com.alicizax.unity.framework/Runtime/Resource/Resource/Callback/LoadAssetCallbacks.cs
2025-09-05 19:46:30 +08:00

95 lines
3.5 KiB
C#

using AlicizaX;
namespace AlicizaX.Resource.Runtime
{
/// <summary>
/// 加载资源回调函数集。
/// </summary>
public sealed class LoadAssetCallbacks
{
private readonly LoadAssetSuccessCallback m_LoadAssetSuccessCallback;
private readonly LoadAssetFailureCallback m_LoadAssetFailureCallback;
private readonly LoadAssetUpdateCallback m_LoadAssetUpdateCallback;
/// <summary>
/// 初始化加载资源回调函数集的新实例。
/// </summary>
/// <param name="loadAssetSuccessCallback">加载资源成功回调函数。</param>
public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCallback)
: this(loadAssetSuccessCallback, null, null)
{
}
/// <summary>
/// 初始化加载资源回调函数集的新实例。
/// </summary>
/// <param name="loadAssetSuccessCallback">加载资源成功回调函数。</param>
/// <param name="loadAssetFailureCallback">加载资源失败回调函数。</param>
public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCallback, LoadAssetFailureCallback loadAssetFailureCallback)
: this(loadAssetSuccessCallback, loadAssetFailureCallback, null)
{
}
/// <summary>
/// 初始化加载资源回调函数集的新实例。
/// </summary>
/// <param name="loadAssetSuccessCallback">加载资源成功回调函数。</param>
/// <param name="loadAssetUpdateCallback">加载资源更新回调函数。</param>
public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCallback, LoadAssetUpdateCallback loadAssetUpdateCallback)
: this(loadAssetSuccessCallback, null, loadAssetUpdateCallback)
{
}
/// <summary>
/// 初始化加载资源回调函数集的新实例。
/// </summary>
/// <param name="loadAssetSuccessCallback">加载资源成功回调函数。</param>
/// <param name="loadAssetFailureCallback">加载资源失败回调函数。</param>
/// <param name="loadAssetUpdateCallback">加载资源更新回调函数。</param>
public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCallback, LoadAssetFailureCallback loadAssetFailureCallback, LoadAssetUpdateCallback loadAssetUpdateCallback)
{
if (loadAssetSuccessCallback == null)
{
throw new GameFrameworkException("Load asset success callback is invalid.");
}
m_LoadAssetSuccessCallback = loadAssetSuccessCallback;
m_LoadAssetFailureCallback = loadAssetFailureCallback;
m_LoadAssetUpdateCallback = loadAssetUpdateCallback;
}
/// <summary>
/// 获取加载资源成功回调函数。
/// </summary>
public LoadAssetSuccessCallback LoadAssetSuccessCallback
{
get
{
return m_LoadAssetSuccessCallback;
}
}
/// <summary>
/// 获取加载资源失败回调函数。
/// </summary>
public LoadAssetFailureCallback LoadAssetFailureCallback
{
get
{
return m_LoadAssetFailureCallback;
}
}
/// <summary>
/// 获取加载资源更新回调函数。
/// </summary>
public LoadAssetUpdateCallback LoadAssetUpdateCallback
{
get
{
return m_LoadAssetUpdateCallback;
}
}
}
}