using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace AlicizaX.Debugger.Runtime { public sealed partial class DebuggerComponent { private sealed class ReferencePoolInformationWindow : PollingDebuggerWindowBase { private readonly Dictionary> m_ReferencePoolInfos = new Dictionary>(StringComparer.Ordinal); private readonly Comparison m_NormalClassNameComparer = NormalClassNameComparer; private readonly Comparison m_FullClassNameComparer = FullClassNameComparer; private bool m_ShowFullClassName; private Toggle showFullClassNameToggle; protected override void BuildWindow(VisualElement root) { float scale = DebuggerComponent.Instance != null ? DebuggerComponent.Instance.GetUiScale() : 1f; // ---- Overview Section ---- VisualElement overview = CreateSection("Memory Pool Overview", out VisualElement overviewCard); overviewCard.Add(CreateRow("Enable Strict Check", MemoryPool.EnableStrictCheck.ToString())); overviewCard.Add(CreateRow("Pool Type Count", MemoryPool.Count.ToString())); // 统计总缓存对象数和总数组容量 MemoryPoolInfo[] allInfos = MemoryPool.GetAllMemoryPoolInfos(); int totalUnused = 0; int totalUsing = 0; int totalArrayLen = 0; foreach (var info in allInfos) { totalUnused += info.UnusedCount; totalUsing += info.UsingCount; totalArrayLen += info.PoolArrayLength; } overviewCard.Add(CreateRow("Total Cached Objects", totalUnused.ToString())); overviewCard.Add(CreateRow("Total In Use", totalUsing.ToString())); overviewCard.Add(CreateRow("Total Array Capacity", totalArrayLen.ToString())); showFullClassNameToggle = CreateConsoleFilterToggle("Show Full ClassName", m_ShowFullClassName, DebuggerTheme.PrimaryText, value => m_ShowFullClassName = value); overviewCard.Add(showFullClassNameToggle); // ---- 操作按钮 ---- VisualElement buttonRow = new VisualElement(); buttonRow.style.flexDirection = FlexDirection.Row; buttonRow.style.marginTop = 8f * scale; buttonRow.Add(CreateActionButton("Clear All Pools", () => { MemoryPoolRegistry.ClearAll(); Rebuild(); }, DebuggerTheme.Danger)); overviewCard.Add(buttonRow); root.Add(overview); // ---- 按 Assembly 分组 ---- m_ReferencePoolInfos.Clear(); foreach (MemoryPoolInfo info in allInfos) { string assemblyName = info.Type.Assembly.GetName().Name; if (!m_ReferencePoolInfos.TryGetValue(assemblyName, out List results)) { results = new List(); m_ReferencePoolInfos.Add(assemblyName, results); } results.Add(info); } foreach (KeyValuePair> assemblyInfo in m_ReferencePoolInfos) { assemblyInfo.Value.Sort(m_ShowFullClassName ? m_FullClassNameComparer : m_NormalClassNameComparer); VisualElement section = CreateSection(Utility.Text.Format("Assembly: {0}", assemblyInfo.Key), out VisualElement card); if (assemblyInfo.Value.Count <= 0) { card.Add(CreateRow("State", "Memory Pool is Empty ...")); } else { for (int i = 0; i < assemblyInfo.Value.Count; i++) { card.Add(CreatePoolInfoItem(assemblyInfo.Value[i], m_ShowFullClassName, scale)); } } root.Add(section); } } private static int NormalClassNameComparer(MemoryPoolInfo a, MemoryPoolInfo b) { return a.Type.Name.CompareTo(b.Type.Name); } private static int FullClassNameComparer(MemoryPoolInfo a, MemoryPoolInfo b) { return a.Type.FullName.CompareTo(b.Type.FullName); } private static VisualElement CreatePoolInfoItem(MemoryPoolInfo info, bool showFullName, float scale) { VisualElement item = CreateCard(); item.style.marginBottom = 8f * scale; item.style.backgroundColor = DebuggerTheme.PanelSurfaceAlt; string title = showFullName ? info.Type.FullName : info.Type.Name; Label titleLabel = new Label(title ?? string.Empty); titleLabel.style.color = DebuggerTheme.PrimaryText; titleLabel.style.fontSize = 16f * scale; titleLabel.style.unityFontStyleAndWeight = FontStyle.Bold; titleLabel.style.whiteSpace = WhiteSpace.Normal; titleLabel.style.marginBottom = 6f * scale; item.Add(titleLabel); // 基础统计 string stats = Utility.Text.Format( "Unused {0} | Using {1} | Acquire {2} | Release {3} | Created {4}", info.UnusedCount, info.UsingCount, info.AcquireCount, info.ReleaseCount, info.CreateCount); Label statsLabel = new Label(stats); statsLabel.style.color = DebuggerTheme.SecondaryText; statsLabel.style.fontSize = 14f * scale; statsLabel.style.whiteSpace = WhiteSpace.Normal; statsLabel.style.marginBottom = 4f * scale; item.Add(statsLabel); // 回收策略状态 string recycleStatus = Utility.Text.Format( "HighWater {0} | MaxCap {1} | Idle {2}f | Array {3}", info.HighWaterMark, info.MaxCapacity, info.IdleFrames, info.PoolArrayLength); Label recycleLabel = new Label(recycleStatus); recycleLabel.style.fontSize = 13f * scale; recycleLabel.style.whiteSpace = WhiteSpace.Normal; // 根据空闲帧数着色:接近回收阈值时变色 if (info.IdleFrames >= 300) recycleLabel.style.color = DebuggerTheme.Warning; else if (info.IdleFrames >= 200) recycleLabel.style.color = new Color(0.9f, 0.7f, 0.3f); else recycleLabel.style.color = DebuggerTheme.SecondaryText; item.Add(recycleLabel); return item; } } } }