using AlicizaX; using UnityEngine; namespace AlicizaX.Debugger.Runtime { public sealed partial class DebuggerComponent { private sealed class WebPlayerInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Web Player Information"); GUILayout.BeginVertical("box"); { #if !UNITY_2017_2_OR_NEWER DrawItem("Is Web Player", Application.isWebPlayer.ToString()); #endif DrawItem("Absolute URL", Application.absoluteURL); #if !UNITY_2017_2_OR_NEWER DrawItem("Source Value", Application.srcValue); #endif #if !UNITY_2018_2_OR_NEWER DrawItem("Streamed Bytes", Application.streamedBytes.ToString()); #endif #if UNITY_5_3 || UNITY_5_4 DrawItem("Web Security Enabled", Application.webSecurityEnabled.ToString()); DrawItem("Web Security Host URL", Application.webSecurityHostUrl.ToString()); #endif } GUILayout.EndVertical(); } } } }