68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
// //------------------------------------------------------------
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// // Game Framework
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// // Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// // Homepage: https://gameframework.cn/
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// // Feedback: mailto:ellan@gameframework.cn
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// //------------------------------------------------------------
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//
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// using GameFrameX.Runtime;
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// using UnityEngine;
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//
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// namespace GameFrameX.Debugger.Runtime
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// {
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// public sealed partial class DebuggerComponent : GameFrameworkComponent
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// {
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// private sealed class OperationsWindow : ScrollableDebuggerWindowBase
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// {
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// protected override void OnDrawScrollableWindow()
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// {
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// GUILayout.Label("<b>Operations</b>");
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// GUILayout.BeginVertical("box");
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// {
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// ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
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// if (objectPoolComponent != null)
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// {
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// if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
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// {
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// objectPoolComponent.Release();
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// }
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//
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// if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
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// {
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// objectPoolComponent.ReleaseAllUnused();
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// }
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// }
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//
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// ResourceComponent resourceCompoent = GameEntry.GetComponent<ResourceComponent>();
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// if (resourceCompoent != null)
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// {
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// if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
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// {
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// resourceCompoent.ForceUnloadUnusedAssets(false);
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// }
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//
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// if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
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// {
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// resourceCompoent.ForceUnloadUnusedAssets(true);
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// }
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// }
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//
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// if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
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// {
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// GameEntry.Shutdown(ShutdownType.None);
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// }
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// if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
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// {
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// GameEntry.Shutdown(ShutdownType.Restart);
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// }
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// if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
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// {
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// GameEntry.Shutdown(ShutdownType.Quit);
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// }
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// }
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// GUILayout.EndVertical();
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// }
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// }
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// }
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// }
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