30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using AlicizaX.Debugger.Runtime;
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using UnityEditor;
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namespace AlicizaX.Debugger.Editor
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{
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[CustomEditor(typeof(DebuggerComponent))]
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internal sealed class DebuggerComponentInspector : UnityEditor.Editor
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{
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private SerializedProperty _activeWindowProperty;
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private SerializedProperty _enableFloatingToggleSnapProperty;
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private SerializedProperty _windowOpacityProperty;
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private void OnEnable()
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{
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_activeWindowProperty = serializedObject.FindProperty("m_ActiveWindow");
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_enableFloatingToggleSnapProperty = serializedObject.FindProperty("m_EnableFloatingToggleSnap");
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_windowOpacityProperty = serializedObject.FindProperty("m_WindowOpacity");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_activeWindowProperty);
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EditorGUILayout.PropertyField(_enableFloatingToggleSnapProperty);
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EditorGUILayout.Slider(_windowOpacityProperty, 0.2f, 1f);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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