using UnityEngine;
namespace AlicizaX.Localization.Runtime
{
///
/// 本地化组件。
///
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Localization")]
public sealed class LocalizationComponent : MonoBehaviour
{
private ILocalizationService _mLocalizationService = null;
public static string PrefsKey = Application.dataPath.GetHashCode() + "Language";
[SerializeField] private string _language;
internal void SetLanguage(string language)
{
_language = language;
}
private void Start()
{
_mLocalizationService = AppServices.GetOrCreateScope().Register(new LocalizationService());
if (_mLocalizationService == null)
{
Log.Info("Localization manager is invalid.");
}
#if UNITY_EDITOR
_language = UnityEditor.EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
#endif
_mLocalizationService.Initialize(_language);
}
}
}