using UnityEditor; using UnityEngine; namespace AlicizaX { [CustomEditor(typeof(PoolConfigScriptableObject))] public sealed class PoolConfigScriptableObjectEditor : UnityEditor.Editor { public override void OnInspectorGUI() { if (GUILayout.Button("Open Editor", GUILayout.Width(160f), GUILayout.Height(28f))) { PoolConfigEditorWindow.Open((PoolConfigScriptableObject)target); } } } }