using System; using UnityEngine; namespace AlicizaX { [Serializable] public struct MinMaxInt { public int min; public int max; public bool Flipped => max < min; public int RealMin => Flipped ? max : min; public int RealMax => Flipped ? min : max; public Vector2Int RealVector => this; public Vector2Int Vector => new Vector2Int(min, max); public MinMaxInt(int min, int max) { this.min = min; this.max = max; } public static implicit operator Vector2Int(MinMaxInt minMax) { return new Vector2Int(minMax.RealMin, minMax.RealMax); } public static implicit operator MinMaxInt(Vector2Int vector) { MinMaxInt result = default; result.min = vector.x; result.max = vector.y; return result; } public MinMaxInt Flip() => new MinMaxInt(max, min); } }