34 lines
732 B
C#
34 lines
732 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace AlicizaX
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{
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[CreateAssetMenu(fileName = "PoolConfig", menuName = "GameplaySystem/PoolConfig", order = 10)]
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public class PoolConfigScriptableObject : ScriptableObject
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{
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public List<PoolConfig> configs = new List<PoolConfig>();
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public void Normalize()
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{
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if (configs == null)
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{
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configs = new List<PoolConfig>();
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return;
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}
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for (int i = 0; i < configs.Count; i++)
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{
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configs[i]?.Normalize();
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}
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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Normalize();
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}
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#endif
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}
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}
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