com.alicizax.unity.framework/Runtime/Timer/ITimerService.cs
2026-04-20 13:46:44 +08:00

20 lines
725 B
C#

using System;
namespace AlicizaX
{
[UnityEngine.Scripting.Preserve]
public interface ITimerService : IService
{
int AddTimer(TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false, params object[] args);
int AddTimer(TimerHandlerNoArgs callback, float time, bool isLoop = false, bool isUnscaled = false);
int AddTimer<T>(Action<T> callback, T arg, float time, bool isLoop = false, bool isUnscaled = false);
void Stop(int timerId);
void Resume(int timerId);
bool IsRunning(int timerId);
float GetLeftTime(int timerId);
void Restart(int timerId);
void RemoveTimer(int timerId);
void RemoveAllTimer();
}
}