com.alicizax.unity.framework/Runtime/ABase/Base/MemoryPool/MemoryPool.cs
2026-04-21 14:24:36 +08:00

116 lines
3.2 KiB
C#

using System;
namespace AlicizaX
{
/// <summary>
/// 内存池。保留旧 API 签名,内部转发到 MemoryPool&lt;T&gt; / MemoryPoolRegistry。
/// </summary>
public static partial class MemoryPool
{
private static bool _enableStrictCheck;
/// <summary>
/// 获取或设置是否开启强制检查。
/// </summary>
public static bool EnableStrictCheck
{
get => _enableStrictCheck;
set => _enableStrictCheck = value;
}
/// <summary>
/// 获取内存池的数量。
/// </summary>
public static int Count => MemoryPoolRegistry.Count;
/// <summary>
/// 获取所有内存池的信息。
/// </summary>
public static MemoryPoolInfo[] GetAllMemoryPoolInfos()
{
return MemoryPoolRegistry.GetAllInfos();
}
/// <summary>
/// 清除所有内存池。
/// </summary>
public static void ClearAll()
{
MemoryPoolRegistry.ClearAll();
}
/// <summary>
/// 从内存池获取内存对象。
/// </summary>
public static T Acquire<T>() where T : class, IMemory, new()
{
return MemoryPool<T>.Acquire();
}
/// <summary>
/// 从内存池获取内存对象。
/// </summary>
public static IMemory Acquire(Type memoryType)
{
return MemoryPoolRegistry.Acquire(memoryType);
}
/// <summary>
/// 将内存对象归还内存池。
/// </summary>
public static void Release(IMemory memory)
{
MemoryPoolRegistry.Release(memory);
}
/// <summary>
/// 向内存池中预热指定数量的内存对象。
/// </summary>
public static void Add<T>(int count) where T : class, IMemory, new()
{
MemoryPool<T>.Prewarm(count);
}
/// <summary>
/// 向内存池中预热指定数量的内存对象。
/// </summary>
public static void Add(Type memoryType, int count)
{
MemoryPoolRegistry.Prewarm(memoryType, count);
}
/// <summary>
/// 从内存池中移除指定数量的内存对象。
/// </summary>
public static void Remove<T>(int count) where T : class, IMemory, new()
{
int target = MemoryPool<T>.UnusedCount - count;
MemoryPool<T>.Shrink(target);
}
/// <summary>
/// 从内存池中移除指定数量的内存对象。
/// </summary>
public static void Remove(Type memoryType, int count)
{
MemoryPoolRegistry.RemoveFromType(memoryType, count);
}
/// <summary>
/// 从内存池中移除所有的内存对象。
/// </summary>
public static void RemoveAll<T>() where T : class, IMemory, new()
{
MemoryPool<T>.ClearAll();
}
/// <summary>
/// 从内存池中移除所有的内存对象。
/// </summary>
public static void RemoveAll(Type memoryType)
{
MemoryPoolRegistry.ClearType(memoryType);
}
}
}