using AlicizaX.ObjectPool;
using UnityEngine;
namespace AlicizaX
{
///
/// 对象池组件。
///
public sealed class ObjectPoolComponent : MonoBehaviour
{
private IObjectPoolService _mObjectPoolService = null;
///
/// 获取对象池数量。
///
public int Count
{
get { return _mObjectPoolService.Count; }
}
private void Awake()
{
_mObjectPoolService = AppServices.RegisterApp(new ObjectPoolService());
}
private void OnDestroy()
{
_mObjectPoolService = null;
}
///
/// 获取所有对象池。
///
/// 是否根据对象池的优先级排序。
/// 所有对象池。
public ObjectPoolBase[] GetAllObjectPools(bool sort)
{
return _mObjectPoolService.GetAllObjectPools(sort);
}
}
}