32 lines
812 B
C#
32 lines
812 B
C#
using System;
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using AlicizaX;
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namespace AlicizaX.Resource.Runtime
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{
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[Serializable]
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public class LoadAssetObject : IMemory
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{
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public ISetAssetObject AssetObject { get; private set; }
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public UnityEngine.Object AssetTarget { get; private set; }
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#if UNITY_EDITOR
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public bool IsSelect { get; set; }
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#endif
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public static LoadAssetObject Create(ISetAssetObject obj, UnityEngine.Object assetTarget)
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{
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LoadAssetObject item = MemoryPool.Acquire<LoadAssetObject>();
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item.AssetObject = obj;
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item.AssetTarget = assetTarget;
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return item;
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}
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public void Clear()
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{
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AssetObject = null;
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AssetTarget = null;
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#if UNITY_EDITOR
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IsSelect = false;
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#endif
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}
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}
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}
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