using AlicizaX;
using AlicizaX.Fsm;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AlicizaX.Fsm.Runtime
{
///
/// 有限状态机组件。
///
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/FSM")]
public sealed class FsmComponent : MonoBehaviour
{
private IFsmModule _mFsmModule = null;
private void Awake()
{
_mFsmModule = ModuleSystem.RegisterModule();
if (_mFsmModule == null)
{
Log.Error("FSM manager is invalid.");
return;
}
}
}
}