111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
using Cysharp.Text;
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using UnityEngine;
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namespace AlicizaX
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{
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public abstract class MonoServiceBehaviour : MonoBehaviour, IMonoService, IServiceLifecycle
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{
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protected ServiceContext Context { get; private set; }
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protected bool IsInitialized { get; private set; }
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void IServiceLifecycle.Initialize(ServiceContext context)
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{
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if (IsInitialized)
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throw new System.InvalidOperationException(ZString.Format("{0} is already initialized.", GetType().FullName));
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Context = context;
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IsInitialized = true;
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OnInitialize();
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}
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void IServiceLifecycle.Destroy()
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{
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if (!IsInitialized) return;
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OnDestroyService();
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IsInitialized = false;
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Context = default;
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}
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protected virtual void OnInitialize() { }
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protected virtual void OnDestroyService() { }
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}
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public abstract class MonoServiceBehaviour<TScope> : MonoServiceBehaviour
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where TScope : IScope
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{
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[SerializeField] private bool _dontDestroyOnLoad = false;
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private void Awake()
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{
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OnAwake();
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}
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private void Start()
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{
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var scope = ResolveOrCreateScope();
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if (scope.HasContract(GetType()))
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{
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Destroy(gameObject);
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return;
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}
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if (_dontDestroyOnLoad)
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DontDestroyOnLoad(gameObject);
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scope.RegisterSelf(this);
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}
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private void OnDestroy()
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{
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if (!IsInitialized) return;
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if (!AppServices.HasWorld) return;
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if (!TryResolveScope(out var scope)) return;
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scope.Unregister(this);
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}
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private static ServiceScope ResolveOrCreateScope()
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{
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var kind = ScopeKindCache<TScope>.Kind;
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if (kind == ServiceScopeKind.App) return AppServices.RequireWorld().App;
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if (kind == ServiceScopeKind.Scene) return AppServices.EnsureScene();
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return AppServices.EnsureGameplay();
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}
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private static bool TryResolveScope(out ServiceScope scope)
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{
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var kind = ScopeKindCache<TScope>.Kind;
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if (kind == ServiceScopeKind.App)
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{
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scope = AppServices.RequireWorld().App;
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return true;
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}
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if (kind == ServiceScopeKind.Scene)
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return AppServices.TryGetScene(out scope);
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return AppServices.TryGetGameplay(out scope);
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}
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protected virtual void OnAwake() { }
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}
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internal static class ScopeKindCache<TScope>
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where TScope : IScope
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{
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public static readonly ServiceScopeKind Kind = Resolve();
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private static ServiceScopeKind Resolve()
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{
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if (typeof(TScope) == typeof(AppScope)) return ServiceScopeKind.App;
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if (typeof(TScope) == typeof(SceneScope)) return ServiceScopeKind.Scene;
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if (typeof(TScope) == typeof(GameplayScope)) return ServiceScopeKind.Gameplay;
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throw new System.InvalidOperationException(ZString.Format("Unsupported service scope: {0}.", typeof(TScope).FullName));
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}
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}
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}
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