com.alicizax.unity.framework/Runtime/Debugger/DebuggerComponent.ScreenInformationWindow.cs
陈思海 3f895266f1 重构Runtime模式下Debugg模块为UI ToolKit绘制
重构Runtime模式下Debugg模块为UI ToolKit绘制
2026-04-21 13:01:55 +08:00

86 lines
4.0 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
namespace AlicizaX.Debugger.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class ScreenInformationWindow : PollingDebuggerWindowBase
{
protected override void BuildWindow(VisualElement root)
{
VisualElement section = CreateSection("Screen Information", out VisualElement card);
card.Add(CreateRow("Current Resolution", GetResolutionString(Screen.currentResolution)));
card.Add(CreateRow("Screen Width", Utility.Text.Format("{0} px / {1:F2} in / {2:F2} cm", Screen.width, Utility.Converter.GetInchesFromPixels(Screen.width), Utility.Converter.GetCentimetersFromPixels(Screen.width))));
card.Add(CreateRow("Screen Height", Utility.Text.Format("{0} px / {1:F2} in / {2:F2} cm", Screen.height, Utility.Converter.GetInchesFromPixels(Screen.height), Utility.Converter.GetCentimetersFromPixels(Screen.height))));
card.Add(CreateRow("Screen DPI", Screen.dpi.ToString("F2")));
card.Add(CreateRow("Screen Orientation", Screen.orientation.ToString()));
card.Add(CreateRow("Is Full Screen", Screen.fullScreen.ToString()));
#if UNITY_2018_1_OR_NEWER
card.Add(CreateRow("Full Screen Mode", Screen.fullScreenMode.ToString()));
#endif
card.Add(CreateRow("Sleep Timeout", GetSleepTimeoutDescription(Screen.sleepTimeout)));
#if UNITY_2019_2_OR_NEWER
card.Add(CreateRow("Brightness", Screen.brightness.ToString("F2")));
#endif
card.Add(CreateRow("Cursor Visible", UnityEngine.Cursor.visible.ToString()));
card.Add(CreateRow("Cursor Lock State", UnityEngine.Cursor.lockState.ToString()));
card.Add(CreateRow("Auto Landscape Left", Screen.autorotateToLandscapeLeft.ToString()));
card.Add(CreateRow("Auto Landscape Right", Screen.autorotateToLandscapeRight.ToString()));
card.Add(CreateRow("Auto Portrait", Screen.autorotateToPortrait.ToString()));
card.Add(CreateRow("Auto Portrait Upside Down", Screen.autorotateToPortraitUpsideDown.ToString()));
#if UNITY_2017_2_OR_NEWER && !UNITY_2017_2_0
card.Add(CreateRow("Safe Area", Screen.safeArea.ToString()));
#endif
#if UNITY_2019_2_OR_NEWER
card.Add(CreateRow("Cutouts", GetCutoutsString(Screen.cutouts)));
#endif
card.Add(CreateRow("Support Resolutions", GetResolutionsString(Screen.resolutions)));
root.Add(section);
}
private string GetSleepTimeoutDescription(int sleepTimeout)
{
if (sleepTimeout == SleepTimeout.NeverSleep)
{
return "Never Sleep";
}
if (sleepTimeout == SleepTimeout.SystemSetting)
{
return "System Setting";
}
return sleepTimeout.ToString();
}
private string GetResolutionString(Resolution resolution)
{
return Utility.Text.Format("{0} x {1} @ {2}Hz", resolution.width, resolution.height, resolution.refreshRateRatio);
}
private string GetCutoutsString(Rect[] cutouts)
{
string[] cutoutStrings = new string[cutouts.Length];
for (int i = 0; i < cutouts.Length; i++)
{
cutoutStrings[i] = cutouts[i].ToString();
}
return string.Join("; ", cutoutStrings);
}
private string GetResolutionsString(Resolution[] resolutions)
{
string[] resolutionStrings = new string[resolutions.Length];
for (int i = 0; i < resolutions.Length; i++)
{
resolutionStrings[i] = GetResolutionString(resolutions[i]);
}
return string.Join("; ", resolutionStrings);
}
}
}
}