86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using Cysharp.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace AlicizaX.UI.Runtime
|
|
{
|
|
[DisallowMultipleComponent]
|
|
public abstract class UIHolderObjectBase : MonoBehaviour
|
|
{
|
|
public Action OnWindowInitEvent;
|
|
public Action OnWindowBeforeShowEvent;
|
|
public Action OnWindowAfterShowEvent;
|
|
public Action OnWindowBeforeClosedEvent;
|
|
public Action OnWindowAfterClosedEvent;
|
|
public Action OnWindowDestroyEvent;
|
|
|
|
private GameObject _target;
|
|
private IUITransitionPlayer _transitionPlayer;
|
|
public GameObject Target => _target ??= gameObject;
|
|
|
|
private RectTransform _rectTransform;
|
|
public RectTransform RectTransform => _rectTransform ??= Target.transform as RectTransform;
|
|
|
|
public bool Visible
|
|
{
|
|
get => Target.activeSelf;
|
|
internal set => Target.SetActive(value);
|
|
}
|
|
|
|
public virtual void Awake()
|
|
{
|
|
_target = gameObject;
|
|
}
|
|
|
|
private bool _isAlive = true;
|
|
|
|
public bool IsValid()
|
|
{
|
|
return this != null && _isAlive;
|
|
}
|
|
|
|
internal UniTask PlayOpenTransitionAsync(CancellationToken cancellationToken = default)
|
|
{
|
|
return TryGetTransitionPlayer(out IUITransitionPlayer transitionPlayer)
|
|
? transitionPlayer.PlayOpenAsync(cancellationToken)
|
|
: UniTask.CompletedTask;
|
|
}
|
|
|
|
internal UniTask PlayCloseTransitionAsync(CancellationToken cancellationToken = default)
|
|
{
|
|
return TryGetTransitionPlayer(out IUITransitionPlayer transitionPlayer)
|
|
? transitionPlayer.PlayCloseAsync(cancellationToken)
|
|
: UniTask.CompletedTask;
|
|
}
|
|
|
|
internal void StopTransition()
|
|
{
|
|
if (TryGetTransitionPlayer(out IUITransitionPlayer transitionPlayer))
|
|
{
|
|
transitionPlayer.Stop();
|
|
}
|
|
}
|
|
|
|
private bool TryGetTransitionPlayer(out IUITransitionPlayer transitionPlayer)
|
|
{
|
|
if (_transitionPlayer is Behaviour cachedBehaviour && cachedBehaviour.isActiveAndEnabled)
|
|
{
|
|
transitionPlayer = _transitionPlayer;
|
|
return true;
|
|
}
|
|
|
|
_transitionPlayer = GetComponent<IUITransitionPlayer>();
|
|
transitionPlayer = _transitionPlayer;
|
|
return transitionPlayer != null;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
_isAlive = false;
|
|
_transitionPlayer = null;
|
|
}
|
|
}
|
|
}
|