using UnityEngine; using UnityEngine.UIElements; namespace AlicizaX.Debugger.Runtime { public sealed partial class DebuggerComponent { private sealed class InputAccelerationInformationWindow : PollingDebuggerWindowBase { protected override void BuildWindow(VisualElement root) { VisualElement section = CreateSection("Input Acceleration", out VisualElement card); card.Add(CreateRow("Acceleration", Input.acceleration.ToString())); card.Add(CreateRow("Acceleration Event Count", Input.accelerationEventCount.ToString())); card.Add(CreateRow("Acceleration Events", GetAccelerationEventsString(Input.accelerationEvents))); root.Add(section); } private string GetAccelerationEventString(AccelerationEvent accelerationEvent) { return Utility.Text.Format("{0}, {1}", accelerationEvent.acceleration, accelerationEvent.deltaTime); } private string GetAccelerationEventsString(AccelerationEvent[] accelerationEvents) { string[] accelerationEventStrings = new string[accelerationEvents.Length]; for (int i = 0; i < accelerationEvents.Length; i++) { accelerationEventStrings[i] = GetAccelerationEventString(accelerationEvents[i]); } return string.Join("; ", accelerationEventStrings); } } } }