com.alicizax.unity.framework/Editor
2026-04-23 19:09:56 +08:00
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Audio 重构音频模块 1. 高频、大量音频反复调用时,单帧 CPU 开销与 GC 最优 2. AudioClip / AudioSource 的加载、缓存淘汰、卸载形成完整闭环,避免线性遍历 3. AudioSource 对象池 + 播放请求 struct 全部池化覆盖所有分配点 4. 支持3D环境音并具备距离衰减、遮挡等空间属性 5. 新增音频类型(BGM/SFX/Voice/Ambient) 6. 可调式监控Debug信息 及时跟踪音频缓存 处理 句柄状态 2026-04-23 17:21:36 +08:00
Debugger Update DebuggerComponentInspector.cs 2026-04-21 13:46:36 +08:00
Event 优化EventBus 2026-04-20 14:08:04 +08:00
GameObjectPool 11 2026-04-17 21:01:20 +08:00
Inspector 优化ObjectPool和MemoryPool性能 2026-04-23 19:09:56 +08:00
Localization Update LocalizationTableWindow.cs 2026-04-17 15:34:48 +08:00
Misc update 2026-04-17 14:21:46 +08:00
ObjectPool 优化ObjectPool和MemoryPool性能 2026-04-23 19:09:56 +08:00
Resource Resource增加自动释放 2025-11-17 16:49:25 +08:00
UI update 2026-04-17 14:21:46 +08:00
Utility 修改合并 2025-10-11 15:18:09 +08:00
AlicizaX.Framework.Editor.asmdef 修改合并 2025-10-11 15:18:09 +08:00
AlicizaX.Framework.Editor.asmdef.meta modify 2025-09-05 19:46:30 +08:00
Audio.meta modify 2025-09-05 19:46:30 +08:00
Debugger.meta modify 2025-09-05 19:46:30 +08:00
Event.meta 增加Event调试编辑器 2026-03-21 21:19:07 +08:00
GameObjectPool.meta opt gameobjectpool 2026-03-26 10:49:41 +08:00
Inspector.meta 修改合并 2025-10-11 15:18:09 +08:00
Localization.meta 1 2025-09-23 12:04:39 +08:00
Misc.meta 修改合并 2025-10-11 15:18:09 +08:00
ObjectPool.meta 修改合并 2025-10-11 15:18:09 +08:00
Resource.meta modify 2025-09-05 19:46:30 +08:00
UI.meta modify 2025-09-05 19:46:30 +08:00
Utility.meta 修改合并 2025-10-11 15:18:09 +08:00