com.alicizax.unity.framework/Runtime/Resource/Resource/ResourceService.Pool.cs
陈思海 6397cc03b2 框架大更新
1.进步优化UI系统 加载问题 性能问题 Canvas重绘问题 边界处理问题
2.优化对象池和游戏对象池的性能 游戏对象池根据窗口 策略定期清理
3.优化整个AppService 和ServiceWorld结构 固定三大类 具体参考代码
2026-03-31 17:25:20 +08:00

69 lines
1.9 KiB
C#

using AlicizaX.ObjectPool;
using AlicizaX;
namespace AlicizaX.Resource.Runtime
{
internal partial class ResourceService
{
private IObjectPool<AssetObject> _assetPool;
/// <summary>
/// 获取或设置资源对象池自动释放可释放对象的间隔秒数。
/// </summary>
public float AssetAutoReleaseInterval
{
get => _assetPool.AutoReleaseInterval;
set => _assetPool.AutoReleaseInterval = value;
}
/// <summary>
/// 获取或设置资源对象池的容量。
/// </summary>
public int AssetCapacity
{
get => _assetPool.Capacity;
set => _assetPool.Capacity = value;
}
/// <summary>
/// 获取或设置资源对象池对象过期秒数。
/// </summary>
public float AssetExpireTime
{
get => _assetPool.ExpireTime;
set => _assetPool.ExpireTime = value;
}
/// <summary>
/// 获取或设置资源对象池的优先级。
/// </summary>
public int AssetPriority
{
get => _assetPool.Priority;
set => _assetPool.Priority = value;
}
/// <summary>
/// 卸载资源。
/// </summary>
/// <param name="asset">要卸载的资源。</param>
public void UnloadAsset(object asset)
{
if (_assetPool != null)
{
_assetPool.Unspawn(asset);
}
}
/// <summary>
/// 设置对象池管理器。
/// </summary>
/// <param name="objectPoolModule">对象池管理器。</param>
public void CreateAssetPool( )
{
_assetPool = Context.Require<IObjectPoolService>().CreatePool<AssetObject>(
ObjectPoolCreateOptions.Multi("Asset Pool"));
}
}
}