com.alicizax.unity.framework/Runtime/Resource/Resource/ResourceModule.Services.cs
2025-09-05 19:46:30 +08:00

179 lines
5.8 KiB
C#
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using System.IO;
using UnityEngine;
using YooAsset;
namespace AlicizaX.Resource.Runtime
{
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
class RemoteServices : IRemoteServices
{
private readonly string _defaultHostServer;
private readonly string _fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
}
/// <summary>
/// 资源文件流加载解密类
/// </summary>
class FileStreamDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
}
/// <summary>
/// 后备方式获取解密的资源包
/// 注意:当正常解密方法失败后,会触发后备加载!
/// 说明建议通过LoadFromMemory()方法加载资源包作为保底机制。
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var assetBundle = AssetBundle.LoadFromMemory(fileData);
DecryptResult decryptResult = new DecryptResult();
decryptResult.Result = assetBundle;
return decryptResult;
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static uint GetManagedReadBufferSize()
{
return 1024;
}
}
/// <summary>
/// 资源文件偏移加载解密类
/// </summary>
class FileOffsetDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 后备方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
return new DecryptResult();
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset()
{
return 32;
}
}
public class BundleStream : FileStream
{
public const byte KEY = 64;
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
{
}
public BundleStream(string path, FileMode mode) : base(path, mode)
{
}
public override int Read(byte[] array, int offset, int count)
{
var index = base.Read(array, offset, count);
for (int i = 0; i < array.Length; i++)
{
array[i] ^= KEY;
}
return index;
}
}
}