53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System;
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using AlicizaX.Debugger.Runtime;
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using AlicizaX.Localization.Runtime;
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using AlicizaX.Resource.Runtime;
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using UnityEngine;
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namespace AlicizaX.Framework.Runtime.ABase
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{
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public class ModuleDynamicBind : MonoBehaviour
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{
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[SerializeField] private ResourceComponent _resourceComponent;
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[SerializeField] private DebuggerComponent _debuggerComponent;
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[SerializeField] private LocalizationComponent _localizationComponent;
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private ModuleDynamicBindInfo _dynamicBindInfo;
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private void OnValidate()
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{
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_resourceComponent = GetComponentInChildren<ResourceComponent>();
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_debuggerComponent = GetComponentInChildren<DebuggerComponent>();
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_localizationComponent = GetComponentInChildren<LocalizationComponent>();
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}
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private void Awake()
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{
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if (Application.isEditor) return;
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TextAsset text = Resources.Load<TextAsset>("ModuleDynamicBindInfo");
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_dynamicBindInfo = Utility.Json.ToObject<ModuleDynamicBindInfo>(text.text);
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if (_resourceComponent != null)
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{
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_resourceComponent.SetPlayMode(_dynamicBindInfo.ResMode);
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}
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if (_debuggerComponent != null)
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{
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_debuggerComponent.SetActiveMode(_dynamicBindInfo.DebuggerActiveWindowType);
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}
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if (_localizationComponent != null)
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{
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_localizationComponent.SetLanguage(_dynamicBindInfo.Language);
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}
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}
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}
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public struct ModuleDynamicBindInfo
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{
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public DebuggerActiveWindowType DebuggerActiveWindowType;
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public int ResMode;
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public string Language;
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}
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}
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