42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using AlicizaX.ObjectPool;
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using UnityEngine;
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namespace AlicizaX
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Game Framework/ObjectPool")]
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[UnityEngine.Scripting.Preserve]
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public sealed class ObjectPoolComponent : MonoBehaviour
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{
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private IObjectPoolService _mObjectPoolService;
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public int Count => _mObjectPoolService.Count;
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private void Awake()
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{
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_mObjectPoolService = AppServices.RegisterApp<IObjectPoolService>(new ObjectPoolService());
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Application.lowMemory += OnLowMemory;
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}
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private void OnDestroy()
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{
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Application.lowMemory -= OnLowMemory;
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_mObjectPoolService = null;
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}
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private void OnLowMemory()
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{
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if (_mObjectPoolService is ObjectPoolService svc)
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svc.OnLowMemory();
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}
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internal int GetAllObjectPools(bool sort, ObjectPoolBase[] results)
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{
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if (_mObjectPoolService is ObjectPoolService svc)
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return svc.GetAllObjectPools(sort, results);
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return 0;
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}
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}
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}
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