com.alicizax.unity.framework/Runtime/ObjectPool/ObjectInfo.cs

28 lines
750 B
C#

using System.Runtime.InteropServices;
namespace AlicizaX.ObjectPool
{
[StructLayout(LayoutKind.Auto)]
public readonly struct ObjectInfo
{
public readonly string Name;
public readonly bool Locked;
public readonly bool CustomCanReleaseFlag;
public readonly float LastUseTime;
public readonly int SpawnCount;
public ObjectInfo(string name, bool locked, bool customCanReleaseFlag,
float lastUseTime, int spawnCount)
{
Name = name;
Locked = locked;
CustomCanReleaseFlag = customCanReleaseFlag;
LastUseTime = lastUseTime;
SpawnCount = spawnCount;
}
public bool IsInUse => SpawnCount > 0;
}
}