using UnityEngine; namespace AlicizaX { [DisallowMultipleComponent] [AddComponentMenu("Game Framework/Procedure")] public sealed class ProcedureComponent : MonoBehaviour { private IProcedureModule _mProcedureModule = null; private void Awake() { _mProcedureModule = ModuleSystem.RegisterModule(); if (_mProcedureModule == null) { Log.Error("Procedure Module is invalid."); return; } } } }