43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using AlicizaX.UI.Editor;
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using AlicizaX.UI.Runtime;
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using UnityEngine.UIElements;
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public class UIGenerateWindow : EditorWindow
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{
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private GameObject targetObject;
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public static GameObject GetTargetObject()
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{
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return GetWindow<UIGenerateWindow>().targetObject;
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}
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public static void ShowWindow(GameObject target, UIScriptGenerateData scriptGenerateData)
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{
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var window = GetWindow<UIGenerateWindow>(false, "UI Config Editor", false);
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window.maxSize = Vector2.zero;
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window.minSize = Vector2.zero;
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window.rootVisualElement.style.display = DisplayStyle.None;
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window.rootVisualElement.parent.style.display = DisplayStyle.None;
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window.Initlize(target, scriptGenerateData);
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}
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public static void CloseWindow()
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{
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var window = GetWindow<UIGenerateWindow>(false, "UI Config Editor");
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window.Close();
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}
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private void Initlize(GameObject target, UIScriptGenerateData scriptGenerateData)
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{
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targetObject = target;
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UIScriptGeneratorHelper.GenerateAndAttachScript(targetObject, scriptGenerateData);
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}
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}
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