using System.Collections.Generic; using UnityEngine; namespace AlicizaX.Localization.Editor { [AlicizaX.Editor.Setting.FilePath("ProjectSettings/LocalizationConfiguration.asset")] public class LocalizationConfiguration : AlicizaX.Editor.Setting.ScriptableSingleton { [SerializeField] private List LanguageTypes = new List() { /// /// 简体中文。 /// "ChineseSimplified", /// /// 英语。 /// "English", /// /// 日语。 /// "Japanese", /// /// 俄语。 /// "Russian", }; public IReadOnlyList LanguageTypeNames => LanguageTypes; } }