using UnityEngine; using UnityEngine.UIElements; namespace AlicizaX.Debugger.Runtime { public sealed partial class DebuggerComponent { private sealed class InputTouchInformationWindow : PollingDebuggerWindowBase { protected override void BuildWindow(VisualElement root) { VisualElement section = CreateSection("Input Touch", out VisualElement card); card.Add(CreateRow("Touch Supported", Input.touchSupported.ToString())); card.Add(CreateRow("Touch Pressure Supported", Input.touchPressureSupported.ToString())); card.Add(CreateRow("Stylus Touch Supported", Input.stylusTouchSupported.ToString())); card.Add(CreateRow("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString())); card.Add(CreateRow("Multi Touch Enabled", Input.multiTouchEnabled.ToString())); card.Add(CreateRow("Touch Count", Input.touchCount.ToString())); card.Add(CreateRow("Touches", GetTouchesString(Input.touches))); root.Add(section); } private string GetTouchString(Touch touch) { return Utility.Text.Format("{0}, {1}, {2}, {3}, {4}", touch.position, touch.deltaPosition, touch.rawPosition, touch.pressure, touch.phase); } private string GetTouchesString(Touch[] touches) { string[] touchStrings = new string[touches.Length]; for (int i = 0; i < touches.Length; i++) { touchStrings[i] = GetTouchString(touches[i]); } return string.Join("; ", touchStrings); } } } }