1.进步优化UI系统 加载问题 性能问题 Canvas重绘问题 边界处理问题 2.优化对象池和游戏对象池的性能 游戏对象池根据窗口 策略定期清理 3.优化整个AppService 和ServiceWorld结构 固定三大类 具体参考代码
157 lines
5.3 KiB
C#
157 lines
5.3 KiB
C#
using System.Threading;
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using AlicizaX.Resource.Runtime;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace AlicizaX
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{
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public interface IResourceLoader
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{
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GameObject LoadPrefab(string location);
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UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default);
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GameObject LoadGameObject(string location, Transform parent = null);
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UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default);
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void UnloadAsset(GameObject gameObject);
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}
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public class UnityResourcesLoader : IResourceLoader
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{
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private static bool AllowLegacyResourcesFallback => Application.isEditor || Debug.isDebugBuild;
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public GameObject LoadPrefab(string location)
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{
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if (TryGetResourceService(out var resourceService))
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{
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var prefab = resourceService.LoadAsset<GameObject>(location);
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if (prefab != null)
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{
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return prefab;
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}
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}
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return AllowLegacyResourcesFallback ? Resources.Load<GameObject>(location) : null;
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}
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public async UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default)
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{
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if (TryGetResourceService(out var resourceService))
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{
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var prefab = await resourceService.LoadAssetAsync<GameObject>(location, cancellationToken);
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if (prefab != null)
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{
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return prefab;
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}
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}
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return AllowLegacyResourcesFallback
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? await Resources.LoadAsync<GameObject>(location).ToUniTask(cancellationToken: cancellationToken) as GameObject
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: null;
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}
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public GameObject LoadGameObject(string location, Transform parent = null)
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{
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if (TryGetResourceService(out var resourceService))
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{
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var managedObject = resourceService.LoadGameObject(location, parent);
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if (managedObject != null)
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{
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return managedObject;
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}
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}
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if (!AllowLegacyResourcesFallback) return null;
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var prefab = Resources.Load<GameObject>(location);
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if (prefab == null) return null;
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var instance = GameObject.Instantiate(prefab);
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if (instance != null && parent != null)
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{
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instance.transform.SetParent(parent);
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}
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return instance;
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}
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public async UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default)
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{
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if (TryGetResourceService(out var resourceService))
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{
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var managedObject = await resourceService.LoadGameObjectAsync(location, parent, cancellationToken);
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if (managedObject != null)
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{
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return managedObject;
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}
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}
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if (!AllowLegacyResourcesFallback) return null;
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var prefab = await Resources.LoadAsync<GameObject>(location).ToUniTask(cancellationToken: cancellationToken) as GameObject;
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if (prefab == null) return null;
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var instance = GameObject.Instantiate(prefab);
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if (instance != null && parent != null)
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{
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instance.transform.SetParent(parent);
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}
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return instance;
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}
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public void UnloadAsset(GameObject gameObject)
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{
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// Resources.UnloadAsset cannot unload GameObjects.
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// The prefab reference is nulled by the caller; Unity handles cleanup via UnloadUnusedAssets.
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}
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private static bool TryGetResourceService(out IResourceService resourceService)
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{
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return AppServices.TryGet(out resourceService);
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}
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}
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public class AssetBundleResourceLoader : IResourceLoader
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{
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private IResourceService _resourceService;
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IResourceService ResourceService
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{
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get
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{
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if (_resourceService == null)
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{
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_resourceService = AppServices.Require<IResourceService>();
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}
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return _resourceService;
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}
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}
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public GameObject LoadPrefab(string location)
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{
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return ResourceService.LoadAsset<GameObject>(location);
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}
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public async UniTask<GameObject> LoadPrefabAsync(string location, CancellationToken cancellationToken = default)
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{
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return await ResourceService.LoadAssetAsync<GameObject>(location, cancellationToken);
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}
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public GameObject LoadGameObject(string location, Transform parent = null)
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{
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return ResourceService.LoadGameObject(location, parent);
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}
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public async UniTask<GameObject> LoadGameObjectAsync(string location, Transform parent = null, CancellationToken cancellationToken = default)
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{
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return await ResourceService.LoadGameObjectAsync(location, parent, cancellationToken);
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}
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public void UnloadAsset(GameObject gameObject)
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{
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ResourceService.UnloadAsset(gameObject);
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}
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}
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}
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