using UnityEditor; using UnityEngine; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using AlicizaX.UI.Editor; using AlicizaX.UI.Runtime; using UnityEngine.UIElements; public class UIGenerateWindow : EditorWindow { private GameObject targetObject; public static GameObject GetTargetObject() { return GetWindow().targetObject; } public static void ShowWindow(GameObject target, UIScriptGenerateData scriptGenerateData) { var window = GetWindow(false, "UI Config Editor", false); window.maxSize = Vector2.zero; window.minSize = Vector2.zero; window.rootVisualElement.style.display = DisplayStyle.None; window.rootVisualElement.parent.style.display = DisplayStyle.None; window.Initlize(target, scriptGenerateData); } public static void CloseWindow() { var window = GetWindow(false, "UI Config Editor"); window.Close(); } private void Initlize(GameObject target, UIScriptGenerateData scriptGenerateData) { targetObject = target; UIScriptGeneratorHelper.GenerateAndAttachScript(targetObject, scriptGenerateData); } }