221 lines
8.5 KiB
C#
221 lines
8.5 KiB
C#
using AlicizaX;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace AlicizaX.Editor
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{
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[CustomEditor(typeof(MemoryPoolSetting))]
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internal sealed class MemoryPoolComponentInspector : GameFrameworkInspector
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{
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private readonly Dictionary<string, List<int>> m_GroupedIndices = new Dictionary<string, List<int>>(StringComparer.Ordinal);
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private readonly List<string> m_ActiveAssemblyKeys = new List<string>(16);
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private readonly HashSet<string> m_OpenedItems = new HashSet<string>();
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private MemoryPoolInfo[] m_InfoBuffer = Array.Empty<MemoryPoolInfo>();
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private SerializedProperty m_EnableStrictCheck;
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private bool m_ShowFullClassName;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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MemoryPoolSetting setting = (MemoryPoolSetting)target;
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if (EditorApplication.isPlaying && IsPrefabInHierarchy(setting.gameObject))
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{
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DrawRuntimeInspector(setting);
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}
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else
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{
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EditorGUILayout.PropertyField(m_EnableStrictCheck);
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}
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serializedObject.ApplyModifiedProperties();
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Repaint();
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}
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private void OnEnable()
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{
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m_EnableStrictCheck = serializedObject.FindProperty("m_EnableStrictCheck");
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}
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private void DrawRuntimeInspector(MemoryPoolSetting setting)
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{
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bool enableStrictCheck = EditorGUILayout.Toggle("Enable Strict Check", setting.EnableStrictCheck);
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if (enableStrictCheck != setting.EnableStrictCheck)
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setting.EnableStrictCheck = enableStrictCheck;
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EditorGUILayout.LabelField("Memory Pool Count", MemoryPool.Count.ToString());
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m_ShowFullClassName = EditorGUILayout.Toggle("Show Full Class Name", m_ShowFullClassName);
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int infoCount = FetchInfos();
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DrawOverview(infoCount);
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Clear All Pools"))
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MemoryPoolRegistry.ClearAll();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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RebuildGroups(infoCount);
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for (int i = 0; i < m_ActiveAssemblyKeys.Count; i++)
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{
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string assemblyName = m_ActiveAssemblyKeys[i];
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List<int> indices = m_GroupedIndices[assemblyName];
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bool lastState = m_OpenedItems.Contains(assemblyName);
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bool currentState = EditorGUILayout.Foldout(lastState, assemblyName);
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if (currentState != lastState)
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{
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if (currentState)
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m_OpenedItems.Add(assemblyName);
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else
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m_OpenedItems.Remove(assemblyName);
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}
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if (!currentState)
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continue;
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indices.Sort(m_ShowFullClassName ? CompareFullClassName : CompareNormalClassName);
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EditorGUILayout.BeginVertical("box");
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string label = "Unused\tUsing\tAcquire\tRelease\tCreated\tHiWater\tMaxCap\tIdle\tArrLen";
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EditorGUILayout.LabelField(m_ShowFullClassName ? "Full Class Name" : "Class Name", label);
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for (int j = 0; j < indices.Count; j++)
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DrawReferencePoolInfo(indices[j]);
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if (GUILayout.Button("Export CSV Data"))
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ExportCsv(assemblyName, indices);
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EditorGUILayout.EndVertical();
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EditorGUILayout.Separator();
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}
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}
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private int FetchInfos()
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{
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int poolCount = MemoryPool.Count;
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if (m_InfoBuffer.Length < poolCount)
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m_InfoBuffer = new MemoryPoolInfo[GetBufferCapacity(poolCount)];
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return MemoryPool.GetAllMemoryPoolInfos(m_InfoBuffer);
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}
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private void DrawOverview(int infoCount)
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{
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int totalUnused = 0;
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int totalUsing = 0;
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int totalArrayLen = 0;
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for (int i = 0; i < infoCount; i++)
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{
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ref MemoryPoolInfo info = ref m_InfoBuffer[i];
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totalUnused += info.UnusedCount;
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totalUsing += info.UsingCount;
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totalArrayLen += info.PoolArrayLength;
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}
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EditorGUILayout.LabelField("Total Cached", totalUnused.ToString());
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EditorGUILayout.LabelField("Total In Use", totalUsing.ToString());
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EditorGUILayout.LabelField("Total Array Capacity", totalArrayLen.ToString());
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}
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private void RebuildGroups(int infoCount)
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{
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foreach (KeyValuePair<string, List<int>> pair in m_GroupedIndices)
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pair.Value.Clear();
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m_ActiveAssemblyKeys.Clear();
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for (int i = 0; i < infoCount; i++)
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{
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ref MemoryPoolInfo info = ref m_InfoBuffer[i];
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string assemblyName = info.Type.Assembly.GetName().Name;
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if (!m_GroupedIndices.TryGetValue(assemblyName, out List<int> indices))
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{
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indices = new List<int>(8);
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m_GroupedIndices.Add(assemblyName, indices);
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}
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if (indices.Count == 0)
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m_ActiveAssemblyKeys.Add(assemblyName);
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indices.Add(i);
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}
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m_ActiveAssemblyKeys.Sort(StringComparer.Ordinal);
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}
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private void DrawReferencePoolInfo(int bufferIndex)
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{
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ref MemoryPoolInfo info = ref m_InfoBuffer[bufferIndex];
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string name = m_ShowFullClassName ? info.Type.FullName : info.Type.Name;
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string values = Utility.Text.Format("{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}",
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info.UnusedCount, info.UsingCount,
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info.AcquireCount, info.ReleaseCount,
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info.CreateCount, info.HighWaterMark,
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info.MaxCapacity, info.IdleFrames, info.PoolArrayLength);
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EditorGUILayout.LabelField(name, values);
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}
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private void ExportCsv(string assemblyName, List<int> indices)
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{
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string exportFileName = EditorUtility.SaveFilePanel("Export CSV Data", string.Empty, Utility.Text.Format("Memory Pool Data - {0}.csv", assemblyName), string.Empty);
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if (string.IsNullOrEmpty(exportFileName))
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return;
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try
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{
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int index = 0;
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string[] data = new string[indices.Count + 1];
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data[index++] = "Class Name,Full Class Name,Unused,Using,Acquire,Release,Created,HighWaterMark,MaxCapacity,IdleFrames,ArrayLength";
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for (int i = 0; i < indices.Count; i++)
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{
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ref MemoryPoolInfo info = ref m_InfoBuffer[indices[i]];
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data[index++] = Utility.Text.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10}",
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info.Type.Name, info.Type.FullName,
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info.UnusedCount, info.UsingCount,
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info.AcquireCount, info.ReleaseCount,
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info.CreateCount, info.HighWaterMark,
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info.MaxCapacity, info.IdleFrames, info.PoolArrayLength);
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}
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File.WriteAllLines(exportFileName, data, Encoding.UTF8);
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Debug.Log(Utility.Text.Format("Export memory pool CSV data to '{0}' success.", exportFileName));
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}
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catch (Exception exception)
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{
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Debug.LogError(Utility.Text.Format("Export memory pool CSV data to '{0}' failure, exception is '{1}'.", exportFileName, exception));
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}
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}
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private int CompareNormalClassName(int leftIndex, int rightIndex)
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{
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ref MemoryPoolInfo left = ref m_InfoBuffer[leftIndex];
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ref MemoryPoolInfo right = ref m_InfoBuffer[rightIndex];
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return left.Type.Name.CompareTo(right.Type.Name);
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}
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private int CompareFullClassName(int leftIndex, int rightIndex)
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{
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ref MemoryPoolInfo left = ref m_InfoBuffer[leftIndex];
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ref MemoryPoolInfo right = ref m_InfoBuffer[rightIndex];
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return left.Type.FullName.CompareTo(right.Type.FullName);
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}
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private static int GetBufferCapacity(int count)
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{
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int capacity = 8;
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while (capacity < count)
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capacity <<= 1;
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return capacity;
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}
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}
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}
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