com.alicizax.unity.framework/Editor/Debugger/Inspector/DebuggerComponentInspector.cs

31 lines
1.1 KiB
C#

using AlicizaX.Debugger.Runtime;
using UnityEditor;
using UnityEngine;
namespace AlicizaX.Debugger.Editor
{
[CustomEditor(typeof(DebuggerComponent))]
internal sealed class DebuggerComponentInspector : UnityEditor.Editor
{
private SerializedProperty _activeWindowProperty;
private SerializedProperty _enableFloatingToggleSnapProperty;
private SerializedProperty _windowOpacityProperty;
private void OnEnable()
{
_activeWindowProperty = serializedObject.FindProperty("m_ActiveWindow");
_enableFloatingToggleSnapProperty = serializedObject.FindProperty("m_EnableFloatingToggleSnap");
_windowOpacityProperty = serializedObject.FindProperty("m_WindowOpacity");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_activeWindowProperty);
EditorGUILayout.PropertyField(_enableFloatingToggleSnapProperty,new GUIContent("Enable Snap"));
EditorGUILayout.Slider(_windowOpacityProperty, 0.2f, 1f);
serializedObject.ApplyModifiedProperties();
}
}
}