using UnityEngine;
namespace AlicizaX.Localization.Runtime
{
///
/// 本地化组件。
///
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Localization")]
public sealed class LocalizationComponent : MonoBehaviour
{
private ILocalizationModule _mLocalizationModule = null;
public static string PrefsKey = Application.dataPath.GetHashCode() + "Language";
[SerializeField] private string _language;
public void SetLanguage(string language)
{
_language = language;
}
private void Start()
{
_mLocalizationModule = ModuleSystem.RegisterModule();
if (_mLocalizationModule == null)
{
Log.Info("Localization manager is invalid.");
}
#if UNITY_EDITOR
_language = UnityEditor.EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
#endif
_mLocalizationModule.Initialize(_language);
}
}
}