1.进步优化UI系统 加载问题 性能问题 Canvas重绘问题 边界处理问题 2.优化对象池和游戏对象池的性能 游戏对象池根据窗口 策略定期清理 3.优化整个AppService 和ServiceWorld结构 固定三大类 具体参考代码
84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using AlicizaX;
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using AlicizaX.ObjectPool;
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namespace AlicizaX.UI.Runtime
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{
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internal static class UIMetadataFactory
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{
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private static readonly Dictionary<RuntimeTypeHandle, UIMetadata> UIWindowMetadata = new();
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private static readonly IObjectPool<UIMetadataObject> m_UIMetadataPool;
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static UIMetadataFactory()
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{
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m_UIMetadataPool = AppServices.Require<IObjectPoolService>().CreatePool<UIMetadataObject>(
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new ObjectPoolCreateOptions(
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name: "UI Metadata Pool",
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allowMultiSpawn: false,
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autoReleaseInterval: 60,
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capacity: 16,
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expireTime: 60f,
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priority: 0));
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}
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internal static UIMetadata GetWindowMetadata<T>()
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{
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return GetWindowMetadata(typeof(T).TypeHandle);
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}
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internal static UIMetadata GetWindowMetadata(RuntimeTypeHandle handle)
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{
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if (!UIWindowMetadata.TryGetValue(handle, out var meta))
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{
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meta = new UIMetadata(Type.GetTypeFromHandle(handle));
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UIWindowMetadata[handle] = meta;
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}
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return meta;
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}
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internal static UIMetadata GetWidgetMetadata<T>()
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{
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return GetWidgetMetadata(typeof(T).TypeHandle);
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}
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internal static UIMetadata GetWidgetMetadata(RuntimeTypeHandle handle)
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{
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return GetFromPool(Type.GetTypeFromHandle(handle));
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}
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private static UIMetadata GetFromPool(Type type)
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{
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if (type == null) return null;
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string typeHandleKey = type.FullName;
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UIMetadataObject metadataObj = m_UIMetadataPool.Spawn(typeHandleKey);
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if (metadataObj != null && metadataObj.Target != null)
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{
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return (UIMetadata)metadataObj.Target;
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}
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UIMetadata newMetadata = new UIMetadata(type);
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UIMetadataObject newMetadataObj = UIMetadataObject.Create(newMetadata, typeHandleKey);
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m_UIMetadataPool.Register(newMetadataObj, true);
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return newMetadata;
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}
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internal static void ReturnToPool(UIMetadata metadata)
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{
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if (metadata == null) return;
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m_UIMetadataPool.Unspawn(metadata);
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}
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}
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}
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