4lie
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16989c4df6
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移除多余判断
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2026-03-22 23:03:11 +08:00 |
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b4lie
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93aba55cb0
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增加Event调试编辑器
1.增加Event调试编辑器查看订阅信息
2.调试编辑器增加快照查看泄露风险数据
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2026-03-21 21:19:07 +08:00 |
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0c0e2243d4
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增加获取layer接口
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2026-03-20 19:43:55 +08:00 |
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4c86d6bbda
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优化默认的AnimationFlowTransition
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2026-03-20 14:19:37 +08:00 |
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e7c6b174fe
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去除业务层的异步传染链
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2026-03-19 16:07:51 +08:00 |
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3007a65cf2
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update
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2026-03-18 15:39:23 +08:00 |
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fd46223352
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1
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2026-03-18 15:01:36 +08:00 |
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b9c79e16a5
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增加通用UITransitionPreset 优化部分逻辑结构
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2026-03-17 17:48:43 +08:00 |
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9e42167e72
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接口化UIAnimationTransition
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2026-03-17 17:15:31 +08:00 |
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c692b47a62
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1
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2026-03-16 20:52:55 +08:00 |
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2bf7d146bf
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优化UI生成工作流
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2026-03-16 18:33:06 +08:00 |
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0197adc5c6
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Update EventContainer.cs
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2026-03-10 18:56:51 +08:00 |
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d8a0f7a7c9
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1
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2026-03-10 13:48:17 +08:00 |
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7239834146
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update
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2026-03-10 13:33:39 +08:00 |
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25577d72cf
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remove doc
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2026-03-10 13:20:53 +08:00 |
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4b36c5ebfd
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add GameObjectPoolModule
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2026-03-10 13:19:58 +08:00 |
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2d0383b567
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1
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2026-03-09 20:39:10 +08:00 |
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74318889a2
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1
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2026-03-09 20:37:37 +08:00 |
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1dcf309b78
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增加ui异步取消令牌,确保快速打开的稳定性
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2026-03-09 20:13:40 +08:00 |
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0a5ef9135c
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11
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2025-12-30 15:41:12 +08:00 |
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152faa5991
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remove fsm
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2025-12-26 17:46:46 +08:00 |
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0d80bcfa5b
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修复bug
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2025-12-25 10:50:14 +08:00 |
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998a2eac0b
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修改
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2025-12-24 20:44:36 +08:00 |
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d06c59ddf8
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修改
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2025-12-24 14:34:26 +08:00 |
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03c0fe6723
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fix
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2025-12-17 14:32:03 +08:00 |
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c202e21af0
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opt
1.取消令牌传递修改
2.资源分帧卸载
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2025-12-09 13:52:52 +08:00 |
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0045d5a7e1
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修改
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2025-12-01 16:45:42 +08:00 |
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958364080f
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增加procedure模块
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2025-11-18 16:15:11 +08:00 |
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e31dda94ce
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去掉odin依赖
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2025-11-18 11:27:23 +08:00 |
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d729d435d2
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开放资源解密外部调用
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2025-11-18 10:12:32 +08:00 |
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f43eb7344e
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去掉不必要的依赖
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2025-11-17 20:27:35 +08:00 |
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